62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
/*
|
|
* This software is licensed under the terms of the MIT-License
|
|
* See COPYING for further information.
|
|
* ---
|
|
* Copyright (c) 2011-2017, Lukas Weber <laochailan@web.de>.
|
|
* Copyright (c) 2012-2017, Andrei Alexeyev <akari@alienslab.net>.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "taisei.h"
|
|
|
|
#include "util.h"
|
|
#include "resource/texture.h"
|
|
#include "objectpool.h"
|
|
|
|
typedef struct Item Item;
|
|
|
|
typedef enum {
|
|
// from least important to most important
|
|
// this affects the draw order
|
|
BPoint = 1,
|
|
Point,
|
|
Power,
|
|
BombFrag,
|
|
LifeFrag,
|
|
Bomb,
|
|
Life,
|
|
} ItemType;
|
|
|
|
struct Item {
|
|
OBJECT_INTERFACE(Item);
|
|
|
|
int birthtime;
|
|
complex pos;
|
|
complex pos0;
|
|
|
|
int auto_collect;
|
|
ItemType type;
|
|
|
|
complex v;
|
|
};
|
|
|
|
Item *create_item(complex pos, complex v, ItemType type);
|
|
void delete_item(Item *item);
|
|
void draw_items(void);
|
|
void delete_items(void);
|
|
|
|
Item* create_bpoint(complex pos);
|
|
|
|
int collision_item(Item *p);
|
|
void process_items(void);
|
|
|
|
void spawn_item(complex pos, ItemType type);
|
|
|
|
// The varargs are: ItemType type1, int num1, ItemType type2, int num2, ..., NULL
|
|
// e.g.: Point 10, Power 3, LifeFrag 2, Bomb 1, NULL
|
|
// WARNING: if you pass a float or double as the amount, it will not work! You must explicitly cast it to an int.
|
|
void spawn_items(complex pos, ...) __attribute__((sentinel));
|
|
|
|
void items_preload(void);
|
|
|
|
#define POWER_VALUE 3
|