taisei/resources/00-taisei.pkgdir/shader
2020-04-28 04:58:33 +03:00
..
interface OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
lasers Various laser changes 2020-03-04 22:26:53 +02:00
lib implement vecX versions of tanh for legacy glsl 2020-04-28 02:25:24 +03:00
alpha_depth.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
alpha_depth.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
baryon_feedback.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
baryon_feedback.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
bloom.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
bloom.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur5.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur5.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur9.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur9.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur13.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur13.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur25.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
blur25.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
boss_death.frag.glsl OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
boss_death.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
boss_zoom.frag.glsl remove bogus UV clamping from boss_zoom shader 2020-04-28 04:58:33 +03:00
boss_zoom.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
circle_distort.frag.glsl add distortion effect for powersurge discharge 2019-04-08 19:57:41 +03:00
circle_distort.prog add distortion effect for powersurge discharge 2019-04-08 19:57:41 +03:00
copy_depth.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
copy_depth.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
extra_bg.frag.glsl Extra stage background prototype 2020-03-04 22:26:50 +02:00
extra_bg.glslh Extra stage background prototype 2020-03-04 22:26:50 +02:00
extra_bg.prog Extra stage background prototype 2020-03-04 22:26:50 +02:00
extra_tower_apply_mask.frag.glsl Extra stage background prototype 2020-03-04 22:26:50 +02:00
extra_tower_apply_mask.prog Extra stage background prototype 2020-03-04 22:26:50 +02:00
extra_tower_mask.frag.glsl Extra stage background prototype 2020-03-04 22:26:50 +02:00
extra_tower_mask.prog Extra stage background prototype 2020-03-04 22:26:50 +02:00
extra_tower_mask.vert.glsl Extra stage background prototype 2020-03-04 22:26:50 +02:00
fxaa.frag.glsl OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
fxaa.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
fxaa.vert.glsl OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
glitch.frag.glsl revamp scuttle's glitch shader 2019-04-14 16:27:26 +03:00
glitch.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
graph.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
graph.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
healthbar.vert.glsl use the same vertex shader for both healthbar styles 2019-04-14 18:15:08 +03:00
healthbar_linear.frag.glsl optimize healthbar shaders 2019-09-14 19:36:52 +03:00
healthbar_linear.prog use the same vertex shader for both healthbar styles 2019-04-14 18:15:08 +03:00
healthbar_radial.frag.glsl optimize healthbar shaders 2019-09-14 19:36:52 +03:00
healthbar_radial.prog use the same vertex shader for both healthbar styles 2019-04-14 18:15:08 +03:00
ingame_menu.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
ingame_menu.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
laser_generic.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
laser_generic.vert.glsl OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
mainmenubg.frag.glsl fix black hole shader resolution dependency 2019-04-22 10:28:40 +03:00
mainmenubg.prog cool new black hole menus 2019-04-20 18:06:27 +02:00
marisa_laser.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
marisa_laser.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
maristar_bombbg.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
maristar_bombbg.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
masterspark.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
masterspark.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
max_to_alpha.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
max_to_alpha.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
meson.build Extra stage background prototype 2020-03-04 22:26:50 +02:00
player_death.frag.glsl OpenGL ES 2.0 support (#187) 2020-02-15 19:45:09 +02:00
player_death.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
powersurge_effect.frag.glsl optimize/simplify powersurge effect 2019-08-23 18:29:05 +03:00
powersurge_effect.prog The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
powersurge_feedback.frag.glsl The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
powersurge_feedback.prog The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
reimu_bomb_bg.frag.glsl optimize Reimu bomb bg 2019-08-23 16:27:16 +03:00
reimu_bomb_bg.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
reimu_gap.frag.glsl fix broken interaction of ReimuB gaps with powersurge effect (visual) 2019-08-23 18:29:40 +03:00
reimu_gap.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
reimu_gap.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
reimu_gap_light.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
reimu_gap_light.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
spellcard_intro.frag.glsl optimize spell intro and outro shaders 2019-09-14 19:59:06 +03:00
spellcard_intro.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
spellcard_outro.frag.glsl optimize spell intro and outro shaders 2019-09-14 19:59:06 +03:00
spellcard_outro.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
spellcard_walloftext.frag.glsl increase coolness of spellcard_walloftext.frag.glsl 2019-08-15 16:08:51 +03:00
spellcard_walloftext.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_bullet.frag.glsl WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess 2020-03-04 22:26:45 +02:00
sprite_bullet.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_bullet.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_circleclipped_indicator.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
sprite_circleclipped_indicator.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_circleclipped_indicator.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_default.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
sprite_default.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_default.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_filled_circle.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
sprite_filled_circle.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_filled_circle.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_hakkero.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
sprite_hakkero.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_hakkero.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_negative.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
sprite_negative.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_particle.frag.glsl WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess 2020-03-04 22:26:45 +02:00
sprite_particle.prog WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess 2020-03-04 22:26:45 +02:00
sprite_silhouette.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
sprite_silhouette.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_silhouette.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_yinyang.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
sprite_yinyang.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
sprite_youmu_myon_shot.frag.glsl WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess 2020-03-04 22:26:45 +02:00
sprite_youmu_myon_shot.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
stage1_water.frag.glsl pimp up stage1 background 2020-03-04 22:26:44 +02:00
stage1_water.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
stage6_sky.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
stage6_sky.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
stage6_sky.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
standard.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
standard.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
standard.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
standardnotex.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
standardnotex.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
standardnotex.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
text_default.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
text_default.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
text_default.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
text_dialog.frag.glsl New character art by Afensorm + other visual tweaks (#170) 2019-07-03 20:50:43 +03:00
text_dialog.prog New character art by Afensorm + other visual tweaks (#170) 2019-07-03 20:50:43 +03:00
text_dialog.vert.glsl New character art by Afensorm + other visual tweaks (#170) 2019-07-03 20:50:43 +03:00
text_example.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
text_example.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
text_example.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
text_hud.frag.glsl optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
text_hud.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
text_stagetext.frag.glsl New character art by Afensorm + other visual tweaks (#170) 2019-07-03 20:50:43 +03:00
text_stagetext.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
texture_post_load.frag.glsl New character art by Afensorm + other visual tweaks (#170) 2019-07-03 20:50:43 +03:00
texture_post_load.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tower_light.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tower_light.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tower_light.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tower_wall.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tower_wall.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tower_wall.vert.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tunnel.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
tunnel.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
youmu_bomb_bg.frag.glsl Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
youmu_bomb_bg.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
youmua_bomb.frag.glsl The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
youmua_bomb.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00
zbuf_fog.frag.glsl Extra stage background prototype 2020-03-04 22:26:50 +02:00
zbuf_fog.prog Revamp (and fix) data packaging and installation 2019-01-26 15:57:38 +02:00