taisei/resources/00-taisei.pkgdir/shader/tower_light.vert.glsl
2019-01-26 15:57:38 +02:00

11 lines
338 B
GLSL

#version 330 core
#include "lib/render_context.glslh"
#include "interface/tower_light.glslh"
void main(void) {
gl_Position = r_projectionMatrix * r_modelViewMatrix * vec4(position, 1.0);
texCoord = (r_textureMatrix * vec4(texCoordRawIn, 0.0, 1.0)).xy;
normal = normalIn;
l = lightvec - (r_modelViewMatrix*vec4(position,1.0)).xyz;
}