taisei/src
2017-04-16 00:14:13 +03:00
..
menu WIP: dynamic quality scaling and better quality settings 2017-04-08 21:48:40 +03:00
paths brutally murdered various malloc/strcat/strcpy constructs 2017-03-06 02:03:06 +02:00
resource WIP: dynamic quality scaling and better quality settings 2017-04-08 21:48:40 +03:00
rwops Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
stages Merge branch 'master' into quality 2017-04-16 00:08:59 +03:00
assert.h Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
audio.h restart the bgm when restarting a stage (unless it's a spellstage) 2017-03-06 12:29:20 +02:00
audio_common.c Implemented a simple and consistent logging subsystem 2017-03-13 07:45:01 +02:00
audio_mixer.c Added more information to the init log 2017-03-20 08:08:09 +02:00
audio_null.c large refactoring WIP 2017-03-05 00:39:17 +02:00
boss.c fixed negative endurance "bonus" 2017-04-08 04:12:23 +03:00
boss.h continue the stage logic when the boss starts fleeing 2017-04-06 00:20:30 +03:00
cli.c fix cli 2017-04-04 14:30:32 +02:00
cli.h Replaced TAISEI_SANIC with --frameskip/-f 2017-04-03 02:30:12 +03:00
CMakeLists.txt better way to exclude glu when linking to libgl 2017-04-07 23:14:04 +03:00
color.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
color.h fixed color constants 2017-04-07 18:58:41 +03:00
config.c Added more information to the init log 2017-03-20 08:08:09 +02:00
config.h Merge branch 'master' into rebalance 2017-04-07 15:54:20 +03:00
credits.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
credits.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
dialog.c Replaced strncat/strncpy with strlcat/strlcpy 2017-02-16 08:29:18 +02:00
dialog.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
difficulty.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
difficulty.h played/cleared stats for stages (and by extension, spells) 2017-04-06 03:58:57 +03:00
ending.c track achieved endings 2017-04-07 20:34:35 +03:00
ending.h track achieved endings 2017-04-07 20:34:35 +03:00
enemy.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
enemy.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
events.c prevent accidentally overriding the basic menu controls (arrows, enter, escape) 2017-04-08 19:37:36 +03:00
events.h moved util functions from global to where they make a bit more sense 2017-03-06 03:24:47 +02:00
fbo.c wip fixing 2017-04-14 10:42:09 +02:00
fbo.h WIP rendering quality (resolution) settings. 2017-04-07 12:59:23 +03:00
gamepad.c clamp deadzone to sane values 2017-03-18 06:51:56 +02:00
gamepad.h converted SIGN into a function 2017-03-06 17:32:51 +02:00
global.c Replaced TAISEI_SANIC with --frameskip/-f 2017-04-03 02:30:12 +03:00
global.h Merge branch 'master' into rebalance 2017-04-04 03:57:50 +03:00
hashtable.c hashtables: dynamic size and a faster hash function for string keys 2017-03-29 01:11:39 +03:00
hashtable.h hashtables: dynamic size and a faster hash function for string keys 2017-03-29 01:11:39 +03:00
item.c Spawn life/bomb fragments every 50k/20k points earned 2017-03-25 20:18:24 +02:00
item.h made spawn_items more consistent and documented it 2017-03-25 08:46:20 +02:00
laser.c removed a log_debug 2017-04-15 19:12:19 +03:00
laser.h WIP phosphaenus hemipterus redesign 2017-04-14 07:00:11 +03:00
list.c Implemented a simple and consistent logging subsystem 2017-03-13 07:45:01 +02:00
list.h large refactoring WIP 2017-03-05 00:39:17 +02:00
log.c fix a use-after-free 2017-03-25 03:26:48 +02:00
log.h Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
main.c fix leak 2017-04-07 16:10:47 +03:00
matrix.c Switched from GNU C99 to Standard C11. Enabled pedantic warnings. 2017-02-23 13:16:52 +02:00
matrix.h Ensured newline at the end of files 2017-02-23 12:43:45 +02:00
player.c adjusted the player spawning position 2017-04-10 01:02:56 +03:00
player.h 200 power in spell practice mode 2017-04-08 02:09:08 +03:00
plrmodes.c fixed marisa's lasers again 2017-04-16 00:14:13 +03:00
plrmodes.h add the files to the commit... 2017-04-02 10:16:52 +02:00
progress.c fix release warnings 2017-04-08 18:38:49 +03:00
progress.h track achieved endings 2017-04-07 20:34:35 +03:00
projectile.c Merge branch 'rebalance' of github.com:laochailan/taisei into rebalance_shotmodes 2017-04-01 15:15:42 +02:00
projectile.h Acid Rain Lunatic 2017-03-31 14:09:57 +02:00
random.c Renamed log_err to log_fatal 2017-03-13 18:03:51 +02:00
random.h pleasing the stages array haters 2017-02-27 16:27:48 +02:00
replay.c fix replays 2017-04-04 12:10:54 +03:00
replay.h fix replays 2017-04-04 12:10:54 +03:00
stage.c Merge branch 'quality' of github.com:laochailan/taisei into quality 2017-04-14 10:42:37 +02:00
stage.h Merge branch 'master' into rebalance 2017-04-07 15:54:20 +03:00
stagedraw.c wip fixing 2017-04-14 10:42:09 +02:00
stagedraw.h Moved stage rendering logic into a separate file 2017-04-07 15:20:45 +03:00
stagetext.c WIP rendering quality (resolution) settings. 2017-04-07 12:59:23 +03:00
stagetext.h Basic spell bonuses 2017-04-04 03:57:38 +03:00
stageutils.c wip fixing 2017-04-14 10:42:09 +02:00
stageutils.h Initial support for single-spell stages 2017-02-19 03:28:00 +01:00
taisei.ico uncorrupted the ico file 2017-02-13 01:37:38 +02:00
taisei.rc Add an icon for Windows binaries 2012-08-11 01:25:04 +02:00
taiseigl.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
taiseigl.h Don't include the glext header 2017-04-03 21:42:38 +03:00
transition.c Some stage-related refactoring 2017-02-26 14:17:48 +02:00
transition.h Some stage-related refactoring 2017-02-26 14:17:48 +02:00
util.c WIP rendering quality (resolution) settings. 2017-04-07 12:59:23 +03:00
util.h WIP rendering quality (resolution) settings. 2017-04-07 12:59:23 +03:00
vbo.c Renamed log_err to log_fatal 2017-03-13 18:03:51 +02:00
vbo.h Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
video.c WIP: dynamic quality scaling and better quality settings 2017-04-08 21:48:40 +03:00
video.h WIP: dynamic quality scaling and better quality settings 2017-04-08 21:48:40 +03:00