cc6514151a
In particular, this greatly reduces memory usage for music tracks.
387 lines
9.7 KiB
C
387 lines
9.7 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include <locale.h>
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#include <png.h>
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#include "global.h"
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#include "video.h"
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#include "audio/audio.h"
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#include "stage.h"
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#include "menu/mainmenu.h"
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#include "menu/savereplay.h"
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#include "gamepad.h"
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#include "progress.h"
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#include "log.h"
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#include "cli.h"
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#include "vfs/setup.h"
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#include "version.h"
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#include "credits.h"
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#include "taskmanager.h"
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attr_unused
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static void taisei_shutdown(void) {
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log_info("Shutting down");
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taskmgr_global_shutdown();
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if(!global.is_replay_verification) {
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config_save();
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progress_save();
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}
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progress_unload();
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free_all_refs();
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free_resources(true);
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audio_shutdown();
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video_shutdown();
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gamepad_shutdown();
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stage_free_array();
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config_shutdown();
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vfs_shutdown();
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events_shutdown();
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time_shutdown();
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log_info("Good bye");
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SDL_Quit();
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log_shutdown();
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}
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static void init_log(void) {
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LogLevel lvls_console = log_parse_levels(LOG_DEFAULT_LEVELS_CONSOLE, env_get("TAISEI_LOGLVLS_CONSOLE", NULL));
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LogLevel lvls_stdout = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDOUT, env_get("TAISEI_LOGLVLS_STDOUT", NULL));
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LogLevel lvls_stderr = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDERR, env_get("TAISEI_LOGLVLS_STDERR", NULL));
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log_init(LOG_DEFAULT_LEVELS);
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log_add_output(lvls_stdout, SDL_RWFromFP(stdout, false), log_formatter_console);
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log_add_output(lvls_stderr, SDL_RWFromFP(stderr, false), log_formatter_console);
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}
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static void init_log_file(void) {
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LogLevel lvls_file = log_parse_levels(LOG_DEFAULT_LEVELS_FILE, env_get("TAISEI_LOGLVLS_FILE", NULL));
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log_add_output(lvls_file, vfs_open("storage/log.txt", VFS_MODE_WRITE), log_formatter_file);
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char *logpath = vfs_repr("storage/log.txt", true);
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if(logpath != NULL) {
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char *m = strfmt(
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"For more information, see the log file at %s\n\n"
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"Please report the problem to the developers at https://taisei-project.org/ if it persists.",
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logpath
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);
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free(logpath);
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log_set_gui_error_appendix(m);
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free(m);
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} else {
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log_set_gui_error_appendix("Please report the problem to the developers at https://taisei-project.org/ if it persists.");
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}
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}
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/*
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static SDLCALL void sdl_log(void *userdata, int category, SDL_LogPriority priority, const char *message) {
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log_debug("[%i %i] %s", category, priority, message);
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}
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*/
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static void init_sdl(void) {
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SDL_version v;
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if(SDL_Init(SDL_INIT_EVENTS) < 0) {
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log_fatal("SDL_Init() failed: %s", SDL_GetError());
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}
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main_thread_id = SDL_ThreadID();
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// * TODO: refine this and make it optional
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// SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
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// SDL_LogSetOutputFunction(sdl_log, NULL);
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log_info("SDL initialized");
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SDL_VERSION(&v);
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log_info("Compiled against SDL %u.%u.%u", v.major, v.minor, v.patch);
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SDL_GetVersion(&v);
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log_info("Using SDL %u.%u.%u", v.major, v.minor, v.patch);
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}
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static void log_lib_versions(void) {
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log_info("Compiled against zlib %s", ZLIB_VERSION);
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log_info("Using zlib %s", zlibVersion());
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log_info("Compiled against libpng %s", PNG_LIBPNG_VER_STRING);
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log_info("Using libpng %s", png_get_header_ver(NULL));
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}
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static void log_system_specs(void) {
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log_info("CPU count: %d", SDL_GetCPUCount());
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// log_info("CPU type: %s", SDL_GetCPUType());
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// log_info("CPU name: %s", SDL_GetCPUName());
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log_info("CacheLine size: %d", SDL_GetCPUCacheLineSize());
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log_info("RDTSC: %d", SDL_HasRDTSC());
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log_info("Altivec: %d", SDL_HasAltiVec());
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log_info("MMX: %d", SDL_HasMMX());
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log_info("3DNow: %d", SDL_Has3DNow());
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log_info("SSE: %d", SDL_HasSSE());
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log_info("SSE2: %d", SDL_HasSSE2());
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log_info("SSE3: %d", SDL_HasSSE3());
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log_info("SSE4.1: %d", SDL_HasSSE41());
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log_info("SSE4.2: %d", SDL_HasSSE42());
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log_info("AVX: %d", SDL_HasAVX());
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log_info("AVX2: %d", SDL_HasAVX2());
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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log_info("NEON: %d", SDL_HasNEON());
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#endif
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log_info("RAM: %d MB", SDL_GetSystemRAM());
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}
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static void log_version(void) {
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log_info("%s %s", TAISEI_VERSION_FULL, TAISEI_VERSION_BUILD_TYPE);
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}
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typedef struct MainContext {
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CLIAction cli;
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Replay replay;
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int replay_idx;
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uchar headless : 1;
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} MainContext;
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static void main_post_vfsinit(CallChainResult ccr);
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static void main_singlestg(MainContext *mctx) attr_unused;
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static void main_replay(MainContext *mctx);
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static noreturn void main_vfstree(CallChainResult ccr);
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static noreturn void main_quit(MainContext *ctx, int status) {
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free_cli_action(&ctx->cli);
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replay_destroy(&ctx->replay);
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free(ctx);
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exit(status);
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}
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static void main_cleanup(CallChainResult ccr) {
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MenuData *m = ccr.result;
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if(m == NULL || m->state == MS_Dead) {
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main_quit(ccr.ctx, 0);
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}
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}
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int main(int argc, char **argv) {
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MainContext *ctx = calloc(1, sizeof(*ctx));
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setlocale(LC_ALL, "C");
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htutil_init();
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init_log();
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stage_init_array(); // cli_args depends on this
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// commandline arguments should be parsed as early as possible
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cli_args(argc, argv, &ctx->cli); // stage_init_array goes first!
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if(ctx->cli.type == CLI_Quit) {
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main_quit(ctx, 0);
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}
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if(ctx->cli.type == CLI_DumpStages) {
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for(StageInfo *stg = stages; stg->procs; ++stg) {
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tsfprintf(stdout, "%X %s: %s\n", stg->id, stg->title, stg->subtitle);
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}
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main_quit(ctx, 0);
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}
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if(ctx->cli.type == CLI_PlayReplay || ctx->cli.type == CLI_VerifyReplay) {
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if(!replay_load_syspath(&ctx->replay, ctx->cli.filename, REPLAY_READ_ALL)) {
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main_quit(ctx, 1);
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}
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ctx->replay_idx = ctx->cli.stageid ? replay_find_stage_idx(&ctx->replay, ctx->cli.stageid) : 0;
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if(ctx->replay_idx < 0) {
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main_quit(ctx, 1);
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}
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if(ctx->cli.type == CLI_VerifyReplay) {
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ctx->headless = true;
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}
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} else if(ctx->cli.type == CLI_DumpVFSTree) {
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vfs_setup(CALLCHAIN(main_vfstree, ctx));
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return 0; // NO main_quit here! vfs_setup may be asynchronous.
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}
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log_info("Girls are now preparing, please wait warmly...");
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free_cli_action(&ctx->cli);
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vfs_setup(CALLCHAIN(main_post_vfsinit, ctx));
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return 0;
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}
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static void main_post_vfsinit(CallChainResult ccr) {
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MainContext *ctx = ccr.ctx;
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if(ctx->headless) {
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env_set("SDL_AUDIODRIVER", "dummy", true);
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env_set("SDL_VIDEODRIVER", "dummy", true);
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env_set("TAISEI_AUDIO_BACKEND", "null", true);
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env_set("TAISEI_RENDERER", "null", true);
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env_set("TAISEI_NOPRELOAD", true, false);
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env_set("TAISEI_PRELOAD_REQUIRED", false, false);
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} else {
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init_log_file();
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}
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log_version();
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log_system_specs();
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log_lib_versions();
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config_load();
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init_sdl();
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taskmgr_global_init();
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time_init();
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init_global(&ctx->cli);
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events_init();
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video_init();
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init_resources();
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r_post_init();
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draw_loading_screen();
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audio_init();
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load_resources();
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gamepad_init();
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progress_load();
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set_transition(TransLoader, 0, FADE_TIME*2);
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log_info("Initialization complete");
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#ifndef __EMSCRIPTEN__
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atexit(taisei_shutdown);
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#endif
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if(ctx->cli.type == CLI_PlayReplay || ctx->cli.type == CLI_VerifyReplay) {
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main_replay(ctx);
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return;
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}
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if(ctx->cli.type == CLI_Credits) {
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credits_enter(CALLCHAIN(main_cleanup, ctx));
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eventloop_run();
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return;
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}
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#ifdef DEBUG
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log_warn("Compiled with DEBUG flag!");
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if(ctx->cli.type == CLI_SelectStage) {
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main_singlestg(ctx);
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return;
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}
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#endif
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enter_menu(create_main_menu(), CALLCHAIN(main_cleanup, ctx));
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eventloop_run();
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}
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typedef struct SingleStageContext {
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MainContext *mctx;
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PlayerMode *plrmode;
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StageInfo *stg;
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} SingleStageContext;
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static void main_singlestg_begin_game(CallChainResult ccr);
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static void main_singlestg_end_game(CallChainResult ccr);
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static void main_singlestg_cleanup(CallChainResult ccr);
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static void main_singlestg_begin_game(CallChainResult ccr) {
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SingleStageContext *ctx = ccr.ctx;
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global.replay_stage = NULL;
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replay_init(&global.replay);
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global.gameover = 0;
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player_init(&global.plr);
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if(ctx->plrmode) {
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global.plr.mode = ctx->plrmode;
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}
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stage_enter(ctx->stg, CALLCHAIN(main_singlestg_end_game, ctx));
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}
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static void main_singlestg_end_game(CallChainResult ccr) {
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if(global.gameover == GAMEOVER_RESTART) {
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replay_destroy(&global.replay);
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main_singlestg_begin_game(ccr);
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} else {
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ask_save_replay(CALLCHAIN(main_singlestg_cleanup, ccr.ctx));
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}
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}
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static void main_singlestg_cleanup(CallChainResult ccr) {
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SingleStageContext *ctx = ccr.ctx;
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MainContext *mctx = ctx->mctx;
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replay_destroy(&global.replay);
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free(ccr.ctx);
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main_quit(mctx, 0);
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}
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static void main_singlestg(MainContext *mctx) {
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CLIAction *a = &mctx->cli;
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log_info("Entering stage skip mode: Stage %X", a->stageid);
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StageInfo* stg = stage_get(a->stageid);
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assert(stg); // properly checked before this
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SingleStageContext *ctx = calloc(1, sizeof(*ctx));
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ctx->mctx = mctx;
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ctx->plrmode = a->plrmode;
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ctx->stg = stg;
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global.diff = stg->difficulty;
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global.is_practice_mode = (stg->type != STAGE_EXTRA);
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if(a->diff) {
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global.diff = a->diff;
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log_info("Setting difficulty to %s", difficulty_name(global.diff));
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} else if(!global.diff) {
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global.diff = D_Easy;
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}
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log_info("Entering %s", stg->title);
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main_singlestg_begin_game(CALLCHAIN_RESULT(ctx, NULL));
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eventloop_run();
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}
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static void main_replay(MainContext *mctx) {
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replay_play(&mctx->replay, mctx->replay_idx, CALLCHAIN(main_cleanup, mctx));
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replay_destroy(&mctx->replay); // replay_play makes a copy
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eventloop_run();
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}
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static void main_vfstree(CallChainResult ccr) {
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MainContext *mctx = ccr.ctx;
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SDL_RWops *rwops = SDL_RWFromFP(stdout, false);
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int status = 0;
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if(!rwops) {
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log_fatal("SDL_RWFromFP() failed: %s", SDL_GetError());
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log_sdl_error(LOG_ERROR, "SDL_RWFromFP");
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status = 1;
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} else if(!vfs_print_tree(rwops, mctx->cli.filename)) {
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log_error("VFS error: %s", vfs_get_error());
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status = 2;
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}
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SDL_RWclose(rwops);
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vfs_shutdown();
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main_quit(mctx, status);
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}
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