.. |
menu
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fixed case
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2012-07-14 11:49:58 +03:00 |
paths
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Added a screenshot feature, default keybind - p.
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2011-07-02 19:36:08 +03:00 |
resource
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OBJ model loader implemented.
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2012-07-15 08:15:47 +02:00 |
stages
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Removed BORKEDNESS from camera. Models.
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2012-07-15 15:55:20 +02:00 |
boss.c
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Stage 2 Added
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2012-07-13 18:44:56 +02:00 |
boss.h
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Improved the boss system
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2011-08-23 17:37:14 +02:00 |
CMakeLists.txt
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OBJ model loader implemented.
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2012-07-15 08:15:47 +02:00 |
config.h
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improved the no-stage-bg feature, and extended the options menu functionality while I was at it
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2012-07-13 23:42:35 +03:00 |
config.l
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improved the no-stage-bg feature, and extended the options menu functionality while I was at it
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2012-07-13 23:42:35 +03:00 |
config.y
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improved the no-stage-bg feature, and extended the options menu functionality while I was at it
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2012-07-13 23:42:35 +03:00 |
dialog.c
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GL profiling, removing redundant gl calls
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2012-04-05 14:24:55 +02:00 |
dialog.h
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Player Selection.
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2011-06-24 19:16:05 +02:00 |
enemy.c
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Stage 2 Added
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2012-07-13 18:44:56 +02:00 |
enemy.h
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Big fairies + additive blending
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2012-04-04 17:19:53 +02:00 |
fbo.c
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Cleaned up VBO handling
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2012-07-14 19:13:41 +02:00 |
fbo.h
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Removed some gl memleaks
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2012-04-05 20:31:16 +02:00 |
global.c
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GL profiling, removing redundant gl calls
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2012-04-05 14:24:55 +02:00 |
global.h
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improved the no-stage-bg feature, and extended the options menu functionality while I was at it
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2012-07-13 23:42:35 +03:00 |
item.c
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Finished stage 0
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2011-08-27 15:56:02 +02:00 |
item.h
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increased warning level; decreased warnings
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2011-07-04 13:14:33 +02:00 |
laser.c
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Fixed lasers
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2012-07-14 10:29:21 +02:00 |
laser.h
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Fixed lasers
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2012-07-14 10:29:21 +02:00 |
list.c
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create_element() was stupidish
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2011-07-14 12:00:22 +02:00 |
list.h
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Improved youmu homing
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2011-07-07 14:34:30 +02:00 |
main.c
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OBJ model loader implemented.
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2012-07-15 08:15:47 +02:00 |
matrix.c
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Using a VBO for all the quads.
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2011-12-25 08:18:03 +01:00 |
matrix.h
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Using a VBO for all the quads.
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2011-12-25 08:18:03 +01:00 |
player.c
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Added stage skip mode
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2012-04-06 17:50:17 +02:00 |
player.h
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Added stage skip mode
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2012-04-06 17:50:17 +02:00 |
plrmodes.c
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GL profiling, removing redundant gl calls
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2012-04-05 14:24:55 +02:00 |
plrmodes.h
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Renovated Youmu Opposite sign
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2011-11-04 18:54:53 +01:00 |
projectile.c
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Fixed some broken effects
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2012-04-06 18:01:12 +02:00 |
projectile.h
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Using a VBO for all the quads.
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2011-12-25 08:18:03 +01:00 |
stage.c
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Fix invincibility after clearing a stage
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2012-07-14 11:13:06 +02:00 |
stage.h
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Merge remote-tracking branch 'upstream/master' into stageselect
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2012-07-14 11:44:24 +03:00 |
stageutils.c
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Removed BORKEDNESS from camera. Models.
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2012-07-15 15:55:20 +02:00 |
stageutils.h
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OBJ model loader implemented.
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2012-07-15 08:15:47 +02:00 |
taisei_err.c
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some independence
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2011-06-26 20:23:28 +02:00 |
taisei_err.h
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use glew and err.h replacement
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2011-06-26 16:10:13 +02:00 |
vbo.c
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Cleaned up VBO handling
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2012-07-14 19:13:41 +02:00 |
vbo.h
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Removed BORKEDNESS from camera. Models.
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2012-07-15 15:55:20 +02:00 |