taisei/subprojects
2023-07-29 03:25:38 +02:00
..
glad glcommon: more robust texture format feature detection 2021-01-19 05:42:24 +02:00
.gitignore build: stop vendoring cglm 2021-04-19 00:50:20 +03:00
basis_universal Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240) 2020-08-15 14:51:12 +03:00
cglm.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
freetype.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
glslang.wrap build: update SPIRV-Cross, SPIRV-Headers, SPIRV-Tools, glslang, shaderc 2021-04-25 14:46:55 +03:00
koishi Initial coroutine/task system implementation 2020-03-04 21:50:22 +02:00
libpng.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
libwebp.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
libzip.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
libzstd.wrap build: add libzstd subproject 2021-03-27 18:29:56 +02:00
ogg.wrap bump wrap dependencies 2019-09-14 19:08:44 +03:00
opus.wrap Switch audio assets to Opus (#167) 2019-05-11 09:46:26 +03:00
opusfile.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
sdl2.wrap build: update sdl2 to 2.28.1 2023-07-29 03:25:38 +02:00
shaderc.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
SPIRV-Cross.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00
SPIRV-Headers.wrap build: update SPIRV-Cross, SPIRV-Headers, SPIRV-Tools, glslang, shaderc 2021-04-25 14:46:55 +03:00
SPIRV-Tools.wrap build: update SPIRV-Cross, SPIRV-Headers, SPIRV-Tools, glslang, shaderc 2021-04-25 14:46:55 +03:00
vorbis.wrap add sdl2_mixer/ogg/vorbis fallback wraps 2019-03-19 03:01:09 +02:00
zlib.wrap build,ci: Build system maintenance (#350) 2022-12-28 23:15:55 +01:00