11 lines
338 B
GLSL
11 lines
338 B
GLSL
#version 330 core
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#include "lib/render_context.glslh"
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#include "interface/tower_light.glslh"
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void main(void) {
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gl_Position = r_projectionMatrix * r_modelViewMatrix * vec4(position, 1.0);
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texCoord = (r_textureMatrix * vec4(texCoordRawIn, 0.0, 1.0)).xy;
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normal = normalIn;
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l = lightvec - (r_modelViewMatrix*vec4(position,1.0)).xyz;
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}
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