taisei/src/difficulty.c
Andrei Alexeyev 513d613387
Consistent indentation: indent with tabs, align with spaces (#104)
I would've preferred to just go with 4-spaces for indent and no tabs,
but lao is a bit conservative about it. :^)

Still, this is a ton better than mixing different styles all over the
place, especially within the same file.
2018-01-12 20:26:07 +02:00

51 lines
1.5 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
*/
#include "taisei.h"
#include "difficulty.h"
#include "resource/resource.h"
const char* difficulty_name(Difficulty diff) {
switch(diff) {
case D_Easy: return "Easy";
case D_Normal: return "Normal";
case D_Hard: return "Hard";
case D_Lunatic: return "Lunatic";
case D_Extra: return "Extra";
default: return "Unknown";
}
}
const char* difficulty_tex(Difficulty diff) {
switch(diff) {
case D_Easy: return "difficulty/easy";
case D_Normal: return "difficulty/normal";
case D_Hard: return "difficulty/hard";
case D_Lunatic: return "difficulty/lunatic";
case D_Extra: return "difficulty/lunatic";
default: return "difficulty/unknown"; // This texture is not supposed to exist.
}
}
Color difficulty_color(Difficulty diff) {
switch(diff) {
case D_Easy: return rgb(0.5, 1.0, 0.5);
case D_Normal: return rgb(0.5, 0.5, 1.0);
case D_Hard: return rgb(1.0, 0.5, 0.5);
case D_Lunatic: return rgb(1.0, 0.5, 1.0);
case D_Extra: return rgb(0.5, 1.0, 1.0);
default: return rgb(0.5, 0.5, 0.5);
}
}
void difficulty_preload(void) {
for(Difficulty diff = D_Easy; diff < NUM_SELECTABLE_DIFFICULTIES + D_Easy; ++diff) {
preload_resource(RES_TEXTURE, difficulty_tex(diff), RESF_PERMANENT);
}
}