513d613387
I would've preferred to just go with 4-spaces for indent and no tabs, but lao is a bit conservative about it. :^) Still, this is a ton better than mixing different styles all over the place, especially within the same file.
51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include "difficulty.h"
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#include "resource/resource.h"
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const char* difficulty_name(Difficulty diff) {
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switch(diff) {
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case D_Easy: return "Easy";
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case D_Normal: return "Normal";
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case D_Hard: return "Hard";
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case D_Lunatic: return "Lunatic";
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case D_Extra: return "Extra";
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default: return "Unknown";
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}
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}
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const char* difficulty_tex(Difficulty diff) {
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switch(diff) {
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case D_Easy: return "difficulty/easy";
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case D_Normal: return "difficulty/normal";
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case D_Hard: return "difficulty/hard";
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case D_Lunatic: return "difficulty/lunatic";
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case D_Extra: return "difficulty/lunatic";
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default: return "difficulty/unknown"; // This texture is not supposed to exist.
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}
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}
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Color difficulty_color(Difficulty diff) {
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switch(diff) {
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case D_Easy: return rgb(0.5, 1.0, 0.5);
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case D_Normal: return rgb(0.5, 0.5, 1.0);
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case D_Hard: return rgb(1.0, 0.5, 0.5);
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case D_Lunatic: return rgb(1.0, 0.5, 1.0);
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case D_Extra: return rgb(0.5, 1.0, 1.0);
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default: return rgb(0.5, 0.5, 0.5);
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}
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}
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void difficulty_preload(void) {
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for(Difficulty diff = D_Easy; diff < NUM_SELECTABLE_DIFFICULTIES + D_Easy; ++diff) {
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preload_resource(RES_TEXTURE, difficulty_tex(diff), RESF_PERMANENT);
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}
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}
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