.. |
audio
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basic way to stop a specific sound instance
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2020-03-04 22:26:55 +02:00 |
dialog
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
eventloop
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basic "bookmark" system for skipping to specific stage portions
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2020-03-04 22:26:40 +02:00 |
menu
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
pch
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
plrmodes
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
projectile_prototypes
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
renderer
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Migrate OpenGL loader to glad2 (#217)
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2020-04-26 04:10:00 +03:00 |
resource
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Store sprite texture coords in normalized form
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2020-04-25 05:36:48 +03:00 |
rwops
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
stages
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the stars need to align
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2020-04-29 00:25:16 +03:00 |
util
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
vfs
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Fix vfs_dir_list_sorted reporting bogus error when dir is empty
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2020-04-09 20:35:58 +03:00 |
aniplayer.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
aniplayer.h
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Make animation_get_frame never return transient sprites
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2020-03-04 22:26:47 +02:00 |
arch_switch.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
arch_switch.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
assert.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
boss.c
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Make INIT_BOSS_ATTACK useful outside of BossAttack-conforming tasks
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2020-04-30 21:49:10 +03:00 |
boss.h
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Make INIT_BOSS_ATTACK useful outside of BossAttack-conforming tasks
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2020-04-30 21:49:10 +03:00 |
cli.c
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cli: add --version option
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2020-04-23 17:47:42 +03:00 |
cli.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
color.c
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
color.h
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add attr_returns_allocated for functions that allocate new objects
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2019-08-04 01:29:41 +03:00 |
common_tasks.c
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use custom ents for Reimu; cleanup Marisa; etc.
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2020-04-06 04:34:55 +03:00 |
common_tasks.h
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use custom ents for Reimu; cleanup Marisa; etc.
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2020-04-06 04:34:55 +03:00 |
config.c
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Update email
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2020-04-02 18:40:55 +02:00 |
config.h
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
coroutine.c
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Cancel hosted events before unregistering hosted entity
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2020-05-02 01:19:15 +03:00 |
coroutine.h
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Add WAIT_EVENT_ONCE(event)
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2020-04-30 21:49:10 +03:00 |
credits.c
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
credits.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
dialog.c
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
dialog.h
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New dialogue system powered by coroutines
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2020-03-04 22:26:50 +02:00 |
difficulty.c
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wip stage 1 progress
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2020-03-04 21:52:53 +02:00 |
difficulty.h
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wip stage 1 progress
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2020-03-04 21:52:53 +02:00 |
drawlayers.inc.h
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
dynarray.c
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
dynarray.h
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
ending.c
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
ending.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
enemy.c
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Remove ENEMY_BOMB
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2020-04-23 00:28:01 +03:00 |
enemy.h
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Remove ENEMY_BOMB
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2020-04-23 00:28:01 +03:00 |
entity.c
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
entity.h
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
events.c
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Make video struct private
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2019-09-11 18:42:13 +03:00 |
events.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
framerate.c
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
framerate.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
gamepad.c
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random cleanup
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2019-11-08 20:53:43 +02:00 |
gamepad.h
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
global.c
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New RNG API, with crude semi-automatic misuse detection
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2020-03-04 22:26:42 +02:00 |
global.h
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basic "bookmark" system for skipping to specific stage portions
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2020-03-04 22:26:40 +02:00 |
hashtable.c
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.inc.h
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Fix various warnings
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2020-03-19 05:04:11 +02:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hirestime.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
hirestime.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
item.c
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
item.h
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
known_entities.h
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player: remove "focus" property and "focus_circle"
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2020-04-23 00:17:40 +03:00 |
laser.c
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
laser.h
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
list.c
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Add alist_merge_tail to efficiently merge two lists
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2020-03-31 22:16:10 +03:00 |
list.h
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Add alist_merge_tail to efficiently merge two lists
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2020-03-31 22:16:10 +03:00 |
log.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
log.h
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log: add LOG_FATAL_IF_DEBUG pseudo-level
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2020-03-15 06:57:04 +02:00 |
main.c
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
meson.build
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
move.c
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fixup some post-rebase chaos
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2020-03-04 22:26:45 +02:00 |
move.h
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add move_asymptotic_halflife
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2020-03-04 22:26:52 +02:00 |
objectpool.c
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use INLINE for some more functions
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2019-08-03 23:42:58 +03:00 |
objectpool.h
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add attr_returns_allocated for functions that allocate new objects
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2019-08-04 01:29:41 +03:00 |
objectpool_fake.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
player.c
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Purge some dead code
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2020-04-28 00:13:15 +03:00 |
player.h
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Purge some dead code
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2020-04-28 00:13:15 +03:00 |
plrmodes.c
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
plrmodes.h
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Purge some dead code
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2020-04-28 00:13:15 +03:00 |
portrait.c
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
portrait.h
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
progress.c
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fix clang warnings
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2020-04-05 07:41:34 +03:00 |
progress.h
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
projectile.c
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"fix" projectile collision effect
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2020-04-17 19:31:37 +03:00 |
projectile.h
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
projectile_prototypes.c
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Upgrade several files to new RNG API
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2020-03-04 22:26:44 +02:00 |
random.c
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fix non-developer build with assertions
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2020-03-08 14:17:26 +02:00 |
random.h
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fix rng_irange macro
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2020-04-30 21:49:10 +03:00 |
refs.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
refs.h
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Initial coroutine/task system implementation
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2020-03-04 21:50:22 +02:00 |
replay.c
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
replay.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
stage.c
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Purge some dead code
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2020-04-28 00:13:15 +03:00 |
stage.h
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
stagedraw.c
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Revamp boss distortion effect
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2020-04-28 03:53:27 +03:00 |
stagedraw.h
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Add stage_add_static_framebuffer
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2020-04-25 03:04:33 +03:00 |
stageobjects.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
stageobjects.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
stagetext.c
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
stagetext.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
stageutils.c
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clear up some ancient 3D confusion
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2020-02-22 08:56:41 +02:00 |
stageutils.h
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clear up some ancient 3D confusion
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2020-02-22 08:56:41 +02:00 |
stats.c
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
stats.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
taisei.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
taisei.manifest
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
taisei.rc.in
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windows: detect intel's shitty driver and fall back to ANGLE
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2019-09-21 16:46:22 +03:00 |
taskmanager.c
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emscripten compatibility fixes
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2019-12-18 15:33:36 +02:00 |
taskmanager.h
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add attr_returns_allocated for functions that allocate new objects
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2019-08-04 01:29:41 +03:00 |
transition.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
transition.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
util.h
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
version.c
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
version.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
version_auto.c.in
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
video.c
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fix global postprocessing framebuffers not reacting to resizes
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2020-04-24 00:11:54 +03:00 |
video.h
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
video_postprocess.c
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New system to manage auto-resized framebuffers
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2019-08-25 02:52:39 +03:00 |
video_postprocess.h
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Support full-screen custom postprocessing
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2019-08-09 21:42:04 +03:00 |