taisei/src
2012-07-15 15:55:20 +02:00
..
menu fixed case 2012-07-14 11:49:58 +03:00
paths Added a screenshot feature, default keybind - p. 2011-07-02 19:36:08 +03:00
resource OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
stages Removed BORKEDNESS from camera. Models. 2012-07-15 15:55:20 +02:00
boss.c Stage 2 Added 2012-07-13 18:44:56 +02:00
boss.h Improved the boss system 2011-08-23 17:37:14 +02:00
CMakeLists.txt OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
config.h improved the no-stage-bg feature, and extended the options menu functionality while I was at it 2012-07-13 23:42:35 +03:00
config.l improved the no-stage-bg feature, and extended the options menu functionality while I was at it 2012-07-13 23:42:35 +03:00
config.y improved the no-stage-bg feature, and extended the options menu functionality while I was at it 2012-07-13 23:42:35 +03:00
dialog.c GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
dialog.h Player Selection. 2011-06-24 19:16:05 +02:00
enemy.c Stage 2 Added 2012-07-13 18:44:56 +02:00
enemy.h Big fairies + additive blending 2012-04-04 17:19:53 +02:00
fbo.c Cleaned up VBO handling 2012-07-14 19:13:41 +02:00
fbo.h Removed some gl memleaks 2012-04-05 20:31:16 +02:00
global.c GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
global.h improved the no-stage-bg feature, and extended the options menu functionality while I was at it 2012-07-13 23:42:35 +03:00
item.c Finished stage 0 2011-08-27 15:56:02 +02:00
item.h increased warning level; decreased warnings 2011-07-04 13:14:33 +02:00
laser.c Fixed lasers 2012-07-14 10:29:21 +02:00
laser.h Fixed lasers 2012-07-14 10:29:21 +02:00
list.c create_element() was stupidish 2011-07-14 12:00:22 +02:00
list.h Improved youmu homing 2011-07-07 14:34:30 +02:00
main.c OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
matrix.c Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
matrix.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
player.c Added stage skip mode 2012-04-06 17:50:17 +02:00
player.h Added stage skip mode 2012-04-06 17:50:17 +02:00
plrmodes.c GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
plrmodes.h Renovated Youmu Opposite sign 2011-11-04 18:54:53 +01:00
projectile.c Fixed some broken effects 2012-04-06 18:01:12 +02:00
projectile.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
stage.c Fix invincibility after clearing a stage 2012-07-14 11:13:06 +02:00
stage.h Merge remote-tracking branch 'upstream/master' into stageselect 2012-07-14 11:44:24 +03:00
stageutils.c Removed BORKEDNESS from camera. Models. 2012-07-15 15:55:20 +02:00
stageutils.h OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
taisei_err.c some independence 2011-06-26 20:23:28 +02:00
taisei_err.h use glew and err.h replacement 2011-06-26 16:10:13 +02:00
vbo.c Cleaned up VBO handling 2012-07-14 19:13:41 +02:00
vbo.h Removed BORKEDNESS from camera. Models. 2012-07-15 15:55:20 +02:00