64 lines
1.7 KiB
C
64 lines
1.7 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#pragma once
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#include "taisei.h"
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#include "renderer/api.h"
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#include "difficulty.h"
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#include "boss.h"
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#include "progress.h"
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typedef void (*StageProc)(void);
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typedef void (*StagePreloadProc)(ResourceGroup *rg);
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typedef bool (*ShaderRule)(Framebuffer*); // true = drawn to color buffer
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// two highest bits of uint16_t, WAY higher than the amount of spells in this game can ever possibly be
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#define STAGE_SPELL_BIT 0x8000
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#define STAGE_EXTRASPELL_BIT 0x4000
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typedef enum StageType {
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STAGE_STORY = 1,
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STAGE_EXTRA,
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STAGE_SPELL,
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STAGE_SPECIAL,
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} StageType;
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typedef struct StageProcs StageProcs;
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struct StageProcs {
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StageProc begin;
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StagePreloadProc preload;
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StageProc end;
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StageProc draw;
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ShaderRule *shader_rules;
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ShaderRule *postprocess_rules;
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StageProcs *spellpractice_procs;
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};
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typedef struct StageInfo {
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uint16_t id; // must match type of ReplayStage.stage in replay.h
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StageProcs *procs;
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StageType type;
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char *title;
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char *subtitle;
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AttackInfo *spell;
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Difficulty difficulty;
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} StageInfo;
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size_t stageinfo_get_num_stages(void);
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StageInfo *stageinfo_get_by_index(size_t index);
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StageInfo *stageinfo_get_by_id(uint16_t id);
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StageInfo *stageinfo_get_by_spellcard(AttackInfo *spell, Difficulty diff);
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StageProgress *stageinfo_get_progress(StageInfo *stageinfo, Difficulty diff, bool allocate);
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StageProgress *stageinfo_get_progress_by_id(uint16_t id, Difficulty diff, bool allocate);
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void stageinfo_init(void);
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void stageinfo_shutdown(void);
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void stageinfo_reload(void);
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