taisei/shader
2017-03-29 11:02:15 +02:00
..
alpha_depth.sha Improved shader performance 2012-07-21 18:07:36 +02:00
bloom.sha bloom shader: converted hardcoded constants to uniforms 2017-03-27 13:43:26 +03:00
boss_zoom.sha Merge remote-tracking branch 'upstream/master' into stage3 2012-07-21 19:43:49 +03:00
bullet_color.sha Do proper alpha mixing in the bullet shader 2017-03-07 10:42:27 +01:00
circleclipped_indicator.sha fixed circleclipped_indicator shader 2017-03-25 00:05:05 +02:00
ingame_menu.sha tweaked the ingame menu appearance 2017-03-19 04:32:14 +02:00
laser_snippets Refactored the gl loader into a polyglot macro monstrosity 2017-02-25 15:24:54 +02:00
spellcard_intro.sha sick new spellcard intro/outro 2017-03-24 10:05:17 +01:00
spellcard_outro.sha tweaks and boss explosions 2017-03-24 14:53:57 +01:00
spellcard_walloftext.sha repaired spellcard wall of text 2017-03-29 11:02:15 +02:00
stage6_sky.sha beginning of stage6 gfx improvements 2017-03-26 17:43:42 +02:00
stagetitle.sha fix the stage title shader 2017-03-28 22:53:38 +02:00
tower_light.sha Stage 5 second half 2012-07-24 10:35:16 +02:00
tower_wall.sha fixed the tower_wall shader 2017-03-05 04:55:31 +02:00
tunnel.sha background tweaks 2012-08-04 00:23:18 +03:00
zbuf_fog.sha Make Stage 1 great again 2017-03-04 10:19:53 +01:00