1853e5a56b
cabs2(a - b) may return 0 even if a != b, if the difference is sufficiently small.
313 lines
8.1 KiB
C
313 lines
8.1 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "taisei.h"
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#include "geometry.h"
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#include "miscmath.h"
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Rect ellipse_bbox(Ellipse e) {
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float largest_radius = fmax(creal(e.axes), cimag(e.axes)) * 0.5;
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return (Rect) {
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.top_left = e.origin - largest_radius - I * largest_radius,
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.bottom_right = e.origin + largest_radius + I * largest_radius,
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};
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}
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bool point_in_ellipse(cmplx p, Ellipse e) {
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double Xp = creal(p);
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double Yp = cimag(p);
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double Xe = creal(e.origin);
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double Ye = cimag(e.origin);
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double a = e.angle;
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Rect e_bbox = ellipse_bbox(e);
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return point_in_rect(p, e_bbox) && (
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pow(cos(a) * (Xp - Xe) + sin(a) * (Yp - Ye), 2) / pow(creal(e.axes)/2, 2) +
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pow(sin(a) * (Xp - Xe) - cos(a) * (Yp - Ye), 2) / pow(cimag(e.axes)/2, 2)
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) <= 1;
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}
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Rect lineseg_bbox(LineSegment seg) {
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return (Rect) {
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.top_left = fmin(creal(seg.a), creal(seg.b)) + I * fmin(cimag(seg.a), cimag(seg.b)),
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.bottom_right = fmax(creal(seg.a), creal(seg.b)) + I * fmax(cimag(seg.a), cimag(seg.b))
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};
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}
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// If segment_ellipse_nonintersection_heuristic returns true, then the
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// segment and ellipse do not intersect. However, **the converse is not true**.
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// Used for quick returning false in real intersection functions.
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static bool segment_ellipse_nonintersection_heuristic(LineSegment seg, Ellipse e) {
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Rect seg_bbox = lineseg_bbox(seg);
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Rect e_bbox = ellipse_bbox(e);
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return !rect_rect_intersect(seg_bbox, e_bbox, true, true);
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}
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static double lineseg_closest_factor_impl(cmplx m, cmplx v) {
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// m == vector from A to B
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// v == vector from point of interest to A
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double lm2 = cabs2(m);
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if(UNLIKELY(lm2 == 0)) {
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return 0;
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}
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double f = -creal(v * conj(m)) / lm2; // project v onto the line
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f = clamp(f, 0, 1); // restrict it to segment
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return f;
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}
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// Return f such that a + f * (b - a) is the closest point on segment to p
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double lineseg_closest_factor(LineSegment seg, cmplx p) {
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return lineseg_closest_factor_impl(seg.b - seg.a, seg.a - p);
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}
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cmplx lineseg_closest_point(LineSegment seg, cmplx p) {
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return clerp(seg.a, seg.b, lineseg_closest_factor_impl(seg.b - seg.a, seg.a - p));
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}
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// Is the point of shortest distance between the line through a and b
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// and a point c between a and b and closer than r?
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// if yes, return f so that a+f*(b-a) is that point.
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// otherwise return -1.
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static double lineseg_circle_intersect_fallback(LineSegment seg, Circle c) {
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double rad2 = c.radius * c.radius;
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double f = lineseg_closest_factor_impl(seg.b - seg.a, seg.a - c.origin);
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cmplx p = clerp(seg.a, seg.b, f);
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if(cabs2(p - c.origin) <= rad2) {
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return f;
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}
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return -1;
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}
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bool lineseg_ellipse_intersect(LineSegment seg, Ellipse e) {
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if(segment_ellipse_nonintersection_heuristic(seg, e)) {
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return false;
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}
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// Transform the coordinate system so that the ellipse becomes a circle
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// with origin at (0, 0) and diameter equal to its X axis. Then we can
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// calculate the segment-circle intersection.
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seg.a -= e.origin;
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seg.b -= e.origin;
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double ratio = creal(e.axes) / cimag(e.axes);
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cmplx rotation = cexp(I * -e.angle);
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seg.a *= rotation;
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seg.b *= rotation;
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seg.a = creal(seg.a) + I * ratio * cimag(seg.a);
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seg.b = creal(seg.b) + I * ratio * cimag(seg.b);
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Circle c = { .radius = creal(e.axes) / 2 };
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return lineseg_circle_intersect_fallback(seg, c) >= 0;
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}
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double lineseg_circle_intersect(LineSegment seg, Circle c) {
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Ellipse e = { .origin = c.origin, .axes = 2*c.radius + I*2*c.radius };
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if(segment_ellipse_nonintersection_heuristic(seg, e)) {
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return -1;
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}
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return lineseg_circle_intersect_fallback(seg, c);
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}
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bool point_in_rect(cmplx p, Rect r) {
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return
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creal(p) >= rect_left(r) &&
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creal(p) <= rect_right(r) &&
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cimag(p) >= rect_top(r) &&
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cimag(p) <= rect_bottom(r);
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}
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bool rect_in_rect(Rect inner, Rect outer) {
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return
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rect_left(inner) >= rect_left(outer) &&
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rect_right(inner) <= rect_right(outer) &&
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rect_top(inner) >= rect_top(outer) &&
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rect_bottom(inner) <= rect_bottom(outer);
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}
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bool rect_rect_intersect(Rect r1, Rect r2, bool edges, bool corners) {
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if(
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rect_bottom(r1) < rect_top(r2) ||
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rect_top(r1) > rect_bottom(r2) ||
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rect_left(r1) > rect_right(r2) ||
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rect_right(r1) < rect_left(r2)
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) {
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// Not even touching
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return false;
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}
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if(!edges && (
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rect_bottom(r1) == rect_top(r2) ||
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rect_top(r1) == rect_bottom(r2) ||
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rect_left(r1) == rect_right(r2) ||
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rect_right(r1) == rect_left(r2)
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)) {
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// Discard edge intersects
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return false;
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}
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if(!corners && (
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(rect_left(r1) == rect_right(r2) && rect_bottom(r1) == rect_top(r2)) ||
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(rect_left(r1) == rect_right(r2) && rect_bottom(r2) == rect_top(r1)) ||
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(rect_left(r2) == rect_right(r1) && rect_bottom(r1) == rect_top(r2)) ||
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(rect_left(r2) == rect_right(r1) && rect_bottom(r2) == rect_top(r1))
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)) {
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// Discard corner intersects
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return false;
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}
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return true;
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}
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bool rect_rect_intersection(Rect r1, Rect r2, bool edges, bool corners, Rect *out) {
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if(!rect_rect_intersect(r1, r2, edges, corners)) {
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return false;
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}
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out->top_left = CMPLX(
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fmax(rect_left(r1), rect_left(r2)),
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fmax(rect_top(r1), rect_top(r2))
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);
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out->bottom_right = CMPLX(
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fmin(rect_right(r1), rect_right(r2)),
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fmin(rect_bottom(r1), rect_bottom(r2))
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);
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return true;
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}
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bool rect_join(Rect *r1, Rect r2) {
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if(rect_in_rect(r2, *r1)) {
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return true;
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}
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if(rect_in_rect(*r1, r2)) {
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memcpy(r1, &r2, sizeof(r2));
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return true;
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}
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if(!rect_rect_intersect(*r1, r2, true, false)) {
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return false;
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}
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if(rect_left(*r1) == rect_left(r2) && rect_right(*r1) == rect_right(r2)) {
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// r2 is directly above/below r1
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double y_min = fmin(rect_top(*r1), rect_top(r2));
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double y_max = fmax(rect_bottom(*r1), rect_bottom(r2));
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r1->top_left = CMPLX(creal(r1->top_left), y_min);
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r1->bottom_right = CMPLX(creal(r1->bottom_right), y_max);
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return true;
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}
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if(rect_top(*r1) == rect_top(r2) && rect_bottom(*r1) == rect_bottom(r2)) {
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// r2 is directly left/right to r1
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double x_min = fmin(rect_left(*r1), rect_left(r2));
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double x_max = fmax(rect_right(*r1), rect_right(r2));
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r1->top_left = CMPLX(x_min, cimag(r1->top_left));
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r1->bottom_right = CMPLX(x_max, cimag(r1->bottom_right));
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return true;
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}
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return false;
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}
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void rect_set_xywh(Rect *rect, double x, double y, double w, double h) {
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rect->top_left = CMPLX(x, y);
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rect->bottom_right = CMPLX(w, h) + rect->top_left;
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}
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double ucapsule_dist_from_point(cmplx p, UnevenCapsule ucap) {
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assert(ucap.radius.b >= ucap.radius.a);
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p -= ucap.pos.a;
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ucap.pos.b -= ucap.pos.a;
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double h = cabs2(ucap.pos.b);
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cmplx q = CMPLX(cdot(p, conj(cswap(ucap.pos.b))), cdot(p, ucap.pos.b)) / h;
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q = CMPLX(fabs(creal(q)), cimag(q));
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double b = ucap.radius.a - ucap.radius.b;
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cmplx c = CMPLX(sqrt(h - b * b), b);
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double k = ccross(c, q);
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double m = cdot(c, q);
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double n = cabs2(q);
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if(k < 0) {
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return sqrt(h * n) - ucap.radius.a;
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}
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if(k > creal(c)) {
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return sqrt(h * (n + 1 - 2 * cimag(q))) - ucap.radius.b;
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}
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return m - ucap.radius.a;
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}
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bool lineseg_lineseg_intersection(LineSegment seg0, LineSegment seg1, cmplx *out) {
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// Based on an answer from https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
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double p0_x = creal(seg0.a);
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double p0_y = cimag(seg0.a);
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double p1_x = creal(seg0.b);
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double p1_y = cimag(seg0.b);
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double p2_x = creal(seg1.a);
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double p2_y = cimag(seg1.a);
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double p3_x = creal(seg1.b);
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double p3_y = cimag(seg1.b);
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double s1_x = p1_x - p0_x;
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double s1_y = p1_y - p0_y;
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double s2_x = p3_x - p2_x;
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double s2_y = p3_y - p2_y;
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double d = -s2_x * s1_y + s1_x * s2_y;
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if(d == 0) {
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// NOTE: parallel or colinear.
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// In the colinear case, the intersection may be another line segment.
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// For our purposes, ignoring it is probably fine.
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return false;
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}
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double s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / d;
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if(s < 0 || s > 1) {
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return false;
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}
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double t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / d;
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if(t < 0 || t > 1) {
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return false;
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}
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if(out) {
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*out = CMPLX(p0_x + (t * s1_x), p0_y + (t * s1_y));
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}
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return true;
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}
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