taisei/src
2019-01-22 06:06:41 +02:00
..
dialog Some minor text revisions 2018-11-03 00:26:12 +02:00
menu dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
plrmodes ReimuB bomb tweaks 2019-01-10 02:40:45 +02:00
projectile_prototypes Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
renderer Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
resource dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
rwops fix _POSIX_C_SOURCE define in that one place that needs it 2018-06-20 23:18:50 +03:00
stages Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
util YoumuA bomb tweaks 2019-01-10 01:56:33 +02:00
vfs fix windows build 2018-11-16 01:50:28 +02:00
aniplayer.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
aniplayer.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
assert.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
audio.h add/remove some comments 2018-06-12 21:10:46 +02:00
audio_common.c Add option and keybinding to toggle audio mute. (#147) 2018-09-15 18:48:03 +03:00
audio_mixer.c attempt to fix shot loop silence by unregistering all effects 2018-06-28 19:55:32 +02:00
audio_mixer.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
audio_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
boss.c Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
boss.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
cli.c add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
cli.h add replay verification mode: taisei --verify-replay file.tsr 2018-04-18 02:48:28 +03:00
color.c Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
color.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
config.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
config.h dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
credits.c allow to skip credits if the game has been cleared at least once 2019-01-05 23:40:50 +02:00
credits.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
dialog.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
dialog.h refactor dialog selection logic 2018-07-15 18:48:22 +03:00
difficulty.c Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
difficulty.h Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
drawlayers.inc.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
ending.c allow endings to be skipped 2019-01-05 23:48:42 +02:00
ending.h allow to skip credits if the game has been cleared at least once 2019-01-05 23:40:50 +02:00
enemy.c My take on the Marisa bombs. Also blur shaders, minor fixes, etc. 2018-08-27 10:08:14 +03:00
enemy.h basic entity damage generalization 2018-07-30 10:04:39 +03:00
entity.c YoumuA bomb tweaks 2019-01-10 01:56:33 +02:00
entity.h YoumuA bomb tweaks 2019-01-10 01:56:33 +02:00
events.c dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
events.h workaround to allow safely unregistering event handlers from within event handlers 2018-11-10 02:58:37 +02:00
framerate.c fix --frameskip 2019-01-22 06:06:41 +02:00
framerate.h dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
gamepad.c fix memory leak in gamepad code 2018-11-10 03:02:02 +02:00
gamepad.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
global.c Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
global.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
hashtable.c Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable.inc.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
hirestime.c dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
hirestime.h dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
item.c fix delete_items not properly unregistering entities 2018-08-31 06:20:47 +03:00
item.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
laser.c Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
laser.h Allow projectile rules to delete other projectiles; add stage_clear_hazards enhancements 2018-08-05 20:58:50 +03:00
list.c use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
list.h use "anchored" lists for most game objects 2018-06-01 21:40:18 +03:00
log.c Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
log.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
main.c dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
meson.build OpenGL ES 3.0 rendering backend (#148) 2018-10-02 01:36:10 +03:00
objectpool.c fix various issues discovered by scan-build 2018-07-31 11:50:04 +03:00
objectpool.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
objectpool_fake.c Add build option to disable object pools (for debugging) 2018-08-31 05:59:47 +03:00
objectpool_util.c Remove the obsolete objpool_release_[a]list functions 2018-08-31 06:23:29 +03:00
objectpool_util.h Remove the obsolete objpool_release_[a]list functions 2018-08-31 06:23:29 +03:00
player.c Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
player.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
plrmodes.c Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
plrmodes.h Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
progress.c allow to skip credits if the game has been cleared at least once 2019-01-05 23:40:50 +02:00
progress.h allow to skip credits if the game has been cleared at least once 2019-01-05 23:40:50 +02:00
projectile.c Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
projectile.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
projectile_prototypes.c Improve (totally rewrite) projectile collision detection and graze mechanics (#122) 2018-05-13 16:08:58 +03:00
random.c remove outdated/broken tests 2018-04-18 18:23:24 +03:00
random.h remove outdated/broken tests 2018-04-18 18:23:24 +03:00
refs.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
refs.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
replay.c Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
replay.h Improve filename timestamps (screenshots, replays) 2018-05-28 12:03:14 +03:00
stage.c Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
stage.h Special stages for DPS testing 2018-08-14 02:42:27 +03:00
stagedraw.c dubious timing optimizations; try to sleep between frames; skip at constant speed 2019-01-09 05:25:10 +02:00
stagedraw.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
stageobjects.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageobjects.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stagetext.c revamp stagetext effect 2018-07-25 01:33:01 +03:00
stagetext.h Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
stageutils.c Finally fix skip_background_anim and player init in spellstages 2018-10-23 06:26:22 +03:00
stageutils.h Finally fix skip_background_anim and player init in spellstages 2018-10-23 06:26:22 +03:00
taisei.h attempt to refactor the util disaster into several smaller disasters 2018-05-15 03:27:25 +03:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taskmanager.c exterminate the most annoying and least useful debug messages 2018-07-24 19:42:11 +03:00
taskmanager.h Threading improvements (#125) 2018-05-25 09:01:07 +03:00
transition.c Premultiplied alpha (#133) 2018-07-23 20:07:59 +03:00
transition.h Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff (#116) 2018-04-12 17:08:48 +03:00
util.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00
version.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version_auto.c.in Happy New Year! 2018-01-04 19:14:31 +02:00
video.c Kick SDL_image's ass out and replace JPEG with WebP 2018-10-19 00:16:06 +03:00
video.h Refactor framebuffer-related stuff (#130) 2018-07-04 11:36:16 +03:00