..
texture_loader
util/assert: add optional message to assert, assume, and static_assert
2023-03-26 01:52:41 +01:00
animation.c
resource: more consistent API function names
2023-04-29 20:01:50 +02:00
animation.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
bgm.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
bgm.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
font.c
resource/font: lots of text rendering improvements
2023-05-12 08:29:26 +02:00
font.h
resource/font: lots of text rendering improvements
2023-05-12 08:29:26 +02:00
iqm.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
material.c
resource: more consistent API function names
2023-04-29 20:01:50 +02:00
material.h
pbr: support ambient occlusion maps
2021-09-01 00:48:59 +03:00
meson.build
pbr: refactor material management and shader
2021-09-01 00:21:50 +03:00
model.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
model.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
postprocess.c
resource: more consistent API function names
2023-04-29 20:01:50 +02:00
postprocess.h
resource/postprocess: fix -Wenum-int-mismatch
2023-03-12 17:19:02 +01:00
resource.c
resource: fix init order
2023-05-12 08:29:26 +02:00
resource.h
resource: lifetime management redesign (WIP)
2023-04-29 20:01:50 +02:00
sfx.c
audio: partial refactor
2021-09-01 19:55:36 +03:00
sfx.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
sfxbgm_common.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
sfxbgm_common.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
shader_object.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
shader_object.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
shader_program.c
resource: more consistent API function names
2023-04-29 20:01:50 +02:00
shader_program.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
sprite.c
resource: more consistent API function names
2023-04-29 20:01:50 +02:00
sprite.h
resource: remove deprecated getters
2023-02-24 18:15:02 +01:00
texture.c
resource: partial support for resource reloading
2022-01-02 08:28:02 +02:00
texture.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00