taisei/resources
Andrei Alexeyev 5a51842401
shader/cutscene: don't initialize distort_strength uniform
Apparently GLSL ES does not allow this. We set this uniform explicitly
in the code, so this is redundant anyway.
2021-04-18 16:33:09 +03:00
..
00-taisei.pkgdir shader/cutscene: don't initialize distort_strength uniform 2021-04-18 16:33:09 +03:00
meson.build build/emscripten: include *.basis.zst in gfx bundle 2021-03-28 14:59:19 +03:00