.. |
interface
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OpenGL ES 2.0 support (#187)
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2020-02-15 19:45:09 +02:00 |
lasers
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Various laser changes
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2020-03-04 22:26:53 +02:00 |
lib
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implement vecX versions of tanh for legacy glsl
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2020-04-28 02:25:24 +03:00 |
alpha_depth.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
alpha_depth.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
baryon_feedback.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
baryon_feedback.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
bloom.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
bloom.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur5.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur5.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur9.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur9.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur13.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur13.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur25.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
blur25.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
boss_death.frag.glsl
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OpenGL ES 2.0 support (#187)
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2020-02-15 19:45:09 +02:00 |
boss_death.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
boss_zoom.frag.glsl
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remove bogus UV clamping from boss_zoom shader
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2020-04-28 04:58:33 +03:00 |
boss_zoom.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
circle_distort.frag.glsl
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add distortion effect for powersurge discharge
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2019-04-08 19:57:41 +03:00 |
circle_distort.prog
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add distortion effect for powersurge discharge
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2019-04-08 19:57:41 +03:00 |
copy_depth.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
copy_depth.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
extra_bg.frag.glsl
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
extra_bg.glslh
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
extra_bg.prog
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
extra_tower_apply_mask.frag.glsl
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
extra_tower_apply_mask.prog
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
extra_tower_mask.frag.glsl
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
extra_tower_mask.prog
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
extra_tower_mask.vert.glsl
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
fxaa.frag.glsl
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OpenGL ES 2.0 support (#187)
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2020-02-15 19:45:09 +02:00 |
fxaa.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
fxaa.vert.glsl
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OpenGL ES 2.0 support (#187)
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2020-02-15 19:45:09 +02:00 |
glitch.frag.glsl
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revamp scuttle's glitch shader
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2019-04-14 16:27:26 +03:00 |
glitch.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
graph.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
graph.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
healthbar.vert.glsl
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use the same vertex shader for both healthbar styles
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2019-04-14 18:15:08 +03:00 |
healthbar_linear.frag.glsl
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optimize healthbar shaders
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2019-09-14 19:36:52 +03:00 |
healthbar_linear.prog
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use the same vertex shader for both healthbar styles
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2019-04-14 18:15:08 +03:00 |
healthbar_radial.frag.glsl
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optimize healthbar shaders
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2019-09-14 19:36:52 +03:00 |
healthbar_radial.prog
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use the same vertex shader for both healthbar styles
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2019-04-14 18:15:08 +03:00 |
ingame_menu.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
ingame_menu.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
laser_generic.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
laser_generic.vert.glsl
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OpenGL ES 2.0 support (#187)
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2020-02-15 19:45:09 +02:00 |
mainmenubg.frag.glsl
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fix black hole shader resolution dependency
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2019-04-22 10:28:40 +03:00 |
mainmenubg.prog
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cool new black hole menus
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2019-04-20 18:06:27 +02:00 |
marisa_laser.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
marisa_laser.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
maristar_bombbg.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
maristar_bombbg.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
masterspark.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
masterspark.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
max_to_alpha.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
max_to_alpha.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
meson.build
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
player_death.frag.glsl
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OpenGL ES 2.0 support (#187)
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2020-02-15 19:45:09 +02:00 |
player_death.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
powersurge_effect.frag.glsl
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optimize/simplify powersurge effect
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2019-08-23 18:29:05 +03:00 |
powersurge_effect.prog
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The Powersurge game mechanic and scoring system (#159)
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2019-02-22 01:56:03 +02:00 |
powersurge_feedback.frag.glsl
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The Powersurge game mechanic and scoring system (#159)
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2019-02-22 01:56:03 +02:00 |
powersurge_feedback.prog
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The Powersurge game mechanic and scoring system (#159)
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2019-02-22 01:56:03 +02:00 |
reimu_bomb_bg.frag.glsl
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optimize Reimu bomb bg
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2019-08-23 16:27:16 +03:00 |
reimu_bomb_bg.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
reimu_gap.frag.glsl
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fix broken interaction of ReimuB gaps with powersurge effect (visual)
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2019-08-23 18:29:40 +03:00 |
reimu_gap.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
reimu_gap.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
reimu_gap_light.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
reimu_gap_light.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
spellcard_intro.frag.glsl
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optimize spell intro and outro shaders
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2019-09-14 19:59:06 +03:00 |
spellcard_intro.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
spellcard_outro.frag.glsl
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optimize spell intro and outro shaders
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2019-09-14 19:59:06 +03:00 |
spellcard_outro.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
spellcard_walloftext.frag.glsl
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increase coolness of spellcard_walloftext.frag.glsl
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2019-08-15 16:08:51 +03:00 |
spellcard_walloftext.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_bullet.frag.glsl
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
sprite_bullet.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_bullet.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_circleclipped_indicator.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
sprite_circleclipped_indicator.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_circleclipped_indicator.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_default.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
sprite_default.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_default.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_filled_circle.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
sprite_filled_circle.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_filled_circle.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_hakkero.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
sprite_hakkero.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_hakkero.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_negative.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
sprite_negative.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_particle.frag.glsl
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
sprite_particle.prog
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
sprite_silhouette.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
sprite_silhouette.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_silhouette.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_yinyang.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
sprite_yinyang.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
sprite_youmu_myon_shot.frag.glsl
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
sprite_youmu_myon_shot.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
stage1_water.frag.glsl
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pimp up stage1 background
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2020-03-04 22:26:44 +02:00 |
stage1_water.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
stage6_sky.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
stage6_sky.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
stage6_sky.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
standard.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
standard.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
standard.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
standardnotex.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
standardnotex.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
standardnotex.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
text_default.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
text_default.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
text_default.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
text_dialog.frag.glsl
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New character art by Afensorm + other visual tweaks (#170)
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2019-07-03 20:50:43 +03:00 |
text_dialog.prog
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New character art by Afensorm + other visual tweaks (#170)
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2019-07-03 20:50:43 +03:00 |
text_dialog.vert.glsl
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New character art by Afensorm + other visual tweaks (#170)
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2019-07-03 20:50:43 +03:00 |
text_example.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
text_example.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
text_example.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
text_hud.frag.glsl
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optimize sprite rendering by discarding invisible fragments
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2019-04-16 08:08:00 +03:00 |
text_hud.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
text_stagetext.frag.glsl
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New character art by Afensorm + other visual tweaks (#170)
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2019-07-03 20:50:43 +03:00 |
text_stagetext.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
texture_post_load.frag.glsl
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New character art by Afensorm + other visual tweaks (#170)
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2019-07-03 20:50:43 +03:00 |
texture_post_load.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tower_light.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tower_light.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tower_light.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tower_wall.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tower_wall.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tower_wall.vert.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tunnel.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
tunnel.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
youmu_bomb_bg.frag.glsl
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
youmu_bomb_bg.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
youmua_bomb.frag.glsl
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The Powersurge game mechanic and scoring system (#159)
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2019-02-22 01:56:03 +02:00 |
youmua_bomb.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |
zbuf_fog.frag.glsl
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Extra stage background prototype
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2020-03-04 22:26:50 +02:00 |
zbuf_fog.prog
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Revamp (and fix) data packaging and installation
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2019-01-26 15:57:38 +02:00 |