* WIP compressed textures, swizzles, sRGB sampling, ... * refactor texture type info & fix random bugs * fix preprocessing of sRGB textures * handle y-flipped basis textures * glcommon: better WebGL compat for compressed format detection * missed WEBGL_compressed_texture_pvrtc * implement compressed texture xcoding and uploading * Add basis_universal submodule * Reorganize texture loader code Clean up some code Isolate Basis Universal loader into a separate module * Add wrapper script for encoding .basis textures * basisu: honor custom metadata written by the mkbasis.py script * mkbasis.py: add --incredibly-slow and --dry-run * Move pixmap code from util/ to pixmap/ * Add an on-disk transcode cache for basis textures to speed up loads * Compress texture cache with zlib * Use readable format names for basisu cache filenames * basisu: mip bias test code * basisu: small caching cleanup * add TAISEI_BASISU_MIP_BIAS env variable * Improve OpenGL format matching heuristics * Document considerations for compressed format priority * Remove dead code * Enable two forgotten formats, BC3_RGBA and ATC_RGBA Also prefer BC7 over BC1/BC3 * Recognize GL_ANGLE_compressed_texture_etc for ETC2 textures * Default depth buffers to 24-bit; remove ANGLE hack * Fix glcommon_check_extension for GLES2/legacy gl * Add renderer feature bit for texture swizzle masks * glcommon: Fixup internal formats for GLES2 Sized internal formats are not allowed in GLES2 * Fix emscripten compile errors * Update basis_universal * remove more dead code * revert irrelevant stage4 change * shut up UBSan * basisu: shut up some debug spam * Add normalmap sampling helper to util.glslh * basisu: add a gray-alpha mode * mkbasis.py: Abort if image dimansions aren't multiples of 4 * Add basic Basis Universal encoding documentation (WIP) * doc/basisu: Add paragraph about modes; minor tweaks * basisu: workarounds for GL texture size requirements * gles20: fix uncompressed sRGB formats * Partial workaround for missing swizzles in gles2 and webgl * remove invalid assertion * New renderer API to expose glDrawBuffers-like functionality * stagedraw: disable all color outputs for copy_depth pass required for WebGL compatibility * support GL_ANGLE_request_extension * emscripten: include *.basis in gfx package Also fix a potential problem when more than one .pkgdir is used to construct emscripten packages * Don't rely on emscripten runtime to enable webgl extensions
54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "taisei.h"
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#include "sha256.h"
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#include "util.h"
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#include <openssl/sha.h>
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struct SHA256State {
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SHA256_CTX context;
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};
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SHA256State *sha256_new(void) {
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SHA256State *st = calloc(1, sizeof(*st));
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SHA256_Init(&st->context);
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return st;
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}
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void sha256_free(SHA256State *ctx) {
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free(ctx);
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}
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void sha256_update(SHA256State *ctx, const uint8_t *data, size_t len) {
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SHA256_Update(&ctx->context, data, len);
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}
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void sha256_final(SHA256State *ctx, uint8_t hash[SHA256_BLOCK_SIZE], size_t hashlen) {
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assert(hashlen >= SHA256_BLOCK_SIZE);
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SHA256_Final(hash, &ctx->context);
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}
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void sha256_digest(const uint8_t *data, size_t len, uint8_t hash[SHA256_BLOCK_SIZE], size_t hashlen) {
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assert(hashlen >= SHA256_BLOCK_SIZE);
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SHA256_CTX ctx;
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SHA256_Init(&ctx);
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SHA256_Update(&ctx, data, len);
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SHA256_Final(hash, &ctx);
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}
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void sha256_hexdigest(const uint8_t *data, size_t len, char hash[SHA256_HEXDIGEST_SIZE], size_t hashlen) {
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assert(hashlen >= SHA256_HEXDIGEST_SIZE);
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uint8_t digest[SHA256_BLOCK_SIZE];
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sha256_digest(data, len, digest, sizeof(digest));
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hexdigest(digest, sizeof(digest), hash, hashlen);
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}
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