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dialog
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Some minor text revisions
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2018-11-03 00:26:12 +02:00 |
menu
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
plrmodes
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ReimuB bomb tweaks
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2019-01-10 02:40:45 +02:00 |
projectile_prototypes
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
renderer
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
resource
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
rwops
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fix _POSIX_C_SOURCE define in that one place that needs it
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2018-06-20 23:18:50 +03:00 |
stages
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
util
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YoumuA bomb tweaks
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2019-01-10 01:56:33 +02:00 |
vfs
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fix windows build
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2018-11-16 01:50:28 +02:00 |
aniplayer.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
aniplayer.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
assert.h
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attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
audio.h
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add/remove some comments
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2018-06-12 21:10:46 +02:00 |
audio_common.c
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Add option and keybinding to toggle audio mute. (#147)
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2018-09-15 18:48:03 +03:00 |
audio_mixer.c
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attempt to fix shot loop silence by unregistering all effects
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2018-06-28 19:55:32 +02:00 |
audio_mixer.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
audio_null.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
boss.c
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
boss.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
cli.c
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add replay verification mode: taisei --verify-replay file.tsr
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2018-04-18 02:48:28 +03:00 |
cli.h
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add replay verification mode: taisei --verify-replay file.tsr
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2018-04-18 02:48:28 +03:00 |
color.c
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
color.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
config.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
config.h
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
credits.c
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allow to skip credits if the game has been cleared at least once
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2019-01-05 23:40:50 +02:00 |
credits.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
dialog.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
dialog.h
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refactor dialog selection logic
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2018-07-15 18:48:22 +03:00 |
difficulty.c
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Premultiplied alpha (#133)
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2018-07-23 20:07:59 +03:00 |
difficulty.h
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Premultiplied alpha (#133)
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2018-07-23 20:07:59 +03:00 |
drawlayers.inc.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
ending.c
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allow endings to be skipped
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2019-01-05 23:48:42 +02:00 |
ending.h
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allow to skip credits if the game has been cleared at least once
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2019-01-05 23:40:50 +02:00 |
enemy.c
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My take on the Marisa bombs. Also blur shaders, minor fixes, etc.
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2018-08-27 10:08:14 +03:00 |
enemy.h
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basic entity damage generalization
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2018-07-30 10:04:39 +03:00 |
entity.c
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YoumuA bomb tweaks
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2019-01-10 01:56:33 +02:00 |
entity.h
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YoumuA bomb tweaks
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2019-01-10 01:56:33 +02:00 |
events.c
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
events.h
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workaround to allow safely unregistering event handlers from within event handlers
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2018-11-10 02:58:37 +02:00 |
framerate.c
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fix --frameskip
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2019-01-22 06:06:41 +02:00 |
framerate.h
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
gamepad.c
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fix memory leak in gamepad code
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2018-11-10 03:02:02 +02:00 |
gamepad.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
global.c
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
global.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
hashtable.c
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable.inc.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
hirestime.c
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
hirestime.h
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
item.c
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fix delete_items not properly unregistering entities
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2018-08-31 06:20:47 +03:00 |
item.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
laser.c
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
laser.h
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Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements
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2018-08-05 20:58:50 +03:00 |
list.c
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
list.h
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use "anchored" lists for most game objects
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2018-06-01 21:40:18 +03:00 |
log.c
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
log.h
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
main.c
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
meson.build
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OpenGL ES 3.0 rendering backend (#148)
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2018-10-02 01:36:10 +03:00 |
objectpool.c
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fix various issues discovered by scan-build
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2018-07-31 11:50:04 +03:00 |
objectpool.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
objectpool_fake.c
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Add build option to disable object pools (for debugging)
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2018-08-31 05:59:47 +03:00 |
objectpool_util.c
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Remove the obsolete objpool_release_[a]list functions
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2018-08-31 06:23:29 +03:00 |
objectpool_util.h
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Remove the obsolete objpool_release_[a]list functions
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2018-08-31 06:23:29 +03:00 |
player.c
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
player.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
plrmodes.c
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
plrmodes.h
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
progress.c
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allow to skip credits if the game has been cleared at least once
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2019-01-05 23:40:50 +02:00 |
progress.h
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allow to skip credits if the game has been cleared at least once
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2019-01-05 23:40:50 +02:00 |
projectile.c
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
projectile.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
projectile_prototypes.c
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Improve (totally rewrite) projectile collision detection and graze mechanics (#122)
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2018-05-13 16:08:58 +03:00 |
random.c
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
random.h
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remove outdated/broken tests
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2018-04-18 18:23:24 +03:00 |
refs.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
refs.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
replay.c
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
replay.h
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Improve filename timestamps (screenshots, replays)
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2018-05-28 12:03:14 +03:00 |
stage.c
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
stage.h
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Special stages for DPS testing
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2018-08-14 02:42:27 +03:00 |
stagedraw.c
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dubious timing optimizations; try to sleep between frames; skip at constant speed
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2019-01-09 05:25:10 +02:00 |
stagedraw.h
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Lots of disorganized (mostly) visual overhaul (#156)
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2019-01-05 00:59:39 +02:00 |
stageobjects.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageobjects.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stagetext.c
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revamp stagetext effect
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2018-07-25 01:33:01 +03:00 |
stagetext.h
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Premultiplied alpha (#133)
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2018-07-23 20:07:59 +03:00 |
stageutils.c
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Finally fix skip_background_anim and player init in spellstages
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2018-10-23 06:26:22 +03:00 |
stageutils.h
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Finally fix skip_background_anim and player init in spellstages
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2018-10-23 06:26:22 +03:00 |
taisei.h
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attempt to refactor the util disaster into several smaller disasters
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2018-05-15 03:27:25 +03:00 |
taisei.rc.in
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
taskmanager.c
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exterminate the most annoying and least useful debug messages
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2018-07-24 19:42:11 +03:00 |
taskmanager.h
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Threading improvements (#125)
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2018-05-25 09:01:07 +03:00 |
transition.c
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Premultiplied alpha (#133)
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2018-07-23 20:07:59 +03:00 |
transition.h
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Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116)
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2018-04-12 17:08:48 +03:00 |
util.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |
version.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version_auto.c.in
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
video.c
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Kick SDL_image's ass out and replace JPEG with WebP
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2018-10-19 00:16:06 +03:00 |
video.h
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Refactor framebuffer-related stuff (#130)
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2018-07-04 11:36:16 +03:00 |