.. |
menu
|
replayview: make stage submenu actually work
|
2018-01-09 03:33:05 +02:00 |
plrmodes
|
messing around with the stage 3 spell bgs
|
2018-01-06 21:56:27 +01:00 |
resource
|
fix credits layout; support non-looping BGMs
|
2018-01-09 01:32:52 +02:00 |
rwops
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
stages
|
messing around with moonlight rocket
|
2018-01-11 08:53:46 +02:00 |
vfs
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
aniplayer.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
aniplayer.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
assert.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
audio.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
audio_common.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
audio_mixer.c
|
fix credits layout; support non-looping BGMs
|
2018-01-09 01:32:52 +02:00 |
audio_mixer.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
audio_null.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
boss.c
|
Theory of Everything redesign (#103)
|
2018-01-08 18:56:46 +02:00 |
boss.h
|
Theory of Everything redesign (#103)
|
2018-01-08 18:56:46 +02:00 |
cli.c
|
optimize rendering of some additive stuff a bit
|
2018-01-11 09:33:51 +02:00 |
cli.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
color.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
color.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
compat.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
config.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
config.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
credits.c
|
fix credits layout; support non-looping BGMs
|
2018-01-09 01:32:52 +02:00 |
credits.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
dialog.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
dialog.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
difficulty.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
difficulty.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
ending.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
ending.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
enemy.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
enemy.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
events.c
|
add head version of list_insert_at_priority, use it for proj_insert_colorprio (slightly faster)
|
2018-01-09 21:54:03 +02:00 |
events.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
fbo.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
fbo.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
gamepad.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
gamepad.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
global.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
global.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
hashtable.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
hashtable.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
hirestime.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
hirestime.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
item.c
|
add head version of list_insert_at_priority, use it for proj_insert_colorprio (slightly faster)
|
2018-01-09 21:54:03 +02:00 |
item.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
laser.c
|
optimize rendering of some additive stuff a bit
|
2018-01-11 09:33:51 +02:00 |
laser.h
|
fix my clearhazards fuckups
|
2018-01-06 20:23:38 +02:00 |
list.c
|
add head version of list_insert_at_priority, use it for proj_insert_colorprio (slightly faster)
|
2018-01-09 21:54:03 +02:00 |
list.h
|
add head version of list_insert_at_priority, use it for proj_insert_colorprio (slightly faster)
|
2018-01-09 21:54:03 +02:00 |
log.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
log.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
main.c
|
whooooooooooooooops
|
2018-01-09 02:43:23 +02:00 |
matrix.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
matrix.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
meson.build
|
make ancient meson happy. maybe.
|
2017-12-31 01:34:02 +02:00 |
objectpool.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
objectpool.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
objectpool_fake.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
objectpool_util.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
objectpool_util.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
player.c
|
fix replays yet again
|
2018-01-09 20:49:57 +02:00 |
player.h
|
fix replays yet again
|
2018-01-09 20:49:57 +02:00 |
plrmodes.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
plrmodes.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
progress.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
progress.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
projectile.c
|
optimize rendering of some additive stuff a bit
|
2018-01-11 09:33:51 +02:00 |
projectile.h
|
Theory of Everything redesign (#103)
|
2018-01-08 18:56:46 +02:00 |
random.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
random.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
recolor.c
|
Theory of Everything redesign (#103)
|
2018-01-08 18:56:46 +02:00 |
recolor.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
refs.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
refs.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
replay.c
|
fix replays yet again
|
2018-01-09 20:49:57 +02:00 |
replay.h
|
make graze counter persist between stages [replay version bump]
|
2018-01-09 03:28:04 +02:00 |
stage.c
|
fix gameover menu bgm/sfx pause/resumption handling
|
2018-01-10 21:51:00 +02:00 |
stage.h
|
improve stage_clear_hazards api, add particle effect for cleared bullets
|
2018-01-06 11:24:46 +02:00 |
stagedraw.c
|
fix segfault when bombbg proc is missing
|
2018-01-05 23:57:11 +02:00 |
stagedraw.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
stageobjects.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
stageobjects.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
stagetext.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
stagetext.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
stageutils.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
stageutils.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
taisei.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
taisei.rc.in
|
meson: add blackjack and hookers
|
2017-12-21 03:58:54 +01:00 |
taiseigl.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
taiseigl.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
transition.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
transition.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
util.c
|
loop_at_fps: update counters after swap; remove extraneous swap on LFRAME_STOP
|
2018-01-10 21:54:18 +02:00 |
util.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
util_sse42.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
util_sse42.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
vbo.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
vbo.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
version.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
version.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
version_auto.c.in
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
video.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
video.h
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |
windows_misc.c
|
Happy New Year!
|
2018-01-04 19:14:31 +02:00 |