.. |
texture_loader
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util/assert: add optional message to assert, assume, and static_assert
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2023-03-26 01:52:41 +01:00 |
animation.c
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resource: more consistent API function names
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2023-04-29 20:01:50 +02:00 |
animation.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
bgm.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
bgm.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
font.c
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all: use min/max macros; avoid some unnecessary conversions
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2023-09-28 17:43:14 +02:00 |
font.h
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resource/font: lots of text rendering improvements
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2023-05-12 08:29:26 +02:00 |
iqm.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
material.c
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resource: more consistent API function names
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2023-04-29 20:01:50 +02:00 |
material.h
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pbr: support ambient occlusion maps
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2021-09-01 00:48:59 +03:00 |
meson.build
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pbr: refactor material management and shader
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2021-09-01 00:21:50 +03:00 |
model.c
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memory: use custom memory allocation wrappers
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2023-01-18 13:23:22 +01:00 |
model.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
postprocess.c
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resource: more consistent API function names
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2023-04-29 20:01:50 +02:00 |
postprocess.h
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resource/postprocess: fix -Wenum-int-mismatch
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2023-03-12 17:19:02 +01:00 |
resource.c
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dynarray: get rid of memset and add optional initializer arg to dynarray_append
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2023-09-28 17:43:14 +02:00 |
resource.h
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
sfx.c
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audio: partial refactor
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2021-09-01 19:55:36 +03:00 |
sfx.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
sfxbgm_common.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
sfxbgm_common.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
shader_object.c
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memory: use custom memory allocation wrappers
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2023-01-18 13:23:22 +01:00 |
shader_object.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
shader_program.c
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resource: more consistent API function names
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2023-04-29 20:01:50 +02:00 |
shader_program.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
sprite.c
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resource: more consistent API function names
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2023-04-29 20:01:50 +02:00 |
sprite.h
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resource: remove deprecated getters
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2023-02-24 18:15:02 +01:00 |
texture.c
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all: use re()/im() macros
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2023-09-28 17:43:14 +02:00 |
texture.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |