..
texture_loader
pixmap: refactor
2021-07-18 18:27:38 +03:00
animation.c
Fix some issues found by clang static analysis
2021-06-18 16:11:00 +03:00
animation.h
resources: remove some obsolete getter functions
2021-02-22 03:27:10 +02:00
bgm.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
bgm.h
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
font.c
renderer,texture_loader: Add support for cubemap textures
2021-07-11 18:08:00 +03:00
font.h
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
iqm.h
Replace .obj models with .iqm ( #232 )
2020-06-06 18:27:08 +03:00
meson.build
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. ( #240 )
2020-08-15 14:51:12 +03:00
model.c
Various fixes & improvements for concurrent loading ( #235 )
2020-06-09 03:01:53 +03:00
model.h
resources: remove some obsolete getter functions
2021-02-22 03:27:10 +02:00
postprocess.c
renderer,gl33: fix texture management issues
2021-07-13 00:21:03 +03:00
postprocess.h
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
resource.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
resource.h
Fix some issues found by clang static analysis
2021-06-18 16:11:00 +03:00
sfx.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
sfx.h
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
sfxbgm_common.c
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
sfxbgm_common.h
Audio rewrite ( #236 )
2020-06-22 17:41:03 +03:00
shader_object.c
Remove dead code
2020-08-05 05:07:55 +03:00
shader_object.h
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
shader_program.c
Fix some issues found by clang static analysis
2021-06-18 16:11:00 +03:00
shader_program.h
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
sprite.c
fix spell toe, wriggle and kurumi spell bg
2021-01-31 21:32:49 +01:00
sprite.h
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
texture.c
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. ( #240 )
2020-08-15 14:51:12 +03:00
texture.h
Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. ( #240 )
2020-08-15 14:51:12 +03:00