..
menu
drop the bgm_ prefix
2017-10-02 05:34:51 +03:00
resource
sfx normalization
2017-10-02 09:02:06 +03:00
rwops
rwops_segment: fix false assertion failure
2017-09-30 03:55:30 +03:00
stages
drop the bgm_ prefix
2017-10-02 05:34:51 +03:00
vfs
reorganize directory structure, fix minor vfs bugs
2017-09-27 14:16:16 +03:00
assert.h
update copyright and credits
2017-09-12 04:28:15 +03:00
audio.h
sfx normalization
2017-10-02 09:02:06 +03:00
audio_common.c
sfx normalization
2017-10-02 09:02:06 +03:00
audio_mixer.c
mixer: support looping bgms with a separate intro
2017-10-02 03:37:29 +03:00
audio_mixer.h
mixer: support looping bgms with a separate intro
2017-10-02 03:37:29 +03:00
audio_null.c
looping sounds and stage1 shot soundification
2017-09-30 19:33:07 +02:00
boss.c
monty hall danmaku sounds
2017-10-02 04:54:57 +03:00
boss.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
cli.c
update copyright and credits
2017-09-12 04:28:15 +03:00
cli.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
CMakeLists.txt
correct dependencies
2017-09-27 23:24:57 +03:00
color.c
fix undefined behaviour in various places
2017-09-26 03:38:34 +03:00
color.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
config.c
config changes
2017-09-27 01:03:16 +03:00
config.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
credits.c
drop the bgm_ prefix
2017-10-02 05:34:51 +03:00
credits.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
dialog.c
update copyright and credits
2017-09-12 04:28:15 +03:00
dialog.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
difficulty.c
update copyright and credits
2017-09-12 04:28:15 +03:00
difficulty.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
ending.c
drop the bgm_ prefix
2017-10-02 05:34:51 +03:00
ending.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
enemy.c
update copyright and credits
2017-09-12 04:28:15 +03:00
enemy.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
events.c
remove events_print_handlers
2017-10-01 00:43:22 +03:00
events.h
gave input translation higher priority
2017-10-01 01:20:14 +03:00
fbo.c
added some glitches...
2017-10-01 11:59:32 +03:00
fbo.h
added some glitches...
2017-10-01 11:59:32 +03:00
gamepad.c
fixed menu input issues
2017-10-01 01:09:07 +03:00
gamepad.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
global.c
WIP event system rewrite. text input missing
2017-10-01 00:43:18 +03:00
global.h
WIP event system rewrite. text input missing
2017-10-01 00:43:18 +03:00
hashtable.c
update copyright and credits
2017-09-12 04:28:15 +03:00
hashtable.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
item.c
fixed full power at stage start
2017-09-19 11:52:18 +02:00
item.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
laser.c
fix undefined behaviour in various places
2017-09-26 03:38:34 +03:00
laser.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
list.c
WIP event system rewrite. text input missing
2017-10-01 00:43:18 +03:00
list.h
WIP event system rewrite. text input missing
2017-10-01 00:43:18 +03:00
log.c
update copyright and credits
2017-09-12 04:28:15 +03:00
log.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
main.c
WIP event system rewrite. text input missing
2017-10-01 00:43:18 +03:00
matrix.c
update copyright and credits
2017-09-12 04:28:15 +03:00
matrix.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
player.c
fix youmuA myon controls
2017-10-01 03:48:55 +03:00
player.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
plrmodes.c
prevent bombs from carrying over into the next attack
2017-10-01 01:41:32 +03:00
plrmodes.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
progress.c
update copyright and credits
2017-09-12 04:28:15 +03:00
progress.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
projectile.c
preload properly and make single bullets audible
2017-09-30 20:11:10 +02:00
projectile.h
update copyright and credits
2017-09-12 04:28:15 +03:00
random.c
update copyright and credits
2017-09-12 04:28:15 +03:00
random.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
replay.c
include game version info in replays
2017-09-26 23:09:00 +03:00
replay.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
stage.c
drop the bgm_ prefix
2017-10-02 05:34:51 +03:00
stage.h
added some glitches...
2017-10-01 11:59:32 +03:00
stagedraw.c
added some glitches...
2017-10-01 11:59:32 +03:00
stagedraw.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
stagetext.c
add drop shadow to stage text
2017-09-14 08:52:41 +02:00
stagetext.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
stageutils.c
update copyright and credits
2017-09-12 04:28:15 +03:00
stageutils.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
taisei.rc.in
windows: associate replays with taisei
2017-09-27 19:02:02 +03:00
taiseigl.c
update copyright and credits
2017-09-12 04:28:15 +03:00
taiseigl.h
update copyright and credits
2017-09-12 04:28:15 +03:00
transition.c
update copyright and credits
2017-09-12 04:28:15 +03:00
transition.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
util.c
sfx normalization
2017-10-02 09:02:06 +03:00
util.h
basic utf8 text input, with clipboard support
2017-10-01 00:43:22 +03:00
vbo.c
update copyright and credits
2017-09-12 04:28:15 +03:00
vbo.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
version.c
include game version info in replays
2017-09-26 23:09:00 +03:00
version.h
update to use #pragma once
2017-09-27 14:14:53 +02:00
version_auto.c.in
include game version info in replays
2017-09-26 23:09:00 +03:00
video.c
WIP event system rewrite. text input missing
2017-10-01 00:43:18 +03:00
video.h
WIP event system rewrite. text input missing
2017-10-01 00:43:18 +03:00