taisei/src
2017-02-11 03:56:34 +02:00
..
menu God mode improvements 2017-02-11 03:24:47 +02:00
paths Use the SDL2 filesystem API to setup paths by default. 2017-02-04 08:27:46 +02:00
resource God mode improvements 2017-02-11 03:24:47 +02:00
stages Fixed clang warnings 2017-02-07 20:34:55 +02:00
boss.c Fixed a replay desync related to the stage 6 boss 2017-02-06 00:02:29 +02:00
boss.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
CMakeLists.txt God mode improvements 2017-02-11 03:24:47 +02:00
config.c God mode improvements 2017-02-11 03:24:47 +02:00
config.h God mode improvements 2017-02-11 03:24:47 +02:00
credits.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
credits.h Merge branch 'newmenu' into events 2012-08-14 19:05:28 +03:00
dialog.c Some minor fixes of sources to remove inadequate differences from upstream 2017-01-24 17:35:23 +03:00
dialog.h Added background music subsystem. 2017-01-24 16:40:57 +03:00
ending.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
ending.h added endings 2012-08-06 16:55:42 +02:00
enemy.c some new sounds 2017-01-28 19:56:17 +01:00
enemy.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
events.c Use scancodes instead of keycodes for keyboard input 2017-02-07 06:26:04 +02:00
events.h GUIfied the rest of the gamepad options (controls) 2012-08-17 01:41:33 +03:00
fbo.c Removed GLEW dependency 2012-07-20 13:18:25 +02:00
fbo.h Merge branch 'master' of github.com:laochailan/taisei 2012-07-29 10:58:46 +02:00
gamepad.c Improved handling of gamepad axis input and sensitivity 2017-02-04 15:41:15 +02:00
gamepad.h Improved handling of gamepad axis input and sensitivity 2017-02-04 15:41:15 +02:00
global.c Updated replay structure, added checks to load routine to make sure that corrupted or garbage data in the replay won't crash the game 2017-02-09 02:13:06 +02:00
global.h Further refinements to replay API and structures 2017-02-10 01:24:19 +02:00
item.c Eliminated floating point values from replays for portability 2017-02-08 21:59:43 +02:00
item.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
laser.c Scoring changes 2017-02-11 00:05:22 +02:00
laser.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
list.c ordered bullets by texture area 2012-08-17 16:20:05 +02:00
list.h Improved youmu homing 2011-07-07 14:34:30 +02:00
main.c Prefer vsync=off in frameskip mode, otherwise vsync=on 2017-02-10 02:07:19 +02:00
matrix.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
matrix.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
player.c Block iddqd inputs correctly in release builds 2017-02-11 03:56:34 +02:00
player.h God mode improvements 2017-02-11 03:24:47 +02:00
plrmodes.c Eliminated floating point values from replays for portability 2017-02-08 21:59:43 +02:00
plrmodes.h Eliminated floating point values from replays for portability 2017-02-08 21:59:43 +02:00
projectile.c Scoring changes 2017-02-11 00:05:22 +02:00
projectile.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
random.c Replaced uint with unsigned int for portability 2017-02-07 00:37:42 +02:00
random.h Replaced uint with unsigned int for portability 2017-02-07 00:37:42 +02:00
random_test.py Added random generator testing script 2017-02-06 07:59:39 +01:00
replay.c Further refinements to replay API and structures 2017-02-10 01:24:19 +02:00
replay.h Further refinements to replay API and structures 2017-02-10 01:24:19 +02:00
stage.c Block iddqd inputs correctly in release builds 2017-02-11 03:56:34 +02:00
stage.h Further refinements to replay API and structures 2017-02-10 01:24:19 +02:00
stageutils.c Got rid of inline prototypes 2012-08-10 22:27:46 +03:00
stageutils.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
taisei.ico Add an icon for Windows binaries 2012-08-11 01:25:04 +02:00
taisei.rc Add an icon for Windows binaries 2012-08-11 01:25:04 +02:00
taisei_err.c some independence 2011-06-26 20:23:28 +02:00
taisei_err.h use glew and err.h replacement 2011-06-26 16:10:13 +02:00
taiseigl.c Use SDL_platform.h for more reliable and portable platform detection 2017-02-08 01:32:14 +02:00
taiseigl.h Use SDL_platform.h for more reliable and portable platform detection 2017-02-08 01:32:14 +02:00
transition.c added loading screen 2012-08-18 09:44:38 +02:00
transition.h added loading screen 2012-08-18 09:44:38 +02:00
tscomplex.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
vbo.c Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
vbo.h Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
video.c Made vsync a config option instead of env variable 2017-02-10 03:11:45 +02:00
video.h Made vsync a config option instead of env variable 2017-02-10 03:11:45 +02:00