taisei/src/menu
Andrei "Akari" Alexeyev c03011ca69 God mode improvements
Removed the compile-time option. Instead, added a new keybinding that toggles god mode (default: q), only usable if built with DEBUG. This makes toggling god mode much more convenient and makes replays consistent between release and debug builds
2017-02-11 03:24:47 +02:00
..
charselect.c Made type conversions (pointer-to-enum) do not produce warnings on architectures where sizeof(ptr) > sizeof(int) 2017-01-30 23:13:14 +03:00
charselect.h Player Selection. 2011-06-24 19:16:05 +02:00
difficulty.c Made type conversions (pointer-to-enum) do not produce warnings on architectures where sizeof(ptr) > sizeof(int) 2017-01-30 23:13:14 +03:00
difficulty.h Player Selection. 2011-06-24 19:16:05 +02:00
gameovermenu.c Fixed a replay segfault after using a continue 2017-02-10 23:07:57 +02:00
gameovermenu.h blocked ingame menu, instantselect flag 2012-08-12 20:16:40 +02:00
ingamemenu.c "Fixed" a stupid input workaround. It doesn't depend on keyboard anymore. 2012-08-17 21:58:23 +03:00
ingamemenu.h added transition interface 2012-08-13 19:20:40 +02:00
mainmenu.c Further refinements to replay API and structures 2017-02-10 01:24:19 +02:00
mainmenu.h Added stageselect menu for the debug mode 2012-07-14 11:40:21 +03:00
menu.c Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
menu.h Initial migration to SDL2 (WIP) 2017-02-04 04:56:40 +02:00
options.c God mode improvements 2017-02-11 03:24:47 +02:00
options.h Volume controls changed to sliders from "0..10" value list 2017-01-31 00:55:53 +03:00
replayview.c Further refinements to replay API and structures 2017-02-10 01:24:19 +02:00
replayview.h Added background music subsystem. 2017-01-24 16:40:57 +03:00
savereplay.c Improved replay structure and API 2017-02-09 06:06:46 +02:00
savereplay.h Added background music subsystem. 2017-01-24 16:40:57 +03:00
stageselect.c Added background music subsystem. 2017-01-24 16:40:57 +03:00
stageselect.h Added background music subsystem. 2017-01-24 16:40:57 +03:00