Cubemaps are broken in ANGLE's D3D11 backend, except in WebGL mode for some reason. This is a terrible workaround, but it beats fucked up rendering in stage backgrounds. |
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.. | ||
egl.c | ||
gl.c |
Cubemaps are broken in ANGLE's D3D11 backend, except in WebGL mode for some reason. This is a terrible workaround, but it beats fucked up rendering in stage backgrounds. |
||
---|---|---|
.. | ||
egl.c | ||
gl.c |