taisei/src/events.h
Andrei Alexeyev 711edc218f
util/assert: add optional message to assert, assume, and static_assert
Removed static_assert_nomsg, since static_assert's message argument is
optional now. In C2X mode this uses the native _Static_assert
functionality, otherwise it falls back to a macro-based overload.

Additionally, rewrote the assert macro so it correctly marks the failing
branch as a dead end.
2023-03-26 01:52:41 +01:00

120 lines
3 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
*/
#pragma once
#include "taisei.h"
#include "util.h"
typedef enum {
TE_INVALID = -1,
TE_FRAME,
TE_RESOURCE_ASYNC_LOADED,
TE_CONFIG_UPDATED,
#define TE_MENU_FIRST TE_MENU_CURSOR_UP
TE_MENU_CURSOR_UP,
TE_MENU_CURSOR_DOWN,
TE_MENU_CURSOR_LEFT,
TE_MENU_CURSOR_RIGHT,
TE_MENU_ACCEPT,
TE_MENU_ABORT,
#define TE_MENU_LAST TE_MENU_ABORT
#define TE_GAME_FIRST TE_GAME_KEY_DOWN
TE_GAME_KEY_DOWN,
TE_GAME_KEY_UP,
TE_GAME_AXIS_UD,
TE_GAME_AXIS_LR,
TE_GAME_PAUSE,
#define TE_GAME_LAST TE_GAME_PAUSE
TE_GAME_PAUSE_STATE_CHANGED,
TE_GAMEPAD_BUTTON_DOWN,
TE_GAMEPAD_BUTTON_UP,
TE_GAMEPAD_AXIS,
TE_VIDEO_MODE_CHANGED,
TE_CLIPBOARD_PASTE,
TE_AUDIO_BGM_STARTED,
TE_FILEWATCH,
NUM_TAISEI_EVENTS
} TaiseiEvent;
typedef enum {
// from highest to lowest
// feel free to add new prios as needed, just don't randomly reorder stuff
EPRIO_SYSTEM = -4, // for events not associated with user input
EPRIO_TRANSLATION, // for translating raw input events into higher level Taisei events
EPRIO_CAPTURE, // for capturing raw user input before it's further processed
EPRIO_HOTKEYS, // for global keybindings
EPRIO_NORMAL, // for everything else
EPRIO_DEFAULT = EPRIO_NORMAL,
EPRIO_FIRST = EPRIO_SYSTEM,
EPRIO_LAST = EPRIO_NORMAL,
NUM_EPRIOS = EPRIO_LAST - EPRIO_FIRST + 1,
} EventPriority;
static_assert(EPRIO_DEFAULT == 0);
typedef enum {
EFLAG_MENU = (1 << 0),
EFLAG_GAME = (1 << 1),
EFLAG_TEXT = (1 << 2),
EFLAG_NOPUMP = (1 << 3),
} EventFlags;
typedef enum {
INDEV_KEYBOARD,
INDEV_GAMEPAD,
} InputDevice;
// if the this returns true, the event won't be passed down to lower priority handlers
typedef bool (*EventHandlerProc)(SDL_Event *event, void *arg);
typedef struct EventHandler {
EventHandlerProc proc;
void *arg;
EventPriority priority;
uint32_t event_type; // if 0, this handler gets all events
struct {
bool removal_pending;
} _private;
} EventHandler;
extern uint32_t sdl_first_user_event;
// Convert a TaiseiEvent code to an SDL event type
#define MAKE_TAISEI_EVENT(te_code) (sdl_first_user_event + (te_code))
// Convert an SDL event type to a TaiseiEvent code
#define TAISEI_EVENT(sdl_etype) ((sdl_etype) - sdl_first_user_event)
// Check if argument is a valid TaiseiEvent code
#define TAISEI_EVENT_VALID(te_code) ((unsigned)(te_code) < NUM_TAISEI_EVENTS)
// Check if an SDL event type is a Taisei event
#define IS_TAISEI_EVENT(sdl_etype) (TAISEI_EVENT_VALID(TAISEI_EVENT(sdl_etype)))
void events_init(void);
void events_shutdown(void);
void events_pause_keyrepeat(void);
void events_register_handler(EventHandler *handler);
void events_unregister_handler(EventHandlerProc proc);
void events_poll(EventHandler *handlers, EventFlags flags);
void events_emit(TaiseiEvent type, int32_t code, void *data1, void *data2);
void events_defer(SDL_Event *evt);