taisei/src/resource
2019-05-12 10:38:31 +03:00
..
animation.c Logging: colors, non-fatal error level, alt. format for log file 2019-02-15 01:58:40 +02:00
animation.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
bgm.c Add a basic music room 2019-03-11 01:21:43 +02:00
bgm.h refactor audio (module system like that of renderer) 2019-03-05 21:43:01 +02:00
bgm_metadata.c Add a basic music room 2019-03-11 01:21:43 +02:00
bgm_metadata.h Add a basic music room 2019-03-11 01:21:43 +02:00
font.c some WIP bikeshedding and fixes 2019-04-22 03:07:14 +03:00
font.h The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
meson.build Add a basic music room 2019-03-11 01:21:43 +02:00
model.c fixup includes 2019-03-18 06:41:12 +02:00
model.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
postprocess.c Logging: colors, non-fatal error level, alt. format for log file 2019-02-15 01:58:40 +02:00
postprocess.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
resource.c refactor crazy memory allocations in 3d background code 2019-03-11 17:08:54 +02:00
resource.h Add a basic music room 2019-03-11 01:21:43 +02:00
sfx.c refactor audio (module system like that of renderer) 2019-03-05 21:43:01 +02:00
sfx.h refactor audio (module system like that of renderer) 2019-03-05 21:43:01 +02:00
sfxbgm_common.c refactor audio (module system like that of renderer) 2019-03-05 21:43:01 +02:00
sfxbgm_common.h refactor audio (module system like that of renderer) 2019-03-05 21:43:01 +02:00
shader_object.c Logging: colors, non-fatal error level, alt. format for log file 2019-02-15 01:58:40 +02:00
shader_object.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
shader_program.c Logging: colors, non-fatal error level, alt. format for log file 2019-02-15 01:58:40 +02:00
shader_program.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
sprite.c renderer: *slightly* more consistent coordinate system; it's still a god-damn mess though 2019-05-12 10:38:31 +03:00
sprite.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
texture.c renderer: *slightly* more consistent coordinate system; it's still a god-damn mess though 2019-05-12 10:38:31 +03:00
texture.h Some refactoring 2019-01-24 22:24:43 +02:00