added some kind of reference system (see list.h) to ensure particles/projectiles/enemies storing pointers to each other that they will not access a borked address.
19 lines
No EOL
393 B
C
19 lines
No EOL
393 B
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
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*/
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#ifndef PLRMODES_H
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#define PLRMODES_H
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#include "enemy.h"
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#include "projectile.h"
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void youmu_opposite_draw(Enemy *e, int t);
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void youmu_opposite_logic(Enemy *e, int t);
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int youmu_homing(Projectile *p, int t);
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#endif |