80 lines
2.1 KiB
C
Executable file
80 lines
2.1 KiB
C
Executable file
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
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* Copyright (C) 2011, Alexeyew Andrew <http://akari.thebadasschoobs.org/>
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*/
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#include "global.h"
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#include "menu.h"
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#include "options.h"
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#include "stage.h"
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#include "stageselect.h"
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#include "mainmenu.h"
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void backtomain(void*);
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void create_stage_menu(MenuData *m) {
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char title[STGMENU_MAX_TITLE_LENGTH];
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int i;
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create_menu(m);
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m->type = MT_Transient;
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// TODO: I think ALL menus should use the title field, but I don't want to screw with it right now.
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m->title = "Stage Select";
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for(i = 0; stages[i].loop; ++i) if(!stages[i].hidden) {
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snprintf(title, STGMENU_MAX_TITLE_LENGTH, "%d. %s", i + 1, stages[i].title);
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add_menu_entry(m, title, start_story, &(stages[i]));
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}
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add_menu_separator(m);
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add_menu_entry(m, "Back", backtomain, m);
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}
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void draw_stage_menu(MenuData *m) {
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draw_options_menu_bg(m);
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draw_text(AL_Right, (stringwidth(m->title, _fonts.mainmenu) + 10) * (1-m->fade), 30, m->title, _fonts.mainmenu);
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glPushMatrix();
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glTranslatef(100, 100 + ((m->ecount * 20 + 140 > SCREEN_W)? min(0, SCREEN_H * 0.7 - 100 - m->drawdata[2]) : 0), 0);
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glPushMatrix();
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glTranslatef(SCREEN_W/2 - 100, m->drawdata[2], 0);
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glScalef(SCREEN_W - 200, 20, 1);
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glColor4f(0,0,0,0.5);
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draw_quad();
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glPopMatrix();
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int i;
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for(i = 0; i < m->ecount; i++) {
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MenuEntry *e = &(m->entries[i]);
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e->drawdata += 0.2 * (10*(i == m->cursor) - e->drawdata);
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float a = e->drawdata * 0.1;
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if(e->action == NULL)
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glColor4f(0.5, 0.5, 0.5, 0.5);
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else {
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//glColor4f(0.7 + 0.3 * (1-a), 1, 1, 0.7 + 0.3 * a);
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float ia = 1-a;
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glColor4f(0.9 + ia * 0.1, 0.6 + ia * 0.4, 0.2 + ia * 0.8, 0.7 + 0.3 * a);
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}
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if(e->draw)
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e->draw(e, i, m->ecount);
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else if(e->name)
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draw_text(AL_Left, 20 - e->drawdata, 20*i, e->name, _fonts.standard);
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}
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glPopMatrix();
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m->drawdata[2] += (20*m->cursor - m->drawdata[2])/10.0;
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fade_out(m->fade);
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}
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int stage_menu_loop(MenuData *m) {
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return menu_loop(m, NULL, draw_stage_menu);
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}
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