focus_circle is replaced with a custom PlayerIndicators entity (responsible for drawing the focus hitbox/cross and powersurge bar)
29 lines
728 B
C
29 lines
728 B
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#ifndef IGUARD_known_entities_h
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#define IGUARD_known_entities_h
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#include "taisei.h"
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#define ENTITIES_CORE(X, ...) \
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X(Boss, __VA_ARGS__) \
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X(Enemy, __VA_ARGS__) \
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X(Item, __VA_ARGS__) \
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X(Laser, __VA_ARGS__) \
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X(Player, __VA_ARGS__) \
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X(PlayerIndicators, __VA_ARGS__) \
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X(Projectile, __VA_ARGS__) \
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#include "plrmodes/entities.h"
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#define ENTITIES(X, ...) \
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ENTITIES_CORE(X, __VA_ARGS__) \
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ENTITIES_PLAYERMODES(X, __VA_ARGS__) \
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#endif // IGUARD_known_entities_h
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