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animation.c
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Logging: colors, non-fatal error level, alt. format for log file
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2019-02-15 01:58:40 +02:00 |
animation.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
bgm.c
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
bgm.h
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refactor audio (module system like that of renderer)
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2019-03-05 21:43:01 +02:00 |
bgm_metadata.c
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
bgm_metadata.h
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
font.c
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some WIP bikeshedding and fixes
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2019-04-22 03:07:14 +03:00 |
font.h
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The Powersurge game mechanic and scoring system (#159)
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2019-02-22 01:56:03 +02:00 |
meson.build
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
model.c
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fixup includes
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2019-03-18 06:41:12 +02:00 |
model.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
postprocess.c
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Logging: colors, non-fatal error level, alt. format for log file
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2019-02-15 01:58:40 +02:00 |
postprocess.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
resource.c
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refactor crazy memory allocations in 3d background code
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2019-03-11 17:08:54 +02:00 |
resource.h
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Add a basic music room
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2019-03-11 01:21:43 +02:00 |
sfx.c
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refactor audio (module system like that of renderer)
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2019-03-05 21:43:01 +02:00 |
sfx.h
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refactor audio (module system like that of renderer)
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2019-03-05 21:43:01 +02:00 |
sfxbgm_common.c
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refactor audio (module system like that of renderer)
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2019-03-05 21:43:01 +02:00 |
sfxbgm_common.h
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refactor audio (module system like that of renderer)
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2019-03-05 21:43:01 +02:00 |
shader_object.c
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Logging: colors, non-fatal error level, alt. format for log file
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2019-02-15 01:58:40 +02:00 |
shader_object.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
shader_program.c
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Logging: colors, non-fatal error level, alt. format for log file
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2019-02-15 01:58:40 +02:00 |
shader_program.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
sprite.c
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renderer: *slightly* more consistent coordinate system; it's still a god-damn mess though
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2019-05-12 10:38:31 +03:00 |
sprite.h
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'upkeep' target for maintenance tasks; back to include guards; happy new year!
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2019-01-23 22:10:43 +02:00 |
texture.c
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renderer: *slightly* more consistent coordinate system; it's still a god-damn mess though
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2019-05-12 10:38:31 +03:00 |
texture.h
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Some refactoring
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2019-01-24 22:24:43 +02:00 |