.. |
audio
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audio_sdl: remove some dead #defines
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2021-09-02 14:54:39 +03:00 |
cutscenes
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
dialog
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
eventloop
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
lasers
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
menu
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
pch
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
pixmap
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
plrmodes
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
projectile_prototypes
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
renderer
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Remove some trivial dead code
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2021-08-31 23:34:48 +03:00 |
replay
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
resource
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audio: partial refactor
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2021-09-01 19:55:36 +03:00 |
rwops
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stages
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stage5: new PBR background
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2021-09-19 10:42:59 +03:00 |
util
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pbr: refactor material management and shader
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2021-09-01 00:21:50 +03:00 |
vfs
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
aniplayer.c
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Fix some issues found by clang static analysis
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2021-06-18 16:11:00 +03:00 |
aniplayer.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
arch_switch.c
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switch: force TAISEI_NOASYNC until threading issues are fixed
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2021-04-28 12:21:38 +03:00 |
arch_switch.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
assert.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
boss.c
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boss: add boss_add_attack_task_with_args()
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2021-07-25 14:38:15 +03:00 |
boss.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
camcontrol.c
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camcontrol: fix -Wreturn-type
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2021-07-18 11:19:17 +03:00 |
camcontrol.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
cli.c
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cli: fix memleaks when string-arg options used multiple times
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2021-06-16 01:45:13 +03:00 |
cli.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
color.c
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Get rid of custom min() and max() functions
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2020-05-09 09:16:07 +03:00 |
color.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
common_tasks.c
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common_tasks: fix common_easing_animate
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2021-06-23 05:30:43 +03:00 |
common_tasks.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
config.c
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Fix some issues found by clang static analysis
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2021-06-18 16:11:00 +03:00 |
config.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
coroutine.c
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coroutine: make cotask_cancel accept NULL pointers
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2021-06-10 11:42:58 +03:00 |
coroutine.h
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coroutine: add NOT_NULL_OR_DIE() convenience macro
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2021-09-22 20:41:39 +03:00 |
credits.c
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credits: fix deprecations
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2021-02-22 15:22:53 +02:00 |
credits.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
dialog.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
dialog.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
difficulty.c
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wip stage 1 progress
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2020-03-04 21:52:53 +02:00 |
difficulty.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
drawlayers.inc.h
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
dynarray.c
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Fix some issues found by clang static analysis
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2021-06-18 16:11:00 +03:00 |
dynarray.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
enemy.c
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enemy: extended events
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2021-05-03 22:09:23 +03:00 |
enemy.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
enemy_classes.c
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enemy_classes: fix rng usage
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2021-05-29 21:56:43 +03:00 |
enemy_classes.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
entity.c
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Add ENT_ARRAY_COMPACT(array_ptr) macro
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2020-09-29 20:11:36 +03:00 |
entity.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
events.c
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events: reduce processing overhead
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2021-05-06 12:41:40 +03:00 |
events.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
framerate.c
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Get rid of float32 and float64 typedefs
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2020-05-09 09:25:38 +03:00 |
framerate.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
gamepad.c
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events: reduce processing overhead
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2021-05-06 12:41:40 +03:00 |
gamepad.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
global.c
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replay: general refactor
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2021-06-16 01:43:10 +03:00 |
global.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
hashtable.c
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
hashtable.inc.h
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Remove some trivial dead code
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2021-08-31 23:34:48 +03:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hirestime.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
hirestime.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
item.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
item.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
known_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
laser.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
list.c
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Add alist_merge_tail to efficiently merge two lists
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2020-03-31 22:16:10 +03:00 |
list.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
log.c
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fix small build warnings for clang on macOS (#272)
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2020-12-24 00:45:15 +02:00 |
log.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
main.c
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replay/cli: --rereplay option
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2021-06-16 01:43:10 +03:00 |
meson.build
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lasers: improve collision; move to lasers/
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2021-08-25 11:58:08 +03:00 |
move.c
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add attraction_exponent to move params
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2021-05-02 21:10:51 +02:00 |
move.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
objectpool.c
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use INLINE for some more functions
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2019-08-03 23:42:58 +03:00 |
objectpool.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
objectpool_fake.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
player.c
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Fix some issues found by clang static analysis
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2021-06-18 16:11:00 +03:00 |
player.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
plrmodes.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
plrmodes.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
portrait.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
portrait.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
progress.c
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
progress.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
projectile.c
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Remove some trivial dead code
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2021-08-31 23:34:48 +03:00 |
projectile.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
projectile_prototypes.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
random.c
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fix non-developer build with assertions
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2020-03-08 14:17:26 +02:00 |
random.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
refs.c
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deprecate refs
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2021-02-20 01:39:15 +02:00 |
refs.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stage.c
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fix deprecations
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2021-08-31 23:33:16 +03:00 |
stage.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stagedraw.c
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stage4: SSR water effect
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2021-06-19 02:28:24 +03:00 |
stagedraw.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stageinfo.c
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stage3: restructure into a folder-based layout
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2021-07-10 03:24:07 +03:00 |
stageinfo.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stageobjects.c
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Use an objpool for bosses
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2021-03-22 17:40:23 +02:00 |
stageobjects.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stagetext.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
stagetext.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
stageutils.c
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stage3d: use dynarray for the positions buffer
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2021-10-08 19:04:31 +03:00 |
stageutils.h
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stage3d: use dynarray for the positions buffer
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2021-10-08 19:04:31 +03:00 |
stats.c
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
stats.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
taisei.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
taisei.manifest
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
taisei.rc.in
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windows: detect intel's shitty driver and fall back to ANGLE
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2019-09-21 16:46:22 +03:00 |
taskmanager.c
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Fix some issues found by clang static analysis
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2021-06-18 16:11:00 +03:00 |
taskmanager.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
transition.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
transition.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
util.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
version.c
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
version.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
version_auto.c.in
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
video.c
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pixmap: refactor
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2021-07-18 18:27:38 +03:00 |
video.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
video_postprocess.c
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fbmgr: add common resize strategy for screen-sized framebuffers
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2021-04-13 20:17:30 +03:00 |
video_postprocess.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |