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menu
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WIP: dynamic quality scaling and better quality settings
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2017-04-08 21:48:40 +03:00 |
paths
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brutally murdered various malloc/strcat/strcpy constructs
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2017-03-06 02:03:06 +02:00 |
resource
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WIP: dynamic quality scaling and better quality settings
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2017-04-08 21:48:40 +03:00 |
rwops
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Implemented a custom assert() that uses the log system if possible
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2017-03-15 11:21:39 +02:00 |
stages
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Merge branch 'master' into quality
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2017-04-16 00:08:59 +03:00 |
assert.h
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Implemented a custom assert() that uses the log system if possible
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2017-03-15 11:21:39 +02:00 |
audio.h
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restart the bgm when restarting a stage (unless it's a spellstage)
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2017-03-06 12:29:20 +02:00 |
audio_common.c
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Implemented a simple and consistent logging subsystem
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2017-03-13 07:45:01 +02:00 |
audio_mixer.c
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Added more information to the init log
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2017-03-20 08:08:09 +02:00 |
audio_null.c
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large refactoring WIP
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2017-03-05 00:39:17 +02:00 |
boss.c
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fixed negative endurance "bonus"
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2017-04-08 04:12:23 +03:00 |
boss.h
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continue the stage logic when the boss starts fleeing
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2017-04-06 00:20:30 +03:00 |
cli.c
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fix cli
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2017-04-04 14:30:32 +02:00 |
cli.h
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Replaced TAISEI_SANIC with --frameskip/-f
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2017-04-03 02:30:12 +03:00 |
CMakeLists.txt
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better way to exclude glu when linking to libgl
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2017-04-07 23:14:04 +03:00 |
color.c
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Implemented a custom assert() that uses the log system if possible
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2017-03-15 11:21:39 +02:00 |
color.h
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fixed color constants
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2017-04-07 18:58:41 +03:00 |
config.c
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Added more information to the init log
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2017-03-20 08:08:09 +02:00 |
config.h
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Merge branch 'master' into rebalance
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2017-04-07 15:54:20 +03:00 |
credits.c
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
credits.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
dialog.c
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Replaced strncat/strncpy with strlcat/strlcpy
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2017-02-16 08:29:18 +02:00 |
dialog.h
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Use the standard bool type instead of that stupid enum
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2017-02-11 05:56:47 +02:00 |
difficulty.c
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
difficulty.h
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played/cleared stats for stages (and by extension, spells)
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2017-04-06 03:58:57 +03:00 |
ending.c
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track achieved endings
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2017-04-07 20:34:35 +03:00 |
ending.h
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track achieved endings
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2017-04-07 20:34:35 +03:00 |
enemy.c
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
enemy.h
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WIP transition from resource scanning to manual preloading
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2017-03-11 21:36:25 +02:00 |
events.c
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prevent accidentally overriding the basic menu controls (arrows, enter, escape)
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2017-04-08 19:37:36 +03:00 |
events.h
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moved util functions from global to where they make a bit more sense
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2017-03-06 03:24:47 +02:00 |
fbo.c
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wip fixing
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2017-04-14 10:42:09 +02:00 |
fbo.h
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WIP rendering quality (resolution) settings.
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2017-04-07 12:59:23 +03:00 |
gamepad.c
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clamp deadzone to sane values
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2017-03-18 06:51:56 +02:00 |
gamepad.h
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converted SIGN into a function
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2017-03-06 17:32:51 +02:00 |
global.c
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Replaced TAISEI_SANIC with --frameskip/-f
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2017-04-03 02:30:12 +03:00 |
global.h
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Merge branch 'master' into rebalance
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2017-04-04 03:57:50 +03:00 |
hashtable.c
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hashtables: dynamic size and a faster hash function for string keys
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2017-03-29 01:11:39 +03:00 |
hashtable.h
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hashtables: dynamic size and a faster hash function for string keys
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2017-03-29 01:11:39 +03:00 |
item.c
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Spawn life/bomb fragments every 50k/20k points earned
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2017-03-25 20:18:24 +02:00 |
item.h
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made spawn_items more consistent and documented it
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2017-03-25 08:46:20 +02:00 |
laser.c
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removed a log_debug
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2017-04-15 19:12:19 +03:00 |
laser.h
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WIP phosphaenus hemipterus redesign
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2017-04-14 07:00:11 +03:00 |
list.c
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Implemented a simple and consistent logging subsystem
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2017-03-13 07:45:01 +02:00 |
list.h
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large refactoring WIP
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2017-03-05 00:39:17 +02:00 |
log.c
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fix a use-after-free
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2017-03-25 03:26:48 +02:00 |
log.h
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Implemented a custom assert() that uses the log system if possible
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2017-03-15 11:21:39 +02:00 |
main.c
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fix leak
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2017-04-07 16:10:47 +03:00 |
matrix.c
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Switched from GNU C99 to Standard C11. Enabled pedantic warnings.
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2017-02-23 13:16:52 +02:00 |
matrix.h
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Ensured newline at the end of files
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2017-02-23 12:43:45 +02:00 |
player.c
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adjusted the player spawning position
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2017-04-10 01:02:56 +03:00 |
player.h
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200 power in spell practice mode
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2017-04-08 02:09:08 +03:00 |
plrmodes.c
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fixed marisa's lasers again
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2017-04-16 00:14:13 +03:00 |
plrmodes.h
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add the files to the commit...
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2017-04-02 10:16:52 +02:00 |
progress.c
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fix release warnings
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2017-04-08 18:38:49 +03:00 |
progress.h
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track achieved endings
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2017-04-07 20:34:35 +03:00 |
projectile.c
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Merge branch 'rebalance' of github.com:laochailan/taisei into rebalance_shotmodes
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2017-04-01 15:15:42 +02:00 |
projectile.h
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Acid Rain Lunatic
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2017-03-31 14:09:57 +02:00 |
random.c
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Renamed log_err to log_fatal
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2017-03-13 18:03:51 +02:00 |
random.h
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pleasing the stages array haters
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2017-02-27 16:27:48 +02:00 |
replay.c
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fix replays
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2017-04-04 12:10:54 +03:00 |
replay.h
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fix replays
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2017-04-04 12:10:54 +03:00 |
stage.c
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Merge branch 'quality' of github.com:laochailan/taisei into quality
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2017-04-14 10:42:37 +02:00 |
stage.h
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Merge branch 'master' into rebalance
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2017-04-07 15:54:20 +03:00 |
stagedraw.c
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wip fixing
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2017-04-14 10:42:09 +02:00 |
stagedraw.h
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Moved stage rendering logic into a separate file
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2017-04-07 15:20:45 +03:00 |
stagetext.c
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WIP rendering quality (resolution) settings.
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2017-04-07 12:59:23 +03:00 |
stagetext.h
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Basic spell bonuses
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2017-04-04 03:57:38 +03:00 |
stageutils.c
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wip fixing
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2017-04-14 10:42:09 +02:00 |
stageutils.h
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Initial support for single-spell stages
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2017-02-19 03:28:00 +01:00 |
taisei.ico
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uncorrupted the ico file
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2017-02-13 01:37:38 +02:00 |
taisei.rc
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Add an icon for Windows binaries
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2012-08-11 01:25:04 +02:00 |
taiseigl.c
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Implemented a custom assert() that uses the log system if possible
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2017-03-15 11:21:39 +02:00 |
taiseigl.h
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Don't include the glext header
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2017-04-03 21:42:38 +03:00 |
transition.c
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Some stage-related refactoring
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2017-02-26 14:17:48 +02:00 |
transition.h
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Some stage-related refactoring
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2017-02-26 14:17:48 +02:00 |
util.c
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WIP rendering quality (resolution) settings.
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2017-04-07 12:59:23 +03:00 |
util.h
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WIP rendering quality (resolution) settings.
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2017-04-07 12:59:23 +03:00 |
vbo.c
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Renamed log_err to log_fatal
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2017-03-13 18:03:51 +02:00 |
vbo.h
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Fixed all the () prototypes, changed to (void)
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2012-08-10 23:08:51 +03:00 |
video.c
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WIP: dynamic quality scaling and better quality settings
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2017-04-08 21:48:40 +03:00 |
video.h
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WIP: dynamic quality scaling and better quality settings
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2017-04-08 21:48:40 +03:00 |