taisei/resources/00-taisei.pkgdir/shader/standardnotex.vert.glsl
2019-01-26 15:57:38 +02:00

9 lines
236 B
GLSL

#version 330 core
#include "lib/render_context.glslh"
#include "interface/standard.glslh"
void main(void) {
gl_Position = r_projectionMatrix * r_modelViewMatrix * vec4(position, 1.0);
texCoord = texCoordRaw = texCoordRawIn;
}