..
charselect.c
Made type conversions (pointer-to-enum) do not produce warnings on architectures where sizeof(ptr) > sizeof(int)
2017-01-30 23:13:14 +03:00
charselect.h
Player Selection.
2011-06-24 19:16:05 +02:00
difficulty.c
Made type conversions (pointer-to-enum) do not produce warnings on architectures where sizeof(ptr) > sizeof(int)
2017-01-30 23:13:14 +03:00
difficulty.h
Player Selection.
2011-06-24 19:16:05 +02:00
gameovermenu.c
Fixed a replay segfault after using a continue
2017-02-10 23:07:57 +02:00
gameovermenu.h
blocked ingame menu, instantselect flag
2012-08-12 20:16:40 +02:00
ingamemenu.c
"Fixed" a stupid input workaround. It doesn't depend on keyboard anymore.
2012-08-17 21:58:23 +03:00
ingamemenu.h
added transition interface
2012-08-13 19:20:40 +02:00
mainmenu.c
Further refinements to replay API and structures
2017-02-10 01:24:19 +02:00
mainmenu.h
Added stageselect menu for the debug mode
2012-07-14 11:40:21 +03:00
menu.c
Initial migration to SDL2 (WIP)
2017-02-04 04:56:40 +02:00
menu.h
Initial migration to SDL2 (WIP)
2017-02-04 04:56:40 +02:00
options.c
God mode improvements
2017-02-11 03:24:47 +02:00
options.h
Volume controls changed to sliders from "0..10" value list
2017-01-31 00:55:53 +03:00
replayview.c
Further refinements to replay API and structures
2017-02-10 01:24:19 +02:00
replayview.h
Added background music subsystem.
2017-01-24 16:40:57 +03:00
savereplay.c
Improved replay structure and API
2017-02-09 06:06:46 +02:00
savereplay.h
Added background music subsystem.
2017-01-24 16:40:57 +03:00
stageselect.c
Added background music subsystem.
2017-01-24 16:40:57 +03:00
stageselect.h
Added background music subsystem.
2017-01-24 16:40:57 +03:00