taisei/src/resource
2023-09-28 17:43:14 +02:00
..
texture_loader util/assert: add optional message to assert, assume, and static_assert 2023-03-26 01:52:41 +01:00
animation.c resource: more consistent API function names 2023-04-29 20:01:50 +02:00
animation.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
bgm.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
bgm.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
font.c all: use min/max macros; avoid some unnecessary conversions 2023-09-28 17:43:14 +02:00
font.h resource/font: lots of text rendering improvements 2023-05-12 08:29:26 +02:00
iqm.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
material.c resource: more consistent API function names 2023-04-29 20:01:50 +02:00
material.h pbr: support ambient occlusion maps 2021-09-01 00:48:59 +03:00
meson.build pbr: refactor material management and shader 2021-09-01 00:21:50 +03:00
model.c memory: use custom memory allocation wrappers 2023-01-18 13:23:22 +01:00
model.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
postprocess.c resource: more consistent API function names 2023-04-29 20:01:50 +02:00
postprocess.h resource/postprocess: fix -Wenum-int-mismatch 2023-03-12 17:19:02 +01:00
resource.c dynarray: get rid of memset and add optional initializer arg to dynarray_append 2023-09-28 17:43:14 +02:00
resource.h resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
sfx.c audio: partial refactor 2021-09-01 19:55:36 +03:00
sfx.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
sfxbgm_common.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
sfxbgm_common.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
shader_object.c memory: use custom memory allocation wrappers 2023-01-18 13:23:22 +01:00
shader_object.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
shader_program.c resource: more consistent API function names 2023-04-29 20:01:50 +02:00
shader_program.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
sprite.c resource: more consistent API function names 2023-04-29 20:01:50 +02:00
sprite.h resource: remove deprecated getters 2023-02-24 18:15:02 +01:00
texture.c all: use re()/im() macros 2023-09-28 17:43:14 +02:00
texture.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00