taisei/src/stageinfo.h
2023-04-29 20:01:50 +02:00

64 lines
1.7 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
*/
#pragma once
#include "taisei.h"
#include "renderer/api.h"
#include "difficulty.h"
#include "boss.h"
#include "progress.h"
typedef void (*StageProc)(void);
typedef void (*StagePreloadProc)(ResourceGroup *rg);
typedef bool (*ShaderRule)(Framebuffer*); // true = drawn to color buffer
// two highest bits of uint16_t, WAY higher than the amount of spells in this game can ever possibly be
#define STAGE_SPELL_BIT 0x8000
#define STAGE_EXTRASPELL_BIT 0x4000
typedef enum StageType {
STAGE_STORY = 1,
STAGE_EXTRA,
STAGE_SPELL,
STAGE_SPECIAL,
} StageType;
typedef struct StageProcs StageProcs;
struct StageProcs {
StageProc begin;
StagePreloadProc preload;
StageProc end;
StageProc draw;
ShaderRule *shader_rules;
ShaderRule *postprocess_rules;
StageProcs *spellpractice_procs;
};
typedef struct StageInfo {
uint16_t id; // must match type of ReplayStage.stage in replay.h
StageProcs *procs;
StageType type;
char *title;
char *subtitle;
AttackInfo *spell;
Difficulty difficulty;
} StageInfo;
size_t stageinfo_get_num_stages(void);
StageInfo *stageinfo_get_by_index(size_t index);
StageInfo *stageinfo_get_by_id(uint16_t id);
StageInfo *stageinfo_get_by_spellcard(AttackInfo *spell, Difficulty diff);
StageProgress *stageinfo_get_progress(StageInfo *stageinfo, Difficulty diff, bool allocate);
StageProgress *stageinfo_get_progress_by_id(uint16_t id, Difficulty diff, bool allocate);
void stageinfo_init(void);
void stageinfo_shutdown(void);
void stageinfo_reload(void);