taisei/src/util/sha256_openssl.c
Andrei Alexeyev a5fd6fe5d9
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
* WIP compressed textures, swizzles, sRGB sampling, ...

* refactor texture type info & fix random bugs

* fix preprocessing of sRGB textures

* handle y-flipped basis textures

* glcommon: better WebGL compat for compressed format detection

* missed WEBGL_compressed_texture_pvrtc

* implement compressed texture xcoding and uploading

* Add basis_universal submodule

* Reorganize texture loader code

Clean up some code
Isolate Basis Universal loader into a separate module

* Add wrapper script for encoding .basis textures

* basisu: honor custom metadata written by the mkbasis.py script

* mkbasis.py: add --incredibly-slow and --dry-run

* Move pixmap code from util/ to pixmap/

* Add an on-disk transcode cache for basis textures to speed up loads

* Compress texture cache with zlib

* Use readable format names for basisu cache filenames

* basisu: mip bias test code

* basisu: small caching cleanup

* add TAISEI_BASISU_MIP_BIAS env variable

* Improve OpenGL format matching heuristics

* Document considerations for compressed format priority

* Remove dead code

* Enable two forgotten formats, BC3_RGBA and ATC_RGBA

Also prefer BC7 over BC1/BC3

* Recognize GL_ANGLE_compressed_texture_etc for ETC2 textures

* Default depth buffers to 24-bit; remove ANGLE hack

* Fix glcommon_check_extension for GLES2/legacy gl

* Add renderer feature bit for texture swizzle masks

* glcommon: Fixup internal formats for GLES2

Sized internal formats are not allowed in GLES2

* Fix emscripten compile errors

* Update basis_universal

* remove more dead code

* revert irrelevant stage4 change

* shut up UBSan

* basisu: shut up some debug spam

* Add normalmap sampling helper to util.glslh

* basisu: add a gray-alpha mode

* mkbasis.py: Abort if image dimansions aren't multiples of 4

* Add basic Basis Universal encoding documentation (WIP)

* doc/basisu: Add paragraph about modes; minor tweaks

* basisu: workarounds for GL texture size requirements

* gles20: fix uncompressed sRGB formats

* Partial workaround for missing swizzles in gles2 and webgl

* remove invalid assertion

* New renderer API to expose glDrawBuffers-like functionality

* stagedraw: disable all color outputs for copy_depth pass

required for WebGL compatibility

* support GL_ANGLE_request_extension

* emscripten: include *.basis in gfx package

Also fix a potential problem when more than one .pkgdir is used to
construct emscripten packages

* Don't rely on emscripten runtime to enable webgl extensions
2020-08-15 14:51:12 +03:00

54 lines
1.3 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
*/
#include "taisei.h"
#include "sha256.h"
#include "util.h"
#include <openssl/sha.h>
struct SHA256State {
SHA256_CTX context;
};
SHA256State *sha256_new(void) {
SHA256State *st = calloc(1, sizeof(*st));
SHA256_Init(&st->context);
return st;
}
void sha256_free(SHA256State *ctx) {
free(ctx);
}
void sha256_update(SHA256State *ctx, const uint8_t *data, size_t len) {
SHA256_Update(&ctx->context, data, len);
}
void sha256_final(SHA256State *ctx, uint8_t hash[SHA256_BLOCK_SIZE], size_t hashlen) {
assert(hashlen >= SHA256_BLOCK_SIZE);
SHA256_Final(hash, &ctx->context);
}
void sha256_digest(const uint8_t *data, size_t len, uint8_t hash[SHA256_BLOCK_SIZE], size_t hashlen) {
assert(hashlen >= SHA256_BLOCK_SIZE);
SHA256_CTX ctx;
SHA256_Init(&ctx);
SHA256_Update(&ctx, data, len);
SHA256_Final(hash, &ctx);
}
void sha256_hexdigest(const uint8_t *data, size_t len, char hash[SHA256_HEXDIGEST_SIZE], size_t hashlen) {
assert(hashlen >= SHA256_HEXDIGEST_SIZE);
uint8_t digest[SHA256_BLOCK_SIZE];
sha256_digest(data, len, digest, sizeof(digest));
hexdigest(digest, sizeof(digest), hash, hashlen);
}