272 lines
6.4 KiB
C
272 lines
6.4 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "taisei.h"
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#include "wriggle.h"
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#include "common_tasks.h"
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MODERNIZE_THIS_FILE_AND_REMOVE_ME
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void stage3_draw_wriggle_spellbg(Boss *b, int time) {
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r_color4(1,1,1,1);
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fill_viewport(0, 0, 768.0/1024.0, "stage3/wspellbg");
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r_color4(1,1,1,0.5);
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r_blend(r_blend_compose(
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BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE, BLENDOP_SUB,
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BLENDFACTOR_ZERO, BLENDFACTOR_ONE, BLENDOP_ADD
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));
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fill_viewport(sin(time) * 0.015, time / 50.0, 1, "stage3/wspellclouds");
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r_blend(BLEND_PREMUL_ALPHA);
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r_color4(0.5, 0.5, 0.5, 0.0);
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fill_viewport(0, time / 70.0, 1, "stage3/wspellswarm");
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r_blend(r_blend_compose(
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BLENDFACTOR_SRC_ALPHA, BLENDFACTOR_ONE, BLENDOP_SUB,
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BLENDFACTOR_ZERO, BLENDFACTOR_ONE, BLENDOP_ADD
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));
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r_color4(1,1,1,0.4);
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fill_viewport(cos(time) * 0.02, time / 30.0, 1, "stage3/wspellclouds");
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r_blend(BLEND_PREMUL_ALPHA);
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r_color4(1, 1, 1, 1);
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}
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Boss *stage3_spawn_wriggle(cmplx pos) {
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Boss *wriggle = create_boss("Wriggle EX", "wriggleex", pos);
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boss_set_portrait(wriggle, "wriggle", NULL, "proud");
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wriggle->glowcolor = *RGBA_MUL_ALPHA(0.2, 0.4, 0.5, 0.5);
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wriggle->shadowcolor = *RGBA_MUL_ALPHA(0.4, 0.2, 0.6, 0.5);
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return wriggle;
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}
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void wriggle_slave_visual(Enemy *e, int time, bool render) {
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if(time < 0)
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return;
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if(render) {
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r_draw_sprite(&(SpriteParams) {
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.sprite = "fairy_circle",
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.rotation.angle = DEG2RAD * 7 * time,
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.scale.both = 0.7,
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.color = RGBA(0.8, 1.0, 0.4, 0),
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.pos = { creal(e->pos), cimag(e->pos) },
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});
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} else if(time % 5 == 0) {
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tsrand_fill(2);
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PARTICLE(
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.sprite = "smoothdot",
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.pos = 5*cexp(2*I*M_PI*afrand(0)),
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.color = RGBA(0.6, 0.6, 0.5, 0),
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.draw_rule = Shrink,
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.rule = enemy_flare,
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.timeout = 60,
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.args = {
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0.3*cexp(2*M_PI*I*afrand(1)),
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add_ref(e),
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},
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);
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}
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}
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DEPRECATED_DRAW_RULE
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static void wriggle_slave_part_draw(Projectile *p, int t, ProjDrawRuleArgs args) {
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float b = 1 - t / (double)p->timeout;
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r_mat_mv_push();
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r_mat_mv_translate(creal(p->pos), cimag(p->pos), 0);
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ProjDrawCore(p, color_mul_scalar(COLOR_COPY(&p->color), b));
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r_mat_mv_pop();
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}
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static int wriggle_rocket_laserbullet(Projectile *p, int time) {
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if(time == EVENT_DEATH) {
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free_ref(p->args[0]);
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return ACTION_ACK;
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} else if(time < 0) {
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return ACTION_ACK;
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}
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if(time >= creal(p->args[1])) {
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if(p->args[2]) {
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cmplx dist = global.plr.pos - p->pos;
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cmplx accel = (0.1 + 0.2 * (global.diff / (float)D_Lunatic)) * dist / cabs(dist);
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float deathtime = sqrt(2*cabs(dist)/cabs(accel));
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Laser *l = create_lasercurve2c(p->pos, deathtime, deathtime, RGBA(0.4, 0.9, 1.0, 0.0), las_accel, 0, accel);
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l->width = 15;
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PROJECTILE(
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.proto = p->proto,
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.pos = p->pos,
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.color = &p->color,
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.draw_rule = p->draw_rule,
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.rule = wriggle_rocket_laserbullet,
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.args = {
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add_ref(l),
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deathtime,
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}
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);
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play_sound("redirect");
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play_sound("shot_special1");
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} else {
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int cnt = 22, i;
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float rot = (global.frames - global.boss->current->starttime) * 0.0037 * (global.diff);
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Color *c = HSLA(fmod(rot, M_PI*2)/(M_PI/2), 1.0, 0.5, 0);
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for(i = 0; i < cnt; ++i) {
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float f = (float)i/cnt;
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PROJECTILE(
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.proto = pp_thickrice,
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.pos = p->pos,
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.color = c,
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.rule = asymptotic,
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.args = {
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(1.0 + psin(M_PI*18*f)) * cexp(I*(2.0*M_PI*f+rot)),
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2 + 2 * global.diff
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},
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);
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}
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PARTICLE(
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.proto = pp_blast,
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.pos = p->pos,
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.color = c,
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.timeout = 35 - 5 * frand(),
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.draw_rule = GrowFade,
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.args = { 0, 1 + 0.5 * frand() },
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.angle = M_PI * 2 * frand(),
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);
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// FIXME: better sound
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play_sound("enemydeath");
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play_sound("shot1");
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play_sound("shot3");
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}
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return ACTION_DESTROY;
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}
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Laser *laser = (Laser*)REF(p->args[0]);
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if(!laser)
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return ACTION_DESTROY;
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p->pos = laser->prule(laser, time);
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return 1;
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}
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int wriggle_spell_slave(Enemy *e, int time) {
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TIMER(&time)
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float angle = e->args[2] * (time / 70.0 + e->args[1]);
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cmplx dir = cexp(I*angle);
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Boss *boss = (Boss*)REF(e->args[0]);
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if(!boss)
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return ACTION_DESTROY;
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AT(EVENT_BIRTH) {
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e->ent.draw_layer = LAYER_BULLET - 1;
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}
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AT(EVENT_DEATH) {
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free_ref(e->args[0]);
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return 1;
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}
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GO_TO(e, boss->pos + 100 * sin(time / 100.0) * dir, 0.03)
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if(!(time % 2)) {
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float c = 0.5 * psin(time / 25.0);
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PROJECTILE(
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// FIXME: add prototype, or shove it into the basic ones somehow,
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// or just replace this with some thing else
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.sprite_ptr = get_sprite("part/smoothdot"),
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.size = 16 + 16*I,
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.collision_size = 7.2 + 7.2*I,
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.pos = e->pos,
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.color = RGBA(1.0 - c, 0.5, 0.5 + c, 0),
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.draw_rule = wriggle_slave_part_draw,
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.timeout = 60,
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.shader = "sprite_default",
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.flags = PFLAG_NOCLEAR | PFLAG_NOCLEAREFFECT | PFLAG_NOCOLLISIONEFFECT | PFLAG_NOSPAWNEFFECTS,
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);
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}
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// moonlight rocket rockets
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int rocket_period = (160 + 20 * (D_Lunatic - global.diff));
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if(!creal(e->args[3]) && !((time + rocket_period/2) % rocket_period)) {
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Laser *l;
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float dt = 60;
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l = create_lasercurve4c(e->pos, dt, dt, RGBA(1.0, 1.0, 0.5, 0.0), las_sine_expanding, 2.5*dir, M_PI/20, 0.2, 0);
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PROJECTILE(
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.proto = pp_ball,
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.pos = e->pos,
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.color = RGB(1.0, 0.4, 0.6),
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.rule = wriggle_rocket_laserbullet,
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.args = {
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add_ref(l), dt-1, 1
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}
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);
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l = create_lasercurve4c(e->pos, dt, dt, RGBA(0.5, 1.0, 0.5, 0.0), las_sine_expanding, 2.5*dir, M_PI/20, 0.2, M_PI);
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PROJECTILE(
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.proto = pp_ball,
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.pos = e->pos,
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.color = RGB(1.0, 0.4, 0.6),
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.rule = wriggle_rocket_laserbullet,
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.args = {
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add_ref(l), dt-1, 1
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},
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);
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play_sound("laser1");
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}
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// night ignite balls
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if(creal(e->args[3]) && global.diff > D_Easy) {
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FROM_TO(300, 1000000, 180) {
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int cnt = 5, i;
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for(i = 0; i < cnt; ++i) {
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PROJECTILE(
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.proto = pp_ball,
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.pos = e->pos,
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.color = RGBA(0.5, 1.0, 0.5, 0),
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.rule = accelerated,
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.args = {
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0, 0.02 * cexp(I*i*2*M_PI/cnt)
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},
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);
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if(global.diff > D_Hard) {
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PROJECTILE(
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.proto = pp_ball,
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.pos = e->pos,
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.color = RGBA(1.0, 1.0, 0.5, 0),
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.rule = accelerated,
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.args = {
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0, 0.01 * cexp(I*i*2*M_PI/cnt)
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},
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);
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}
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}
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// FIXME: better sound
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play_sound("shot_special1");
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}
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}
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return 1;
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}
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