.. |
menu
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God mode improvements
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2017-02-11 03:24:47 +02:00 |
paths
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Use the SDL2 filesystem API to setup paths by default.
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2017-02-04 08:27:46 +02:00 |
resource
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God mode improvements
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2017-02-11 03:24:47 +02:00 |
stages
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
boss.c
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Fixed a replay desync related to the stage 6 boss
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2017-02-06 00:02:29 +02:00 |
boss.h
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
CMakeLists.txt
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God mode improvements
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2017-02-11 03:24:47 +02:00 |
config.c
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God mode improvements
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2017-02-11 03:24:47 +02:00 |
config.h
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God mode improvements
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2017-02-11 03:24:47 +02:00 |
credits.c
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Initial migration to SDL2 (WIP)
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2017-02-04 04:56:40 +02:00 |
credits.h
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Merge branch 'newmenu' into events
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2012-08-14 19:05:28 +03:00 |
dialog.c
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Some minor fixes of sources to remove inadequate differences from upstream
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2017-01-24 17:35:23 +03:00 |
dialog.h
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Added background music subsystem.
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2017-01-24 16:40:57 +03:00 |
ending.c
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Initial migration to SDL2 (WIP)
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2017-02-04 04:56:40 +02:00 |
ending.h
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added endings
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2012-08-06 16:55:42 +02:00 |
enemy.c
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some new sounds
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2017-01-28 19:56:17 +01:00 |
enemy.h
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
events.c
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Use scancodes instead of keycodes for keyboard input
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2017-02-07 06:26:04 +02:00 |
events.h
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GUIfied the rest of the gamepad options (controls)
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2012-08-17 01:41:33 +03:00 |
fbo.c
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Removed GLEW dependency
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2012-07-20 13:18:25 +02:00 |
fbo.h
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Merge branch 'master' of github.com:laochailan/taisei
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2012-07-29 10:58:46 +02:00 |
gamepad.c
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Improved handling of gamepad axis input and sensitivity
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2017-02-04 15:41:15 +02:00 |
gamepad.h
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Improved handling of gamepad axis input and sensitivity
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2017-02-04 15:41:15 +02:00 |
global.c
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Updated replay structure, added checks to load routine to make sure that corrupted or garbage data in the replay won't crash the game
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2017-02-09 02:13:06 +02:00 |
global.h
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Further refinements to replay API and structures
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2017-02-10 01:24:19 +02:00 |
item.c
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Eliminated floating point values from replays for portability
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2017-02-08 21:59:43 +02:00 |
item.h
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
laser.c
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Scoring changes
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2017-02-11 00:05:22 +02:00 |
laser.h
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
list.c
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ordered bullets by texture area
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2012-08-17 16:20:05 +02:00 |
list.h
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Improved youmu homing
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2011-07-07 14:34:30 +02:00 |
main.c
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Prefer vsync=off in frameskip mode, otherwise vsync=on
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2017-02-10 02:07:19 +02:00 |
matrix.c
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proper replay saving and some minor stuff
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2012-07-16 18:47:06 +03:00 |
matrix.h
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Using a VBO for all the quads.
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2011-12-25 08:18:03 +01:00 |
player.c
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Block iddqd inputs correctly in release builds
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2017-02-11 03:56:34 +02:00 |
player.h
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God mode improvements
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2017-02-11 03:24:47 +02:00 |
plrmodes.c
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Eliminated floating point values from replays for portability
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2017-02-08 21:59:43 +02:00 |
plrmodes.h
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Eliminated floating point values from replays for portability
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2017-02-08 21:59:43 +02:00 |
projectile.c
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Scoring changes
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2017-02-11 00:05:22 +02:00 |
projectile.h
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
random.c
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Replaced uint with unsigned int for portability
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2017-02-07 00:37:42 +02:00 |
random.h
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Replaced uint with unsigned int for portability
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2017-02-07 00:37:42 +02:00 |
random_test.py
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Added random generator testing script
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2017-02-06 07:59:39 +01:00 |
replay.c
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Further refinements to replay API and structures
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2017-02-10 01:24:19 +02:00 |
replay.h
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Further refinements to replay API and structures
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2017-02-10 01:24:19 +02:00 |
stage.c
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Block iddqd inputs correctly in release builds
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2017-02-11 03:56:34 +02:00 |
stage.h
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Further refinements to replay API and structures
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2017-02-10 01:24:19 +02:00 |
stageutils.c
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Got rid of inline prototypes
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2012-08-10 22:27:46 +03:00 |
stageutils.h
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
taisei.ico
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Add an icon for Windows binaries
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2012-08-11 01:25:04 +02:00 |
taisei.rc
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Add an icon for Windows binaries
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2012-08-11 01:25:04 +02:00 |
taisei_err.c
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some independence
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2011-06-26 20:23:28 +02:00 |
taisei_err.h
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use glew and err.h replacement
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2011-06-26 16:10:13 +02:00 |
taiseigl.c
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Use SDL_platform.h for more reliable and portable platform detection
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2017-02-08 01:32:14 +02:00 |
taiseigl.h
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Use SDL_platform.h for more reliable and portable platform detection
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2017-02-08 01:32:14 +02:00 |
transition.c
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added loading screen
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2012-08-18 09:44:38 +02:00 |
transition.h
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added loading screen
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2012-08-18 09:44:38 +02:00 |
tscomplex.h
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Fixed clang warnings
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2017-02-07 20:34:55 +02:00 |
vbo.c
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Fixed all the () prototypes, changed to (void)
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2012-08-10 23:08:51 +03:00 |
vbo.h
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Fixed all the () prototypes, changed to (void)
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2012-08-10 23:08:51 +03:00 |
video.c
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Made vsync a config option instead of env variable
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2017-02-10 03:11:45 +02:00 |
video.h
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Made vsync a config option instead of env variable
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2017-02-10 03:11:45 +02:00 |