taisei/src/enemy_classes.h
2023-05-18 23:15:24 +02:00

62 lines
2.4 KiB
C

/*
* This software is licensed under the terms of the MIT License.
* See COPYING for further information.
* ---
* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
*/
#pragma once
#include "taisei.h"
#include "enemy.h"
#include "item.h"
#include "stageutils.h"
typedef Enemy *(*EnemySpawner)(cmplx pos, const ItemCounts *item_drops);
Enemy *espawn_swirl(cmplx pos, const ItemCounts *item_drops);
Enemy *espawn_fairy_blue(cmplx pos, const ItemCounts *item_drops);
Enemy *espawn_fairy_red(cmplx pos, const ItemCounts *item_drops);
Enemy *espawn_big_fairy(cmplx pos, const ItemCounts *item_drops);
Enemy *espawn_huge_fairy(cmplx pos, const ItemCounts *item_drops);
Enemy *espawn_super_fairy(cmplx pos, const ItemCounts *item_drops);
#ifdef ENEMY_DEBUG
#define WRAP_ENEMY_SPAWNER(spawner, ...) \
_enemy_attach_dbginfo((spawner)(__VA_ARGS__), _DEBUG_INFO_PTR_)
#define espawn_swirl(...) WRAP_ENEMY_SPAWNER(espawn_swirl, __VA_ARGS__)
#define espawn_fairy_blue(...) WRAP_ENEMY_SPAWNER(espawn_fairy_blue, __VA_ARGS__)
#define espawn_fairy_red(...) WRAP_ENEMY_SPAWNER(espawn_fairy_red, __VA_ARGS__)
#define espawn_big_fairy(...) WRAP_ENEMY_SPAWNER(espawn_big_fairy, __VA_ARGS__)
#define espawn_huge_fairy(...) WRAP_ENEMY_SPAWNER(espawn_huge_fairy, __VA_ARGS__)
#define espawn_super_fairy(...) WRAP_ENEMY_SPAWNER(espawn_super_fairy, __VA_ARGS__)
#endif
#define espawn_swirl_box(...) ENT_BOX(espawn_swirl(__VA_ARGS__))
#define espawn_fairy_blue_box(...) ENT_BOX(espawn_fairy_blue(__VA_ARGS__))
#define espawn_fairy_red_box(...) ENT_BOX(espawn_fairy_red(__VA_ARGS__))
#define espawn_big_fairy_box(...) ENT_BOX(espawn_big_fairy(__VA_ARGS__))
#define espawn_huge_fairy_box(...) ENT_BOX(espawn_huge_fairy(__VA_ARGS__))
#define espawn_super_fairy_box(...) ENT_BOX(espawn_super_fairy(__VA_ARGS__))
SpriteParams ecls_anyfairy_sprite_params(
Enemy *fairy,
EnemyDrawParams draw_params,
SpriteParamsBuffer *out_spbuf
);
float ecls_anyenemy_set_scale(Enemy *e, float s);
float ecls_anyenemy_get_scale(Enemy *e);
float ecls_anyenemy_set_opacity(Enemy *e, float o);
float ecls_anyenemy_get_opacity(Enemy *e);
void ecls_anyenemy_fake3dmovein(
Enemy *e,
Camera3D *cam,
vec3 initpos_3d,
int duration
);
void ecls_anyfairy_summon(Enemy *e, int duration);