taisei/src/vbo.h
2012-04-05 20:31:16 +02:00

43 lines
No EOL
989 B
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
*/
#ifndef PartBuffer_H
#define PartBuffer_H
#include "matrix.h"
#include "resource/texture.h"
#include "resource/shader.h"
#include <GL/glew.h>
/* PartBuffer for fast instanced Particle/whatever (maybe everything) rendering (for now rocket science)*/
/*
typedef struct {
Matrix *poss;
Vector *texcs;
Color *clrs;
int cursor;
int size;
} PartBuffer;
void init_partbuf(PartBuffer *buf);
void destroy_partbuf(PartBuffer *buf);
void partbuf_add_batch(PartBuffer *buf, Matrix m, Vector v, Color *clr);
void partbuf_clear(PartBuffer *buf);
void partbuf_draw(PartBuffer *buf, GLuint shader, char *posname, char *tcname, char *clrname);
void partbuf_add(PartBuffer *buf, Matrix m, Texture *tex, Color *clr);
*/
extern GLuint _quadvbo;
void init_quadvbo();
void draw_quad();
void delete_vbo(GLuint *vbo);
#endif