.. |
texture_loader
|
util/assert: add optional message to assert, assume, and static_assert
|
2023-03-26 01:52:41 +01:00 |
animation.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
animation.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
bgm.c
|
Audio rewrite (#236)
|
2020-06-22 17:41:03 +03:00 |
bgm.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
font.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
font.h
|
resource: remove deprecated getters
|
2023-02-24 18:15:02 +01:00 |
iqm.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
material.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
material.h
|
pbr: support ambient occlusion maps
|
2021-09-01 00:48:59 +03:00 |
meson.build
|
pbr: refactor material management and shader
|
2021-09-01 00:21:50 +03:00 |
model.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
model.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
postprocess.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
postprocess.h
|
resource/postprocess: fix -Wenum-int-mismatch
|
2023-03-12 17:19:02 +01:00 |
resource.c
|
thread: add over-engineered wrapper for thread management
|
2023-03-29 20:47:27 +02:00 |
resource.h
|
resource: remove deprecated getters
|
2023-02-24 18:15:02 +01:00 |
sfx.c
|
audio: partial refactor
|
2021-09-01 19:55:36 +03:00 |
sfx.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
sfxbgm_common.c
|
Audio rewrite (#236)
|
2020-06-22 17:41:03 +03:00 |
sfxbgm_common.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
shader_object.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
shader_object.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
shader_program.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
shader_program.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |
sprite.c
|
memory: use custom memory allocation wrappers
|
2023-01-18 13:23:22 +01:00 |
sprite.h
|
resource: remove deprecated getters
|
2023-02-24 18:15:02 +01:00 |
texture.c
|
resource: partial support for resource reloading
|
2022-01-02 08:28:02 +02:00 |
texture.h
|
replace include guards with #pragma once
|
2021-08-31 23:34:46 +03:00 |