..
dialog
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
menu
fix #136
2018-08-31 05:34:44 +03:00
plrmodes
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
projectile_prototypes
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
renderer
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
resource
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
rwops
fix _POSIX_C_SOURCE define in that one place that needs it
2018-06-20 23:18:50 +03:00
stages
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
util
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
vfs
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
aniplayer.c
use "anchored" lists for most game objects
2018-06-01 21:40:18 +03:00
aniplayer.h
use "anchored" lists for most game objects
2018-06-01 21:40:18 +03:00
assert.h
attempt to refactor the util disaster into several smaller disasters
2018-05-15 03:27:25 +03:00
audio.h
add/remove some comments
2018-06-12 21:10:46 +02:00
audio_common.c
possibly fix ingame menu cursor sound not playing while shooting
2018-07-29 16:39:33 +02:00
audio_mixer.c
attempt to fix shot loop silence by unregistering all effects
2018-06-28 19:55:32 +02:00
audio_mixer.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
audio_null.c
Happy New Year!
2018-01-04 19:14:31 +02:00
boss.c
draw boss overlay on top of everything else
2018-08-31 05:46:37 +03:00
boss.h
draw boss overlay on top of everything else
2018-08-31 05:46:37 +03:00
cli.c
add replay verification mode: taisei --verify-replay file.tsr
2018-04-18 02:48:28 +03:00
cli.h
add replay verification mode: taisei --verify-replay file.tsr
2018-04-18 02:48:28 +03:00
color.c
Premultiplied alpha ( #133 )
2018-07-23 20:07:59 +03:00
color.h
Premultiplied alpha ( #133 )
2018-07-23 20:07:59 +03:00
config.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
config.h
Add optional FXAA for the 3D views; fix nasty rendering bug
2018-08-17 01:32:58 +03:00
credits.c
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
credits.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
dialog.c
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
dialog.h
refactor dialog selection logic
2018-07-15 18:48:22 +03:00
difficulty.c
Premultiplied alpha ( #133 )
2018-07-23 20:07:59 +03:00
difficulty.h
Premultiplied alpha ( #133 )
2018-07-23 20:07:59 +03:00
drawlayers.inc.h
fix various bugs in elly spells; draw baryons below other stuff
2018-05-19 03:46:32 +03:00
ending.c
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
ending.h
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
enemy.c
My take on the Marisa bombs. Also blur shaders, minor fixes, etc.
2018-08-27 10:08:14 +03:00
enemy.h
basic entity damage generalization
2018-07-30 10:04:39 +03:00
entity.c
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
entity.h
basic entity damage generalization
2018-07-30 10:04:39 +03:00
events.c
fix various issues discovered by scan-build
2018-07-31 11:50:04 +03:00
events.h
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
framerate.c
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
framerate.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
gamepad.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
gamepad.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
global.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
global.h
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
hashtable.c
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hashtable.h
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hashtable.inc.h
this is why we need CI
2018-06-30 01:02:32 +03:00
hashtable_incproxy.inc.h
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hirestime.c
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
hirestime.h
Happy New Year!
2018-01-04 19:14:31 +02:00
item.c
fix delete_items not properly unregistering entities
2018-08-31 06:20:47 +03:00
item.h
use "anchored" lists for most game objects
2018-06-01 21:40:18 +03:00
laser.c
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
laser.h
Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements
2018-08-05 20:58:50 +03:00
list.c
use "anchored" lists for most game objects
2018-06-01 21:40:18 +03:00
list.h
use "anchored" lists for most game objects
2018-06-01 21:40:18 +03:00
log.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
log.h
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
main.c
fix -t segfault
2018-07-25 07:46:04 +03:00
meson.build
Add build option to disable object pools (for debugging)
2018-08-31 05:59:47 +03:00
objectpool.c
fix various issues discovered by scan-build
2018-07-31 11:50:04 +03:00
objectpool.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
objectpool_fake.c
Add build option to disable object pools (for debugging)
2018-08-31 05:59:47 +03:00
objectpool_util.c
Remove the obsolete objpool_release_[a]list functions
2018-08-31 06:23:29 +03:00
objectpool_util.h
Remove the obsolete objpool_release_[a]list functions
2018-08-31 06:23:29 +03:00
player.c
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
player.h
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
plrmodes.c
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
plrmodes.h
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
progress.c
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
progress.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
projectile.c
Fix preloading issues again
2018-08-14 03:56:16 +03:00
projectile.h
Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements
2018-08-05 20:58:50 +03:00
projectile_prototypes.c
Improve (totally rewrite) projectile collision detection and graze mechanics ( #122 )
2018-05-13 16:08:58 +03:00
random.c
remove outdated/broken tests
2018-04-18 18:23:24 +03:00
random.h
remove outdated/broken tests
2018-04-18 18:23:24 +03:00
refs.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
refs.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
replay.c
Improve filename timestamps (screenshots, replays)
2018-05-28 12:03:14 +03:00
replay.h
Improve filename timestamps (screenshots, replays)
2018-05-28 12:03:14 +03:00
stage.c
Special stages for DPS testing
2018-08-14 02:42:27 +03:00
stage.h
Special stages for DPS testing
2018-08-14 02:42:27 +03:00
stagedraw.c
Some renderer refactoring (mostly API and GLES preparations) ( #144 )
2018-09-14 10:37:20 +03:00
stagedraw.h
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
stageobjects.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
stageobjects.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
stagetext.c
revamp stagetext effect
2018-07-25 01:33:01 +03:00
stagetext.h
Premultiplied alpha ( #133 )
2018-07-23 20:07:59 +03:00
stageutils.c
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
stageutils.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
taisei.h
attempt to refactor the util disaster into several smaller disasters
2018-05-15 03:27:25 +03:00
taisei.rc.in
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
taskmanager.c
exterminate the most annoying and least useful debug messages
2018-07-24 19:42:11 +03:00
taskmanager.h
Threading improvements ( #125 )
2018-05-25 09:01:07 +03:00
transition.c
Premultiplied alpha ( #133 )
2018-07-23 20:07:59 +03:00
transition.h
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
util.h
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00
version.c
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
version.h
Consistent indentation: indent with tabs, align with spaces ( #104 )
2018-01-12 20:26:07 +02:00
version_auto.c.in
Happy New Year!
2018-01-04 19:14:31 +02:00
video.c
Let's not try reading screenshots from the front buffer.
2018-08-30 14:58:58 +03:00
video.h
Refactor framebuffer-related stuff ( #130 )
2018-07-04 11:36:16 +03:00