taisei/src/resource
Andrei Alexeyev b4e07470d8
pixmap: refactor
* Split conversion-related code into a separate file.
* Renamed loaders to fileformat handlers.
* Added API for exporting into one of the supported file formats.
* Replaced serialization APIs with an "internal" fileformat capable of
  of storing any Pixmap. It is identical to the serialization format.
* Removed PNG writing code from video_screenshot_task, now using the new
  pixmap export API instead.
2021-07-18 18:27:38 +03:00
..
texture_loader pixmap: refactor 2021-07-18 18:27:38 +03:00
animation.c Fix some issues found by clang static analysis 2021-06-18 16:11:00 +03:00
animation.h resources: remove some obsolete getter functions 2021-02-22 03:27:10 +02:00
bgm.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
bgm.h Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
font.c renderer,texture_loader: Add support for cubemap textures 2021-07-11 18:08:00 +03:00
font.h Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
iqm.h Replace .obj models with .iqm (#232) 2020-06-06 18:27:08 +03:00
meson.build Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240) 2020-08-15 14:51:12 +03:00
model.c Various fixes & improvements for concurrent loading (#235) 2020-06-09 03:01:53 +03:00
model.h resources: remove some obsolete getter functions 2021-02-22 03:27:10 +02:00
postprocess.c renderer,gl33: fix texture management issues 2021-07-13 00:21:03 +03:00
postprocess.h Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
resource.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
resource.h Fix some issues found by clang static analysis 2021-06-18 16:11:00 +03:00
sfx.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
sfx.h Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
sfxbgm_common.c Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
sfxbgm_common.h Audio rewrite (#236) 2020-06-22 17:41:03 +03:00
shader_object.c Remove dead code 2020-08-05 05:07:55 +03:00
shader_object.h Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
shader_program.c Fix some issues found by clang static analysis 2021-06-18 16:11:00 +03:00
shader_program.h Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
sprite.c fix spell toe, wriggle and kurumi spell bg 2021-01-31 21:32:49 +01:00
sprite.h Establish more-or-less consistent resource getter functions 2020-06-09 04:33:22 +03:00
texture.c Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240) 2020-08-15 14:51:12 +03:00
texture.h Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240) 2020-08-15 14:51:12 +03:00