taisei/src
Andrei Alexeyev 937cb3bea7
I have no idea why/how this ever worked
Now it doesn't. It's also not very useful anyway, since the static gles3
mode only works with emscripten, for which we manually specify GL
linking flags.
2021-02-25 08:55:39 +02:00
..
audio fix small build warnings for clang on macOS (#272) 2020-12-24 00:45:15 +02:00
cutscenes cutscenes/reimu_bad_end: fix crash caused by typo 2020-12-21 20:19:13 +02:00
dialog More minor dialogue edits (#255) 2020-10-09 01:11:13 +03:00
eventloop Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
menu menu: fix memory leak 2020-12-28 06:28:53 +02:00
pch make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
pixmap fix small build warnings for clang on macOS (#272) 2020-12-24 00:45:15 +02:00
plrmodes MarisaA: fix deprecations 2021-02-22 01:03:37 +02:00
projectile_prototypes Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
renderer I have no idea why/how this ever worked 2021-02-25 08:55:39 +02:00
resource resources: remove some obsolete getter functions 2021-02-22 03:27:10 +02:00
rwops Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240) 2020-08-15 14:51:12 +03:00
stages stage1: fix deprecations 2021-02-22 15:26:48 +02:00
util More compiler warning fixes (#273) 2020-12-26 01:40:08 +02:00
vfs More compiler warning fixes (#273) 2020-12-26 01:40:08 +02:00
aniplayer.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
aniplayer.h Make animation_get_frame never return transient sprites 2020-03-04 22:26:47 +02:00
arch_switch.c Switch port fixes (#251) 2020-09-01 16:31:35 +03:00
arch_switch.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
assert.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
boss.c benchmark: fix deprecation warnings (still needs to be a task) 2021-02-22 01:51:07 +02:00
boss.h boss: disable hurtbox when dying or fleeing 2020-06-01 14:01:00 +03:00
cli.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
cli.h Cutscenes (#249) 2020-11-28 12:11:10 +02:00
color.c Get rid of custom min() and max() functions 2020-05-09 09:16:07 +03:00
color.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
common_tasks.c common_charge: interrupt charge-up sound if task ends prematurely 2021-01-22 18:26:39 +02:00
common_tasks.h Stage 2 revamp (#229) 2020-12-01 19:25:00 +02:00
config.c Update email 2020-04-02 18:40:55 +02:00
config.h Improve high-DPI handling (#213) 2020-04-16 19:25:54 +03:00
coroutine.c More compiler warning fixes (#273) 2020-12-26 01:40:08 +02:00
coroutine.h Add WAIT_EVENT_ONCE(event) 2020-04-30 21:49:10 +03:00
credits.c credits: fix deprecations 2021-02-22 15:22:53 +02:00
credits.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
dialog.c Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
dialog.h New dialogue system powered by coroutines 2020-03-04 22:26:50 +02:00
difficulty.c wip stage 1 progress 2020-03-04 21:52:53 +02:00
difficulty.h wip stage 1 progress 2020-03-04 21:52:53 +02:00
drawlayers.inc.h WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess 2020-03-04 22:26:45 +02:00
dynarray.c Add generic type-safe facility for dynamic arrays (#207) 2020-04-05 05:51:00 +03:00
dynarray.h Add generic type-safe facility for dynamic arrays (#207) 2020-04-05 05:51:00 +03:00
enemy.c enemy: fix deprecation warnings 2021-02-22 01:46:52 +02:00
enemy.h Enemy system extensions (#256) 2020-10-08 05:00:52 +03:00
enemy_classes.c enemy_classes: improve fairy particle trails animation 2020-12-27 06:46:36 +02:00
enemy_classes.h Enemy system extensions (#256) 2020-10-08 05:00:52 +03:00
entity.c Add ENT_ARRAY_COMPACT(array_ptr) macro 2020-09-29 20:11:36 +03:00
entity.h Add ENT_ARRAY_COMPACT(array_ptr) macro 2020-09-29 20:11:36 +03:00
events.c Various fixes & improvements for concurrent loading (#235) 2020-06-09 03:01:53 +03:00
events.h Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
framerate.c Get rid of float32 and float64 typedefs 2020-05-09 09:25:38 +03:00
framerate.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
gamepad.c random cleanup 2019-11-08 20:53:43 +02:00
gamepad.h Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
global.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
global.h Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
hashtable.c Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
hashtable.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
hashtable.inc.h Various fixes & improvements for concurrent loading (#235) 2020-06-09 03:01:53 +03:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Implement Robin Hood hashing (#200) 2020-03-17 10:09:49 +02:00
hirestime.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
hirestime.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
item.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
item.h Enemy system extensions (#256) 2020-10-08 05:00:52 +03:00
known_entities.h player: remove "focus" property and "focus_circle" 2020-04-23 00:17:40 +03:00
laser.c Fix laser collision 2020-08-31 15:22:57 +03:00
laser.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
list.c Add alist_merge_tail to efficiently merge two lists 2020-03-31 22:16:10 +03:00
list.h Add alist_merge_tail to efficiently merge two lists 2020-03-31 22:16:10 +03:00
log.c fix small build warnings for clang on macOS (#272) 2020-12-24 00:45:15 +02:00
log.h Asynchronous logging (#260) 2020-11-24 05:31:51 +02:00
main.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
meson.build Cutscenes (#249) 2020-11-28 12:11:10 +02:00
move.c fixup some post-rebase chaos 2020-03-04 22:26:45 +02:00
move.h add move_asymptotic_halflife 2020-03-04 22:26:52 +02:00
objectpool.c use INLINE for some more functions 2019-08-03 23:42:58 +03:00
objectpool.h add attr_returns_allocated for functions that allocate new objects 2019-08-04 01:29:41 +03:00
objectpool_fake.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
player.c player: implement part of death effect as a task 2021-02-22 01:44:14 +02:00
player.h Purge some dead code 2020-04-28 00:13:15 +03:00
plrmodes.c Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
plrmodes.h Cutscenes (#249) 2020-11-28 12:11:10 +02:00
portrait.c Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
portrait.h bunch of portrait and dialog-related shuffling around 2020-04-27 22:59:16 +03:00
progress.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
progress.h Cutscenes (#249) 2020-11-28 12:11:10 +02:00
projectile.c MarisaA: fix deprecations 2021-02-22 01:03:37 +02:00
projectile.h projectile: remove obsolete shader_params field 2021-02-22 03:24:06 +02:00
projectile_prototypes.c Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
random.c fix non-developer build with assertions 2020-03-08 14:17:26 +02:00
random.h Enable rng deprecation warnings 2020-05-20 20:47:22 +03:00
refs.c deprecate refs 2021-02-20 01:39:15 +02:00
refs.h deprecate refs 2021-02-20 01:39:15 +02:00
replay.c Separate StageInfo-related APIs from game-stage code (#227) 2020-05-16 23:41:54 +03:00
replay.h Player Statistics (#219) 2020-04-26 22:27:13 +03:00
stage.c Improve coroutine scheduler shutdown sequence 2020-10-10 09:41:44 +03:00
stage.h stages: suppress deprecation warnings from to-be-modernized files 2021-02-20 00:55:08 +02:00
stagedraw.c Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240) 2020-08-15 14:51:12 +03:00
stagedraw.h Add stage_add_static_framebuffer 2020-04-25 03:04:33 +03:00
stageinfo.c stage4: new PBR background, modernize structure 2020-12-26 02:18:19 +02:00
stageinfo.h Separate StageInfo-related APIs from game-stage code (#227) 2020-05-16 23:41:54 +03:00
stageobjects.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stageobjects.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
stagetext.c Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
stagetext.h Player Statistics (#219) 2020-04-26 22:27:13 +03:00
stageutils.c stage3d_draw: push perspective matrix 2021-01-24 21:58:58 +02:00
stageutils.h stage3d: enable deprecation warnings 2021-02-22 03:28:05 +02:00
stats.c bunch of portrait and dialog-related shuffling around 2020-04-27 22:59:16 +03:00
stats.h Player Statistics (#219) 2020-04-26 22:27:13 +03:00
taisei.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
taisei.manifest Improve high-DPI handling (#213) 2020-04-16 19:25:54 +03:00
taisei.rc.in windows: detect intel's shitty driver and fall back to ANGLE 2019-09-21 16:46:22 +03:00
taskmanager.c Various fixes & improvements for concurrent loading (#235) 2020-06-09 03:01:53 +03:00
taskmanager.h Various fixes & improvements for concurrent loading (#235) 2020-06-09 03:01:53 +03:00
transition.c make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
transition.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
util.h Add generic type-safe facility for dynamic arrays (#207) 2020-04-05 05:51:00 +03:00
version.c Don't redefine standard complex macro; use a new cmplx typedef 2019-11-22 05:38:48 +02:00
version.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
version_auto.c.in make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
video.c video: don't create windowed-mode windows under fullscreen-only drivers (#246) 2020-08-16 21:16:01 +03:00
video.h Improve high-DPI handling (#213) 2020-04-16 19:25:54 +03:00
video_postprocess.c New system to manage auto-resized framebuffers 2019-08-25 02:52:39 +03:00
video_postprocess.h Support full-screen custom postprocessing 2019-08-09 21:42:04 +03:00