80b1026d08
This also introduces `float32`, `float64`, and `real` typedefs to be used in place of `float` and `double` later. `real` is for game code and other places where we don't particularly care about the precision and format of the underlying type, and is currently defined to `double`. `float32` and `float64` should replace `float` and `double` respectively
57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#ifndef IGUARD_vfs_zipfile_impl_h
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#define IGUARD_vfs_zipfile_impl_h
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#include "taisei.h"
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#include <zip.h>
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#include "private.h"
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#include "hashtable.h"
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/* zipfile */
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typedef struct VFSZipFileTLS {
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zip_t *zip;
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SDL_RWops *stream;
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zip_error_t error;
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} VFSZipFileTLS;
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typedef struct VFSZipFileData {
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VFSNode *source;
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ht_str2int_t pathmap;
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SDL_TLSID tls_id;
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} VFSZipFileData;
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typedef struct VFSZipFileIterData {
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zip_int64_t idx;
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zip_int64_t num;
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const char *prefix;
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size_t prefix_len;
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char *allocated;
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} VFSZipFileIterData;
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const char* vfs_zipfile_iter_shared(VFSNode *node, VFSZipFileData *zdata, VFSZipFileIterData *idata, VFSZipFileTLS *tls);
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void vfs_zipfile_iter_stop(VFSNode *node, void **opaque);
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/* zippath */
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typedef struct VFSZipPathData {
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VFSNode *zipnode;
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uint64_t index;
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ssize_t size;
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VFSInfo info;
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bool seekable;
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} VFSZipPathData;
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void vfs_zippath_init(VFSNode *node, VFSNode *zipnode, zip_int64_t idx);
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VFSZipFileTLS* vfs_zipfile_get_tls(VFSNode *node, bool create);
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#endif // IGUARD_vfs_zipfile_impl_h
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