9 lines
236 B
GLSL
9 lines
236 B
GLSL
#version 330 core
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#include "lib/render_context.glslh"
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#include "interface/standard.glslh"
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void main(void) {
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gl_Position = r_projectionMatrix * r_modelViewMatrix * vec4(position, 1.0);
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texCoord = texCoordRaw = texCoordRawIn;
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}
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