..
audio
audio: move static globals into static struct
2020-09-29 20:53:07 +03:00
dialog
More minor dialogue edits ( #255 )
2020-10-09 01:11:13 +03:00
eventloop
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
menu
Add gameover BGM by RickyRister
2020-06-24 20:51:00 +03:00
pch
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
pixmap
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. ( #240 )
2020-08-15 14:51:12 +03:00
plrmodes
ReimuA: balance adjustments
2020-11-24 10:56:14 +02:00
projectile_prototypes
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
renderer
Disable SPRITE_BATCH_STATS by default
2020-08-25 04:56:22 +03:00
resource
texture_loader: remove leftover debug code
2020-11-06 15:32:31 +02:00
rwops
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. ( #240 )
2020-08-15 14:51:12 +03:00
stages
resources: Convert most textures into Basis Universal format
2020-11-01 01:40:57 +02:00
util
Asynchronous logging ( #260 )
2020-11-24 05:31:51 +02:00
vfs
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. ( #240 )
2020-08-15 14:51:12 +03:00
aniplayer.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
aniplayer.h
Make animation_get_frame never return transient sprites
2020-03-04 22:26:47 +02:00
arch_switch.c
Switch port fixes ( #251 )
2020-09-01 16:31:35 +03:00
arch_switch.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
assert.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
boss.c
boss: rework the 'grace period' mechanic
2020-11-25 07:26:29 +02:00
boss.h
boss: disable hurtbox when dying or fleeing
2020-06-01 14:01:00 +03:00
cli.c
Separate StageInfo-related APIs from game-stage code ( #227 )
2020-05-16 23:41:54 +03:00
cli.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
color.c
Get rid of custom min() and max() functions
2020-05-09 09:16:07 +03:00
color.h
add attr_returns_allocated for functions that allocate new objects
2019-08-04 01:29:41 +03:00
common_tasks.c
Dither, downscale, and merge atlas/gray16 into atlas/common
2020-11-05 16:41:54 +02:00
common_tasks.h
Add a simpler synchronous interface to common_charge
2020-09-30 03:44:58 +03:00
config.c
Update email
2020-04-02 18:40:55 +02:00
config.h
Improve high-DPI handling ( #213 )
2020-04-16 19:25:54 +03:00
coroutine.c
Improve coroutine scheduler shutdown sequence
2020-10-10 09:41:44 +03:00
coroutine.h
Add WAIT_EVENT_ONCE(event)
2020-04-30 21:49:10 +03:00
credits.c
Stage 6 Restructure ( #248 )
2020-08-28 09:08:30 +03:00
credits.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
dialog.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
dialog.h
New dialogue system powered by coroutines
2020-03-04 22:26:50 +02:00
difficulty.c
wip stage 1 progress
2020-03-04 21:52:53 +02:00
difficulty.h
wip stage 1 progress
2020-03-04 21:52:53 +02:00
drawlayers.inc.h
WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
2020-03-04 22:26:45 +02:00
dynarray.c
Add generic type-safe facility for dynamic arrays ( #207 )
2020-04-05 05:51:00 +03:00
dynarray.h
Add generic type-safe facility for dynamic arrays ( #207 )
2020-04-05 05:51:00 +03:00
ending.c
More minor dialogue edits ( #255 )
2020-10-09 01:11:13 +03:00
ending.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
enemy.c
Enemy system extensions ( #256 )
2020-10-08 05:00:52 +03:00
enemy.h
Enemy system extensions ( #256 )
2020-10-08 05:00:52 +03:00
enemy_classes.c
enemy_classes: fix incorrect superfairy visual
2020-11-11 21:08:50 +02:00
enemy_classes.h
Enemy system extensions ( #256 )
2020-10-08 05:00:52 +03:00
entity.c
Add ENT_ARRAY_COMPACT(array_ptr) macro
2020-09-29 20:11:36 +03:00
entity.h
Add ENT_ARRAY_COMPACT(array_ptr) macro
2020-09-29 20:11:36 +03:00
events.c
Various fixes & improvements for concurrent loading ( #235 )
2020-06-09 03:01:53 +03:00
events.h
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
framerate.c
Get rid of float32 and float64 typedefs
2020-05-09 09:25:38 +03:00
framerate.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
gamepad.c
random cleanup
2019-11-08 20:53:43 +02:00
gamepad.h
Don't redefine standard complex
macro; use a new cmplx
typedef
2019-11-22 05:38:48 +02:00
global.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
global.h
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
hashtable.c
Implement Robin Hood hashing ( #200 )
2020-03-17 10:09:49 +02:00
hashtable.h
Implement Robin Hood hashing ( #200 )
2020-03-17 10:09:49 +02:00
hashtable.inc.h
Various fixes & improvements for concurrent loading ( #235 )
2020-06-09 03:01:53 +03:00
hashtable_incproxy.inc.h
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h
Implement Robin Hood hashing ( #200 )
2020-03-17 10:09:49 +02:00
hirestime.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
hirestime.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
item.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
item.h
Enemy system extensions ( #256 )
2020-10-08 05:00:52 +03:00
known_entities.h
player: remove "focus" property and "focus_circle"
2020-04-23 00:17:40 +03:00
laser.c
Fix laser collision
2020-08-31 15:22:57 +03:00
laser.h
Refactor entity system ( #214 )
2020-04-17 10:18:53 +03:00
list.c
Add alist_merge_tail to efficiently merge two lists
2020-03-31 22:16:10 +03:00
list.h
Add alist_merge_tail to efficiently merge two lists
2020-03-31 22:16:10 +03:00
log.c
Asynchronous logging ( #260 )
2020-11-24 05:31:51 +02:00
log.h
Asynchronous logging ( #260 )
2020-11-24 05:31:51 +02:00
main.c
GameMode integration ( #258 )
2020-11-19 01:12:51 +02:00
meson.build
emscripten: remove .full_path() hack
2020-11-10 08:12:06 +02:00
move.c
fixup some post-rebase chaos
2020-03-04 22:26:45 +02:00
move.h
add move_asymptotic_halflife
2020-03-04 22:26:52 +02:00
objectpool.c
use INLINE for some more functions
2019-08-03 23:42:58 +03:00
objectpool.h
add attr_returns_allocated for functions that allocate new objects
2019-08-04 01:29:41 +03:00
objectpool_fake.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
player.c
Extended enemy properties
2020-07-09 15:25:57 +03:00
player.h
Purge some dead code
2020-04-28 00:13:15 +03:00
plrmodes.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
plrmodes.h
Purge some dead code
2020-04-28 00:13:15 +03:00
portrait.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
portrait.h
bunch of portrait and dialog-related shuffling around
2020-04-27 22:59:16 +03:00
progress.c
Add gameover BGM by RickyRister
2020-06-24 20:51:00 +03:00
progress.h
Add gameover BGM by RickyRister
2020-06-24 20:51:00 +03:00
projectile.c
Sexier bullet flares
2020-11-05 10:18:19 +02:00
projectile.h
Rename cmplx32 into cmplxf for better consistency
2020-05-09 09:31:20 +03:00
projectile_prototypes.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
random.c
fix non-developer build with assertions
2020-03-08 14:17:26 +02:00
random.h
Enable rng deprecation warnings
2020-05-20 20:47:22 +03:00
refs.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
refs.h
Initial coroutine/task system implementation
2020-03-04 21:50:22 +02:00
replay.c
Separate StageInfo-related APIs from game-stage code ( #227 )
2020-05-16 23:41:54 +03:00
replay.h
Player Statistics ( #219 )
2020-04-26 22:27:13 +03:00
stage.c
Improve coroutine scheduler shutdown sequence
2020-10-10 09:41:44 +03:00
stage.h
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
stagedraw.c
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. ( #240 )
2020-08-15 14:51:12 +03:00
stagedraw.h
Add stage_add_static_framebuffer
2020-04-25 03:04:33 +03:00
stageinfo.c
Stage 5 Restructure ( #247 )
2020-08-29 02:09:10 +03:00
stageinfo.h
Separate StageInfo-related APIs from game-stage code ( #227 )
2020-05-16 23:41:54 +03:00
stageobjects.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
stageobjects.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
stagetext.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
stagetext.h
Player Statistics ( #219 )
2020-04-26 22:27:13 +03:00
stageutils.c
clear up some ancient 3D confusion
2020-02-22 08:56:41 +02:00
stageutils.h
clear up some ancient 3D confusion
2020-02-22 08:56:41 +02:00
stats.c
bunch of portrait and dialog-related shuffling around
2020-04-27 22:59:16 +03:00
stats.h
Player Statistics ( #219 )
2020-04-26 22:27:13 +03:00
taisei.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
taisei.manifest
Improve high-DPI handling ( #213 )
2020-04-16 19:25:54 +03:00
taisei.rc.in
windows: detect intel's shitty driver and fall back to ANGLE
2019-09-21 16:46:22 +03:00
taskmanager.c
Various fixes & improvements for concurrent loading ( #235 )
2020-06-09 03:01:53 +03:00
taskmanager.h
Various fixes & improvements for concurrent loading ( #235 )
2020-06-09 03:01:53 +03:00
transition.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
transition.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
util.h
Add generic type-safe facility for dynamic arrays ( #207 )
2020-04-05 05:51:00 +03:00
version.c
Don't redefine standard complex
macro; use a new cmplx
typedef
2019-11-22 05:38:48 +02:00
version.h
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
version_auto.c.in
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
video.c
video: don't create windowed-mode windows under fullscreen-only drivers ( #246 )
2020-08-16 21:16:01 +03:00
video.h
Improve high-DPI handling ( #213 )
2020-04-16 19:25:54 +03:00
video_postprocess.c
New system to manage auto-resized framebuffers
2019-08-25 02:52:39 +03:00
video_postprocess.h
Support full-screen custom postprocessing
2019-08-09 21:42:04 +03:00