08e0060e19
Makes it easier to tell when the fairy becomes active
545 lines
14 KiB
C
545 lines
14 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "taisei.h"
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#include "enemy_classes.h"
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#include "common_tasks.h"
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#include "global.h"
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#include "coroutine.h"
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#define ECLASS_HP_SWIRL 100
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#define ECLASS_HP_FAIRY 400
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#define ECLASS_HP_BIG_FAIRY 2000
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#define ECLASS_HP_HUGE_FAIRY 8000
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#define ECLASS_HP_SUPER_FAIRY 28000
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#define LAYER_ENEMY_BACKGROUND (LAYER_BACKGROUND | 0x12)
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#define LAYER_ENEMY_PARTICLE_BACKGROUND (LAYER_BACKGROUND | 0x11)
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#define LAYER_ENEMY_CIRCLE_BACKGROUND (LAYER_BACKGROUND | 0x10)
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typedef enum EnemyDrawOrder {
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ECLASS_ORDER_SWIRL = 1,
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ECLASS_ORDER_FAIRY,
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ECLASS_ORDER_BIG_FAIRY,
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ECLASS_ORDER_HUGE_FAIRY,
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ECLASS_ORDER_SUPER_FAIRY,
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} EnemyDrawOrder;
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typedef struct BaseEnemyVisualParams {
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union {
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Sprite *spr;
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Animation *ani;
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};
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float scale;
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float opacity;
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struct {
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cmplxf pos;
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float blendfactor;
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} fakepos;
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} BaseEnemyVisualParams;
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typedef struct FairyVisualParams {
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BaseEnemyVisualParams base;
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BoxedProjectile circle;
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struct {
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float progress;
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float cloak;
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FloatBits mask_ofs_bits;
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} summon;
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} FairyVisualParams;
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static cmplxf visual_pos(const EnemyDrawParams *dp, BaseEnemyVisualParams *vp) {
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return clerpf(dp->pos, vp->fakepos.pos, vp->fakepos.blendfactor);
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}
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static cmplxf visual_pos_e(Enemy *e) {
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EnemyDrawParams edp = { .pos = enemy_visual_pos(e) };
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return visual_pos(&edp, e->visual.drawdata);
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}
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SpriteParams ecls_anyfairy_sprite_params(
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Enemy *fairy,
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EnemyDrawParams draw_params,
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SpriteParamsBuffer *out_spbuf
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) {
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FairyVisualParams *vp = fairy->visual.drawdata;
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auto ani = vp->base.ani;
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const char *seqname = !fairy->moving ? "main" : (fairy->dir ? "left" : "right");
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Sprite *spr = animation_get_frame(ani, get_ani_sequence(ani, seqname), draw_params.time);
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float o = vp->base.opacity;
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float b = 1.0f - vp->base.fakepos.blendfactor;
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out_spbuf->color = *RGBA(o*b, o*b, o*b, o);
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out_spbuf->shader_params.vector[0] = vp->summon.progress;
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out_spbuf->shader_params.vector[1] = vp->summon.cloak;
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out_spbuf->shader_params.vector[2] = vp->summon.mask_ofs_bits.val;
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out_spbuf->shader_params.vector[3] = global.frames / 60.0f;
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return (SpriteParams) {
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.color = &out_spbuf->color,
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.sprite_ptr = spr,
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.pos.as_cmplx = visual_pos(&draw_params, &vp->base),
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.scale = { vp->base.scale, vp->base.scale },
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.shader_ptr = res_shader("sprite_fairy"),
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.aux_textures = { res_texture("fractal_noise") },
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.shader_params = &out_spbuf->shader_params,
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};
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}
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static void anyfairy_draw(Enemy *e, EnemyDrawParams p) {
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SpriteParamsBuffer spbuf;
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SpriteParams sp = ecls_anyfairy_sprite_params(e, p, &spbuf);
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r_draw_sprite(&sp);
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}
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TASK(fairy_circle, {
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BoxedEnemy e;
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Sprite *sprite;
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Color color;
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float spin_rate;
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float scale_base;
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float scale_osc_ampl;
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float scale_osc_freq;
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}) {
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Enemy *e = NOT_NULL(ENT_UNBOX(ARGS.e));
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Projectile *circle = TASK_BIND(PARTICLE(
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.sprite_ptr = ARGS.sprite,
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.color = &ARGS.color,
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.flags = PFLAG_NOMOVE | PFLAG_REQUIREDPARTICLE | PFLAG_MANUALANGLE | PFLAG_NOAUTOREMOVE,
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.layer = LAYER_NODRAW,
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));
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FairyVisualParams *fvp = e->visual.drawdata;
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fvp->circle = ENT_BOX(circle);
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YIELD;
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circle->ent.draw_layer = LAYER_PARTICLE_LOW;
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float scale_osc_phase = 0.0f;
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for(;(e = ENT_UNBOX(ARGS.e)); YIELD) {
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assert(fvp == e->visual.drawdata);
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if(fvp->summon.progress >= 1 && fvp->summon.cloak > 0) {
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fapproach_asymptotic_p(&fvp->summon.cloak, 0, 0.1, 1e-2);
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}
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circle->pos = visual_pos_e(e);
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circle->angle += ARGS.spin_rate;
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float s = ARGS.scale_base + ARGS.scale_osc_ampl * sinf(scale_osc_phase);
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s *= fvp->base.scale;
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circle->scale = CMPLXF(s, s);
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circle->opacity = fvp->base.opacity * (1 - fvp->base.fakepos.blendfactor);
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circle->ent.draw_layer = fvp->base.fakepos.blendfactor
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? LAYER_ENEMY_CIRCLE_BACKGROUND
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: LAYER_PARTICLE_LOW,
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scale_osc_phase += ARGS.scale_osc_freq;
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}
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kill_projectile(circle);
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}
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TASK(fairy_flame_emitter, {
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BoxedEnemy e;
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int period;
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Color color;
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}) {
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Enemy *e = TASK_BIND(ARGS.e);
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int period = ARGS.period;
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Sprite *spr = res_sprite("part/smoothdot");
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WAIT(rng_irange(0, period) + 1);
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DECLARE_ENT_ARRAY(Projectile, parts, 16);
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cmplx old_pos = visual_pos_e(e);
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FairyVisualParams *fvp = e->visual.drawdata;
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for(int t = 0;; ++t, YIELD) {
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cmplx epos = visual_pos_e(e);
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ENT_ARRAY_FOREACH(&parts, Projectile *p, {
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p->move.attraction_point += epos - old_pos - I + rng_sreal() * 0.5;
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});
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ENT_ARRAY_COMPACT(&parts);
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old_pos = epos;
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if(!(t % period)) {
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cmplx offset = rng_sreal() * 8;
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offset += rng_sreal() * 10 * I;
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cmplx spawn_pos = epos + fvp->base.scale * offset;
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ENT_ARRAY_ADD(&parts, PARTICLE(
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.sprite_ptr = spr,
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.pos = spawn_pos,
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.color = &ARGS.color,
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.draw_rule = pdraw_timeout_scalefade(2+2*I, 0.5+2*I, 1, 0),
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.angle = M_PI/2 + rng_sreal() * M_PI/16,
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.timeout = 50,
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.move = move_towards(0, spawn_pos, 0.3),
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.flags = PFLAG_MANUALANGLE,
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.layer = fvp->base.fakepos.blendfactor
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? LAYER_ENEMY_PARTICLE_BACKGROUND
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: LAYER_PARTICLE_MID,
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.scale = fvp->base.scale,
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.opacity = fvp->base.opacity,
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));
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}
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}
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}
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TASK(fairy_stardust_emitter, {
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BoxedEnemy e;
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int period;
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Color color;
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}) {
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Enemy *e = TASK_BIND(ARGS.e);
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int period = 9;
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Sprite *spr = res_sprite("part/stardust");
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WAIT(rng_irange(0, period) + 1);
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DECLARE_ENT_ARRAY(Projectile, parts, 32);
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cmplx old_pos = visual_pos_e(e);
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FairyVisualParams *fvp = e->visual.drawdata;
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for(int t = 0;; ++t, YIELD) {
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cmplx epos = visual_pos_e(e);
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ENT_ARRAY_FOREACH(&parts, Projectile *p, {
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p->move.attraction_point += epos - old_pos;
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p->scale = (1 + I) * fvp->base.scale;
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p->opacity = fvp->base.opacity;
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});
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ENT_ARRAY_COMPACT(&parts);
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old_pos = epos;
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if(!(t % period)) {
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RNG_ARRAY(rng, 4);
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cmplx ofs = vrng_sreal(rng[0]) * 12 + vrng_sreal(rng[1]) * 10 * I;
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cmplx pos = epos + fvp->base.scale * ofs;
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ENT_ARRAY_ADD(&parts, PARTICLE(
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.sprite_ptr = spr,
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.pos = pos,
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.color = &ARGS.color,
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.draw_rule = pdraw_timeout_scalefade_exp(0.1 * (1+I), 2 * (1+I), 1, 0, 2),
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.angle = vrng_angle(rng[0]),
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.timeout = 180,
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.move = move_towards(0, pos, 0.18 + 0.01 * vrng_sreal(rng[1])),
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.flags = PFLAG_MANUALANGLE,
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.layer = fvp->base.fakepos.blendfactor
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? LAYER_ENEMY_PARTICLE_BACKGROUND
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: LAYER_PARTICLE_MID,
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.scale = fvp->base.scale,
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.opacity = fvp->base.opacity,
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));
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}
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}
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}
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TASK(enemy_drop_items, { BoxedEnemy e; ItemCounts items; }) {
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// NOTE: Don't bind here! We need this task to outlive the enemy.
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Enemy *e = NOT_NULL(ENT_UNBOX(ARGS.e));
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if(e->damage_info && DAMAGETYPE_IS_PLAYER(e->damage_info->type)) {
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common_drop_items(e->pos, &ARGS.items);
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}
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// NOTE: Needed to keep drawdata alive for this frame (see _spawn below)
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YIELD;
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}
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static Enemy *_spawn(
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cmplx pos, const ItemCounts *item_drops, real hp,
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EnemyDrawFunc draw, EnemyDrawOrder draw_order, size_t drawdata_alloc
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) {
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assert(drawdata_alloc > 0);
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Enemy *e = create_enemy(pos, hp, (EnemyVisual) { draw });
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e->ent.draw_layer = LAYER_ENEMY | ((drawlayer_low_t)draw_order << 8);
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// NOTE: almost all enemies drop items, so we can abuse the itemdrop task's stack to hold onto
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// the draw data buffer for us.
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auto t = INVOKE_TASK_WHEN(&e->events.killed, enemy_drop_items, {
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.e = ENT_BOX(e),
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.items = LIKELY(item_drops) ? *item_drops : (ItemCounts) { }
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});
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e->visual.drawdata = cotask_malloc(t, drawdata_alloc);
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return e;
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}
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// Spawn enemy; allocate and initialize its drawdata buffer
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#define spawn(_pos, _items, _hp, _draw, _order, ...) ({ \
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auto _e = _spawn(_pos, _items, _hp, _draw, _order, sizeof(__VA_ARGS__)); \
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*(typeof(__VA_ARGS__)*)(_e->visual.drawdata) = __VA_ARGS__; \
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_e; \
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});
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static void swirl_draw(Enemy *e, EnemyDrawParams p) {
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BaseEnemyVisualParams *vp = e->visual.drawdata;
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float o = vp->opacity;
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float b = 1.0f - vp->fakepos.blendfactor;
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r_draw_sprite(&(SpriteParams) {
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.color = RGBA(o*b*b, o*b*b, o*b*b, o),
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.sprite_ptr = vp->spr,
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.pos.as_cmplx = visual_pos(&p, vp),
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.rotation.angle = p.time * 10 * DEG2RAD,
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.scale = { vp->scale, vp->scale },
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});
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}
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Enemy *(espawn_swirl)(cmplx pos, const ItemCounts *item_drops) {
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return spawn(pos, item_drops, ECLASS_HP_SWIRL, swirl_draw, ECLASS_ORDER_SWIRL,
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(BaseEnemyVisualParams) {
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.spr = res_sprite("enemy/swirl"),
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.scale = 1,
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.opacity = 1,
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}
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);
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}
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static Enemy *spawn_fairy(
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cmplx pos, const ItemCounts *item_drops, real hp, EnemyDrawOrder order, Animation *ani
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) {
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return spawn(pos, item_drops, hp, anyfairy_draw, order, (FairyVisualParams) {
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.base = {
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.ani = ani,
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.scale = 1,
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.opacity = 1,
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},
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.summon.progress = 1,
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});
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}
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static Enemy *espawn_fairy_weak(
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cmplx pos, const ItemCounts *item_drops, Animation *fairy_ani, Sprite *circle_spr
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) {
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auto e = spawn_fairy(pos, item_drops, ECLASS_HP_FAIRY, ECLASS_ORDER_FAIRY, fairy_ani);
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INVOKE_TASK(fairy_circle, ENT_BOX(e),
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.sprite = circle_spr,
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.color = *RGB(1, 1, 1),
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.spin_rate = 10 * DEG2RAD,
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.scale_base = 0.8f,
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.scale_osc_ampl = 1.0f / 6.0f,
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.scale_osc_freq = 0.1f,
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);
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return e;
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}
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Enemy *(espawn_fairy_blue)(cmplx pos, const ItemCounts *item_drops) {
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return espawn_fairy_weak(
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pos, item_drops,
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res_anim("enemy/fairy_blue"),
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res_sprite("fairy_circle")
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);
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}
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Enemy *(espawn_fairy_red)(cmplx pos, const ItemCounts *item_drops) {
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return espawn_fairy_weak(
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pos, item_drops,
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res_anim("enemy/fairy_red"),
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res_sprite("fairy_circle_red")
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);
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}
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Enemy *(espawn_big_fairy)(cmplx pos, const ItemCounts *item_drops) {
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auto e = spawn_fairy(pos, item_drops,
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ECLASS_HP_BIG_FAIRY, ECLASS_ORDER_BIG_FAIRY, res_anim("enemy/bigfairy")
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);
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INVOKE_TASK(fairy_circle, ENT_BOX(e),
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.sprite = res_sprite("fairy_circle_big"),
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.color = *RGB(1, 1, 1),
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.spin_rate = 10 * DEG2RAD,
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.scale_base = 0.8f,
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.scale_osc_ampl = 1.0f / 6.0f,
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.scale_osc_freq = 0.1f,
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);
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INVOKE_TASK(fairy_flame_emitter, ENT_BOX(e),
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.period = 5,
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.color = *RGBA(0.0, 0.2, 0.3, 0.0)
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);
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return e;
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}
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Enemy *(espawn_huge_fairy)(cmplx pos, const ItemCounts *item_drops) {
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auto e = spawn_fairy(pos, item_drops,
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ECLASS_HP_HUGE_FAIRY, ECLASS_ORDER_HUGE_FAIRY, res_anim("enemy/hugefairy")
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);
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INVOKE_TASK(fairy_circle, ENT_BOX(e),
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.sprite = res_sprite("fairy_circle_big"),
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.color = *RGBA(1, 1, 1, 0.95),
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.spin_rate = 5 * DEG2RAD,
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.scale_base = 0.85f,
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.scale_osc_ampl = 0.1f,
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.scale_osc_freq = 1.0f / 15.0f,
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);
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INVOKE_TASK(fairy_flame_emitter, ENT_BOX(e),
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.period = 6,
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.color = *RGBA(0.0, 0.2, 0.3, 0.0)
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);
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INVOKE_TASK(fairy_flame_emitter, ENT_BOX(e),
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.period = 6,
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.color = *RGBA(0.3, 0.0, 0.2, 0.0)
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);
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return e;
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}
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Enemy *(espawn_super_fairy)(cmplx pos, const ItemCounts *item_drops) {
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auto e = spawn_fairy(pos, item_drops,
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ECLASS_HP_SUPER_FAIRY, ECLASS_ORDER_SUPER_FAIRY, res_anim("enemy/superfairy")
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);
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INVOKE_TASK(fairy_circle, ENT_BOX(e),
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.sprite = res_sprite("fairy_circle_big_and_mean"),
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.color = *RGBA(1, 1, 1, 0.6),
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.spin_rate = 5 * DEG2RAD,
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.scale_base = 0.9f,
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.scale_osc_ampl = 0.1f,
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.scale_osc_freq = 1.0f / 15.0f,
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);
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INVOKE_TASK(fairy_flame_emitter, ENT_BOX(e),
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.period = 5,
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.color = *RGBA(0.2, 0.0, 0.3, 0.0)
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);
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INVOKE_TASK(fairy_stardust_emitter, ENT_BOX(e),
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.period = 15,
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.color = *RGBA(0.0, 0.0, 0.0, 0.8)
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);
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return e;
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}
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float ecls_anyenemy_set_scale(Enemy *e, float s) {
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BaseEnemyVisualParams *vp = e->visual.drawdata;
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float olds = vp->scale;
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vp->scale = s;
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return olds;
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}
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float ecls_anyenemy_get_scale(Enemy *e) {
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BaseEnemyVisualParams *vp = e->visual.drawdata;
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return vp->scale;
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}
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float ecls_anyenemy_set_opacity(Enemy *e, float o) {
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BaseEnemyVisualParams *vp = e->visual.drawdata;
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float oldo = vp->opacity;
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vp->opacity = o;
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return oldo;
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}
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float ecls_anyenemy_get_opacity(Enemy *e) {
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BaseEnemyVisualParams *vp = e->visual.drawdata;
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return vp->opacity;
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}
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static inline void spawnanim_set_flags(Enemy *e, EnemyFlag *tempflags) {
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EnemyFlag flags = EFLAG_NO_HIT | EFLAG_NO_HURT | EFLAG_INVULNERABLE;
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*tempflags = flags & ~e->flags;
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e->flags |= flags;
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}
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static inline void spawnanim_restore_flags(Enemy *e, EnemyFlag *tempflags) {
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e->flags &= ~*tempflags;
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}
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void ecls_anyenemy_fake3dmovein(
|
|
Enemy *e,
|
|
Camera3D *cam,
|
|
vec3 initpos_3d,
|
|
int duration
|
|
) {
|
|
assert(duration > 0);
|
|
|
|
BaseEnemyVisualParams *vp = e->visual.drawdata;
|
|
vec3 initpos_projected;
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|
camera3d_project(cam, initpos_3d, initpos_projected);
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|
vp->fakepos.pos = CMPLXF(initpos_projected[0], initpos_projected[1]);
|
|
|
|
EnemyFlag tempflags;
|
|
spawnanim_set_flags(e, &tempflags);
|
|
|
|
DrawLayer layer = e->ent.draw_layer;
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|
e->ent.draw_layer = LAYER_ENEMY_BACKGROUND | (layer & LAYER_LOW_MASK);
|
|
|
|
for(int i = 1;;) {
|
|
float f = i / (float)duration;
|
|
vp->fakepos.blendfactor = (1.0 - glm_ease_sine_inout(f));
|
|
vp->scale = glm_ease_sine_inout(f);
|
|
vp->opacity = glm_ease_sine_out(f);
|
|
|
|
if(i == duration) {
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
YIELD;
|
|
}
|
|
|
|
spawnanim_restore_flags(e, &tempflags);
|
|
e->ent.draw_layer = layer;
|
|
}
|
|
|
|
void ecls_anyfairy_summon(Enemy *e, int duration) {
|
|
assert(duration > 0);
|
|
|
|
FairyVisualParams *vp = e->visual.drawdata;
|
|
|
|
EnemyFlag tempflags;
|
|
spawnanim_set_flags(e, &tempflags);
|
|
|
|
DrawLayer elayer = e->ent.draw_layer;
|
|
e->ent.draw_layer = LAYER_NODRAW;
|
|
vp->summon.progress = 0;
|
|
vp->summon.cloak = 0.75;
|
|
vp->summon.mask_ofs_bits.bits = rng_u32();
|
|
|
|
Projectile *circle = NOT_NULL(ENT_UNBOX(vp->circle));
|
|
Color circle_basecolor = circle->color;
|
|
Color circle_spawncolor = *color_mul(
|
|
COLOR_COPY(&circle_basecolor),
|
|
RGBA(2, 2, 2, 0)
|
|
);
|
|
|
|
float fairy_delay = 0.1f;
|
|
|
|
for(int i = 1;;) {
|
|
float f = i / (float)duration;
|
|
|
|
vp->base.opacity = glm_ease_quint_in(clampf(f * 2.0f, 0.0f, 1.0f));
|
|
vp->base.scale = lerpf(3.0f, 1.0f, glm_ease_back_out( glm_ease_sine_inout(f)));
|
|
|
|
if(f >= fairy_delay) {
|
|
vp->summon.progress = glm_ease_sine_inout(
|
|
(f - fairy_delay) / (1.0f - fairy_delay) * 0.875f);
|
|
e->ent.draw_layer = elayer;
|
|
}
|
|
|
|
if((circle = ENT_UNBOX(vp->circle))) {
|
|
circle->color = *color_lerp(
|
|
COLOR_COPY(&circle_spawncolor),
|
|
&circle_basecolor,
|
|
glm_ease_quad_in(f)
|
|
);
|
|
}
|
|
|
|
if(i == duration) {
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
YIELD;
|
|
}
|
|
|
|
vp->summon.progress = 1;
|
|
spawnanim_restore_flags(e, &tempflags);
|
|
}
|