..
audio
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
coroutine
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
cutscenes
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
dialog
dialog/reimu: fix typo
2023-01-13 21:51:39 +01:00
eventloop
eventloop: don't update logic FPS counter after LFRAME_SKIP_ALWAYS
2022-01-12 14:22:06 +02:00
filewatch
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
lasers
lasers: process_lasers() loop fixes
2022-01-27 09:00:10 +02:00
menu
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
pch
fix stupid gcc warnings
2021-08-31 23:34:48 +03:00
pixmap
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
plrmodes
player: refactor power handling
2022-10-03 20:53:22 +02:00
projectile_prototypes
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
renderer
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
replay
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
resource
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
rwops
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
stages
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
util
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
vfs
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
aniplayer.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
aniplayer.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
arch_switch.c
build,ci: Build system maintenance ( #350 )
2022-12-28 23:15:55 +01:00
arch_switch.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
assert.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
boss.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
boss.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
camcontrol.c
camcontrol: F8 to toggle mouse grab; ungrab on pause
2021-11-24 09:36:41 +02:00
camcontrol.h
camcontrol: add cleanup
2021-10-08 19:06:14 +03:00
cli.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
cli.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
color.c
Get rid of custom min() and max() functions
2020-05-09 09:16:07 +03:00
color.h
color: fix -Wmissing-braces
2022-11-11 01:10:58 +01:00
common_tasks.c
common_tasks: add common_rotate_velocity
2022-09-24 04:11:32 +02:00
common_tasks.h
common_tasks: add common_rotate_velocity
2022-09-24 04:11:32 +02:00
config.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
config.h
stage: add replay-based quicksave/quickload functionality
2022-01-09 14:11:26 +02:00
coroutine.h
coroutine: break down into smaller sub-modules
2022-12-28 23:47:48 +01:00
credits.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
credits.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
dialog.c
sprite: handle virtual paddings transparently
2022-11-27 20:14:05 +01:00
dialog.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
difficulty.c
wip stage 1 progress
2020-03-04 21:52:53 +02:00
difficulty.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
drawlayers.inc.h
WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
2020-03-04 22:26:45 +02:00
dynarray.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
dynarray.h
compat: bless C23-style auto
for type inference
2023-01-08 23:48:14 +01:00
dynstage.c
dynstage: desperate safeguard for race against the linker
2022-11-20 05:33:53 +01:00
dynstage.h
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
dynstage_stub.c
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
enemy.c
enemy: ignore deprecation warning in enemy_flare
2023-01-08 02:54:27 +01:00
enemy.h
enemy: add max_viewport_dist attribute
2022-11-05 22:13:29 +01:00
enemy_classes.c
enemy_classes: fix rng usage
2021-05-29 21:56:43 +03:00
enemy_classes.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
entity.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
entity.h
compat: bless C23-style auto
for type inference
2023-01-08 23:48:14 +01:00
events.c
events: assert events initialized in events_register_handler
2022-01-27 09:03:03 +02:00
events.h
filewatch: add filewatch module for basic file monitoring
2022-01-02 08:28:11 +02:00
framerate.c
framerate: slightly optimize fpscounter_update
2022-01-12 14:19:21 +02:00
framerate.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
gamepad.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
gamepad.h
gamepad: support extra buttons
2022-01-08 18:22:44 +02:00
global.c
replay: general refactor
2021-06-16 01:43:10 +03:00
global.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
hashtable.c
Implement Robin Hood hashing ( #200 )
2020-03-17 10:09:49 +02:00
hashtable.h
hashtable: add APIs: write_(un)lock, get_ptr_unsafe(_prehashed), unset_unsafe
2021-12-28 09:00:20 +02:00
hashtable.inc.h
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
hashtable_incproxy.inc.h
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
hirestime.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
hirestime.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
item.c
player: refactor power handling
2022-10-03 20:53:22 +02:00
item.h
item: optimize collision
2022-01-12 14:58:39 +02:00
known_entities.h
fix stupid gcc warnings
2021-08-31 23:34:48 +03:00
laser.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
list.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
list.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
log.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
log.h
log: add categories and filtering functionality
2022-09-01 06:02:29 +02:00
main.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
memory.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
memory.h
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
meson.build
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
move.c
add attraction_exponent to move params
2021-05-02 21:10:51 +02:00
move.h
move: fix move_asymptotic_simple for new scheduling behavior
2023-01-06 04:09:07 +01:00
objectpool.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
objectpool.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
objectpool_fake.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
player.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
player.h
player: freeze effective power during surge (experimental)
2022-10-03 20:53:22 +02:00
plrmodes.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
plrmodes.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
portrait.c
sprite: handle virtual paddings transparently
2022-11-27 20:14:05 +01:00
portrait.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
progress.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
progress.h
In-Game Character Profiles ( #327 )
2021-12-22 23:52:22 +02:00
projectile.c
projectile: initialize angle to be aligned with velocity
2023-01-06 04:11:13 +01:00
projectile.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
projectile_prototypes.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
random.c
random: fix ubsan complaint
2021-12-17 14:40:28 +02:00
random.h
build,log: make __FILE__ produce concise and consistent filenames
2022-09-01 05:50:55 +02:00
refs.c
deprecate refs
2021-02-20 01:39:15 +02:00
refs.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stage.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
stage.h
coroutine,stage: remove global sched; inherit sched from calling task
2022-12-28 23:47:48 +01:00
stagedraw.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
stagedraw.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stageinfo.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
stageinfo.h
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
stageobjects.c
Use an objpool for bosses
2021-03-22 17:40:23 +02:00
stageobjects.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stagetext.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
stagetext.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stageutils.c
pbr: allow disabling internal tonemapping via PBREnvironment
2021-10-29 16:12:19 +03:00
stageutils.h
shaders/pbr: refactor PBR shaders for modularity
2021-12-17 14:42:14 +02:00
stats.c
bunch of portrait and dialog-related shuffling around
2020-04-27 22:59:16 +03:00
stats.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
taisei.h
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
taisei.manifest
Improve high-DPI handling ( #213 )
2020-04-16 19:25:54 +03:00
taisei.rc.in
windows: detect intel's shitty driver and fall back to ANGLE
2019-09-21 16:46:22 +03:00
taskmanager.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
taskmanager.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
transition.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
transition.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
util.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
version.c
Don't redefine standard complex
macro; use a new cmplx
typedef
2019-11-22 05:38:48 +02:00
version.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
version_auto.c.in
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
video.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
video.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
video_postprocess.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
video_postprocess.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00