314 lines
6.8 KiB
C
314 lines
6.8 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2017, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2017, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include <locale.h>
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#include "global.h"
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#include "video.h"
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#include "audio.h"
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#include "stage.h"
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#include "menu/mainmenu.h"
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#include "gamepad.h"
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#include "resource/bgm.h"
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#include "progress.h"
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#include "hashtable.h"
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#include "log.h"
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#include "cli.h"
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#include "vfs/setup.h"
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#include "version.h"
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#include "credits.h"
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static void taisei_shutdown(void) {
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log_info("Shutting down");
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config_save();
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progress_save();
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progress_unload();
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free_all_refs();
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free_resources(true);
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uninit_fonts();
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audio_shutdown();
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video_shutdown();
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gamepad_shutdown();
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stage_free_array();
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config_shutdown();
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vfs_shutdown();
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events_shutdown();
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time_shutdown();
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log_info("Good bye");
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SDL_Quit();
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log_shutdown();
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}
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static void init_log(void) {
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LogLevel lvls_console = log_parse_levels(LOG_DEFAULT_LEVELS_CONSOLE, getenv("TAISEI_LOGLVLS_CONSOLE"));
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LogLevel lvls_stdout = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDOUT, getenv("TAISEI_LOGLVLS_STDOUT"));
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LogLevel lvls_stderr = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDERR, getenv("TAISEI_LOGLVLS_STDERR"));
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LogLevel lvls_backtrace = log_parse_levels(LOG_DEFAULT_LEVELS_BACKTRACE, getenv("TAISEI_LOGLVLS_BACKTRACE"));
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log_init(LOG_DEFAULT_LEVELS, lvls_backtrace);
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log_add_output(lvls_stdout, SDL_RWFromFP(stdout, false));
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log_add_output(lvls_stderr, SDL_RWFromFP(stderr, false));
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}
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static void init_log_file(void) {
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LogLevel lvls_file = log_parse_levels(LOG_DEFAULT_LEVELS_FILE, getenv("TAISEI_LOGLVLS_FILE"));
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log_add_output(lvls_file, vfs_open("storage/log.txt", VFS_MODE_WRITE));
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}
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#ifdef CRC32_BENCHMARK
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// TODO: move all this crap somewhere
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static void hash_test_run(const char *str, uint32_t init, uint32_t (*hashfunc)(uint32_t, const char*)) {
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hrtime_t begin = time_get();
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for(int i = 0; i < 341346740; ++i) {
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init = hashfunc(init, str);
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}
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log_debug("%08x %f", init, (double)(time_get() - begin));
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}
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static int hash_test(void) {
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time_init();
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const char *s;
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s = "reimu";
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log_info("-> %s", s);
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hash_test_run(s, 0, crc32str);
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hash_test_run(s, 0, crc32str_sse42);
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s = "sphereness";
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log_info("-> %s", s);
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hash_test_run(s, 0, crc32str);
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hash_test_run(s, 0, crc32str_sse42);
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s = "res/textures/rabu_raibu.png";
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log_info("-> %s", s);
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hash_test_run(s, 0, crc32str);
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hash_test_run(s, 0, crc32str_sse42);
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return 1;
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}
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#else
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static int hash_test(void) {
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return 0;
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}
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#endif
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static int run_tests(void) {
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if(tsrand_test()) {
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return 1;
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}
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if(zrwops_test()) {
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return 1;
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}
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if(hashtable_test()) {
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return 1;
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}
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if(color_test()) {
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return 1;
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}
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if(hash_test()) {
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return 1;
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}
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return 0;
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}
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static void init_sdl(void) {
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SDL_version v;
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if(SDL_Init(SDL_INIT_EVENTS) < 0)
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log_fatal("SDL_Init() failed: %s", SDL_GetError());
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log_info("SDL initialized");
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SDL_VERSION(&v);
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log_info("Compiled against SDL %u.%u.%u", v.major, v.minor, v.patch);
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SDL_GetVersion(&v);
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log_info("Using SDL %u.%u.%u", v.major, v.minor, v.patch);
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}
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static void log_lib_versions(void) {
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log_info("Compiled against zlib %s", ZLIB_VERSION);
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log_info("Using zlib %s", zlibVersion());
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log_info("Compiled against libpng %s", PNG_LIBPNG_VER_STRING);
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log_info("Using libpng %s", png_get_header_ver(NULL));
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}
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void log_system_specs(void) {
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log_info("CPU count: %d", SDL_GetCPUCount());
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// log_info("CPU type: %s", SDL_GetCPUType());
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// log_info("CPU name: %s", SDL_GetCPUName());
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log_info("CacheLine size: %d", SDL_GetCPUCacheLineSize());
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log_info("RDTSC: %d", SDL_HasRDTSC());
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log_info("Altivec: %d", SDL_HasAltiVec());
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log_info("MMX: %d", SDL_HasMMX());
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log_info("3DNow: %d", SDL_Has3DNow());
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log_info("SSE: %d", SDL_HasSSE());
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log_info("SSE2: %d", SDL_HasSSE2());
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log_info("SSE3: %d", SDL_HasSSE3());
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log_info("SSE4.1: %d", SDL_HasSSE41());
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log_info("SSE4.2: %d", SDL_HasSSE42());
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log_info("AVX: %d", SDL_HasAVX());
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log_info("AVX2: %d", SDL_HasAVX2());
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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log_info("NEON: %d", SDL_HasNEON());
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#endif
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log_info("RAM: %d MB", SDL_GetSystemRAM());
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}
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int main(int argc, char **argv) {
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setlocale(LC_ALL, "C");
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Replay replay = {0};
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int replay_idx = 0;
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init_log();
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if(run_tests()) {
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return 0;
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}
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stage_init_array(); // cli_args depends on this
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// commandline arguments should be parsed as early as possible
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CLIAction a;
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cli_args(argc, argv, &a); // stage_init_array goes first!
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if(a.type == CLI_Quit) {
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free_cli_action(&a);
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return 1;
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}
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if(a.type == CLI_DumpStages) {
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for(StageInfo *stg = stages; stg->procs; ++stg) {
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tsfprintf(stdout, "%X %s: %s\n", stg->id, stg->title, stg->subtitle);
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}
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free_cli_action(&a);
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return 0;
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} else if(a.type == CLI_PlayReplay) {
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if(!replay_load_syspath(&replay, a.filename, REPLAY_READ_ALL)) {
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free_cli_action(&a);
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return 1;
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}
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replay_idx = a.stageid ? replay_find_stage_idx(&replay, a.stageid) : 0;
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if(replay_idx < 0) {
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free_cli_action(&a);
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return 1;
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}
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} else if(a.type == CLI_DumpVFSTree) {
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vfs_setup(true);
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SDL_RWops *rwops = SDL_RWFromFP(stdout, false);
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if(!rwops) {
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log_fatal("SDL_RWFromFP() failed: %s", SDL_GetError());
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}
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if(!vfs_print_tree(rwops, a.filename)) {
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log_warn("VFS error: %s", vfs_get_error());
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SDL_RWclose(rwops);
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free_cli_action(&a);
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return 1;
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}
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SDL_RWclose(rwops);
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vfs_shutdown();
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free_cli_action(&a);
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return 0;
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}
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free_cli_action(&a);
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vfs_setup(false);
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init_log_file();
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log_info("%s %s", TAISEI_VERSION_FULL, TAISEI_VERSION_BUILD_TYPE);
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log_system_specs();
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config_load();
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log_lib_versions();
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init_sdl();
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time_init();
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init_global(&a);
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events_init();
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init_fonts();
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video_init();
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init_resources();
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draw_loading_screen();
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audio_init();
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load_resources();
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gamepad_init();
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progress_load();
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set_transition(TransLoader, 0, FADE_TIME*2);
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log_info("Initialization complete");
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atexit(taisei_shutdown);
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if(a.type == CLI_PlayReplay) {
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replay_play(&replay, replay_idx);
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replay_destroy(&replay);
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return 0;
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}
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if(a.type == CLI_Credits) {
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credits_loop();
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return 0;
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}
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#ifdef DEBUG
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log_warn("Compiled with DEBUG flag!");
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if(a.type == CLI_SelectStage) {
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log_info("Entering stage skip mode: Stage %X", a.stageid);
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StageInfo* stg = stage_get(a.stageid);
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assert(stg); // properly checked before this
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global.diff = stg->difficulty;
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if(a.diff) {
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global.diff = a.diff;
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log_info("Setting difficulty to %s", difficulty_name(global.diff));
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} else if(!global.diff) {
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global.diff = D_Easy;
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}
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log_info("Entering %s", stg->title);
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do {
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global.game_over = 0;
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player_init(&global.plr);
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if(a.plrmode) {
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global.plr.mode = a.plrmode;
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}
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stage_loop(stg);
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} while(global.game_over == GAMEOVER_RESTART);
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return 0;
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}
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#endif
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MenuData menu;
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create_main_menu(&menu);
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menu_loop(&menu);
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return 0;
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}
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