taisei/misc/glslc-test-basic.frag.glsl

15 lines
368 B
GLSL

#version 430 core
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(location = 0) uniform sampler2D tex;
layout(location = 1) uniform vec4 color;
void main(void) {
// https://github.com/KhronosGroup/glslang/issues/2206
float foo = 42;
foo = smoothstep(0, 1, foo);
outColor = texture(tex, texCoord) * color * foo;
}