taisei/src/global.h
2017-11-21 16:45:01 +02:00

131 lines
2.2 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (c) 2011-2017, Lukas Weber <laochailan@web.de>.
* Copyright (c) 2012-2017, Andrei Alexeyev <akari@alienslab.net>.
*/
#pragma once
#include <SDL.h>
#include <SDL_platform.h>
#include <stdbool.h>
#include <math.h>
#include "util.h"
#include "color.h"
#include "resource/sfx.h"
#include "resource/bgm.h"
#include "resource/shader.h"
#include "resource/font.h"
#include "resource/animation.h"
#include "menu/menu.h"
#include "taiseigl.h"
#include "player.h"
#include "projectile.h"
#include "enemy.h"
#include "item.h"
#include "boss.h"
#include "laser.h"
#include "dialog.h"
#include "list.h"
#include "refs.h"
#include "config.h"
#include "fbo.h"
#include "vbo.h"
#include "resource/resource.h"
#include "replay.h"
#include "random.h"
#include "events.h"
#include "difficulty.h"
#include "color.h"
#include "audio.h"
#include "rwops/all.h"
#include "cli.h"
#include "hirestime.h"
#include "log.h"
enum {
// defaults
RESX = 800,
RESY = 600,
SCREEN_W = 800,
SCREEN_H = 600,
VIEWPORT_X = 40,
VIEWPORT_Y = 20,
VIEWPORT_W = 480,
VIEWPORT_H = 560,
POINT_OF_COLLECT = VIEWPORT_H/4,
DEATHBOMB_TIME = 12,
DEATH_DELAY = 70,
BOMB_RECOVERY = 300,
MAX_CONTINUES = 3,
EVENT_DEATH = -8999,
EVENT_BIRTH,
ACTION_DESTROY,
FPS = 60,
GAMEOVER_DEFEAT = 1,
GAMEOVER_WIN,
GAMEOVER_ABORT,
GAMEOVER_RESTART,
GAMEOVER_TRANSITIONING = -1,
};
typedef struct {
int8_t diff; // this holds values of type Difficulty, but should be signed to prevent obscure overflow errors
Player plr;
Projectile *projs;
Enemy *enemies;
Item *items;
Laser *lasers;
Projectile *particles;
int frames; // stage global timer
int timer; // stage event timer (freezes on bosses, dialogs, etc.)
int stage_start_frame;
int frameskip;
Boss *boss;
Dialog *dialog;
RefArray refs;
int game_over;
FPSCounter fps;
Replay replay;
ReplayMode replaymode;
ReplayStage *replay_stage;
float shake_view;
float shake_view_fade;
RandomState rand_game;
RandomState rand_visual;
StageInfo *stage;
bool is_practice_mode;
} Global;
extern Global global;
void init_global(CLIAction *cli);
// XXX: Move this somewhere?
bool gamekeypressed(KeyIndex key);