12 lines
253 B
GLSL
12 lines
253 B
GLSL
#version 430 core
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layout(location = 0) in vec2 texCoord;
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layout(location = 0) out vec4 outColor;
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layout(location = 0) uniform sampler2D tex;
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layout(location = 1) uniform vec4 color;
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void main(void) {
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outColor = texture(tex, texCoord) * color;
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}
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