792 lines
21 KiB
C
792 lines
21 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (C) 2011, Lukas Weber <laochailan@web.de>
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*/
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#include <float.h>
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#include "plrmodes.h"
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#include "player.h"
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#include "global.h"
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#include "stage.h"
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static bool should_shoot(bool extra) {
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return (global.plr.inputflags & INFLAG_SHOT) &&
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(!extra || (global.frames - global.plr.recovery >= 0 && global.plr.deathtime >= -1));
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}
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/* Yōmu */
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// Haunting Sign
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complex youmu_homing_target(complex org, complex fallback) {
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double mindst = DBL_MAX;
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complex target = fallback;
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if(global.boss) {
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target = global.boss->pos;
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mindst = cabs(target - org);
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}
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for(Enemy *e = global.enemies; e; e = e->next) {
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if(e->hp == ENEMY_IMMUNE){
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continue;
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}
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double dst = cabs(e->pos - org);
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if(dst < mindst) {
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mindst = dst;
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target = e->pos;
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}
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}
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return target;
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}
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void youmu_homing_draw_common(Projectile *p, int t, float clrfactor, float alpha) {
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glColor4f(0.7f + 0.3f * clrfactor, 0.9f + 0.1f * clrfactor, 1, alpha);
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ProjDraw(p, t);
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glColor4f(1, 1, 1, 1);
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}
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void youmu_homing_draw_proj(Projectile *p, int t) {
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float a = clamp(1.0f - (float)t / p->args[2], 0, 1);
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youmu_homing_draw_common(p, t, a, 0.5f);
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}
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void youmu_homing_draw_trail(Projectile *p, int t) {
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float a = clamp(1.0f - (float)t / p->args[0], 0, 1);
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youmu_homing_draw_common(p, t, a, 0.15f * a);
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}
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void youmu_homing_trail(Projectile *p, complex v, int to) {
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Projectile *trail = create_projectile_p(&global.particles, p->tex, p->pos, 0, youmu_homing_draw_trail, timeout_linear, to, v, 0, 0);
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trail->type = PlrProj;
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trail->angle = p->angle;
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}
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int youmu_homing(Projectile *p, int t) { // a[0]: velocity, a[1]: aim (r: linear, i: accelerated), a[2]: timeout, a[3]: initial target
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if(t == EVENT_DEATH) {
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return 1;
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}
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if(t > creal(p->args[2])) {
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return ACTION_DESTROY;
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}
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p->args[3] = youmu_homing_target(p->pos, p->args[3]);
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double v = cabs(p->args[0]);
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complex aimdir = cexp(I*carg(p->args[3] - p->pos));
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p->args[0] += creal(p->args[1]) * aimdir;
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p->args[0] = v * cexp(I*carg(p->args[0])) + cimag(p->args[1]) * aimdir;
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p->angle = carg(p->args[0]);
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p->pos += p->args[0];
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youmu_homing_trail(p, 0.5 * p->args[0], 12);
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return 1;
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}
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int youmu_trap(Projectile *p, int t) {
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if(t == EVENT_DEATH) {
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create_particle1c("blast", p->pos, 0, Blast, timeout, 15);
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return 1;
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}
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double expiretime = creal(p->args[1]);
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if(t > expiretime) {
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return ACTION_DESTROY;
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}
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if(!(global.plr.inputflags & INFLAG_FOCUS)) {
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create_particle1c("blast", p->pos, 0, Blast, timeout, 20);
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create_particle1c("blast", p->pos, 0, Blast, timeout, 23);
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int cnt = creal(p->args[2]);
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int dmg = cimag(p->args[2]);
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int dur = 45 + 10 * nfrand(); // creal(p->args[3]) + nfrand() * cimag(p->args[3]);
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complex aim = p->args[3];
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for(int i = 0; i < cnt; ++i) {
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float a = (i / (float)cnt) * M_PI * 2;
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complex dir = cexp(I*(a));
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Projectile *proj = create_projectile4c("hghost", p->pos, 0, youmu_homing, 5 * dir, aim, dur, global.plr.pos);
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proj->type = PlrProj + dmg;
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proj->draw = youmu_homing_draw_proj;
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}
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return ACTION_DESTROY;
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}
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p->angle = global.frames + t;
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p->pos += p->args[0] * (0.01 + 0.99 * max(0, (10 - t) / 10.0));
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youmu_homing_trail(p, cexp(I*p->angle), 30);
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return 1;
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}
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void Slice(Projectile *p, int t) {
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if(t < creal(p->args[0])/20.0)
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p->args[1] += 1;
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if(t > creal(p->args[0])-10) {
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p->args[1] += 3;
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p->args[2] += 1;
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}
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float f = p->args[1]/p->args[0]*20.0;
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glColor4f(1,1,1,1.0 - p->args[2]/p->args[0]*20.0);
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glPushMatrix();
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glTranslatef(creal(p->pos), cimag(p->pos),0);
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glRotatef(p->angle,0,0,1);
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glScalef(f,1,1);
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draw_texture(0,0,"part/youmu_slice");
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glPopMatrix();
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glColor4f(1,1,1,1);
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}
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void YoumuSlash(Enemy *e, int t) {
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fade_out(10.0/t+sin(t/10.0)*0.1);
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}
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int spin(Projectile *p, int t) {
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int i = timeout_linear(p, t);
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if(t < 0)
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return 1;
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p->args[3] += 0.06;
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p->angle = p->args[3];
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return i;
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}
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int youmu_slash(Enemy *e, int t) {
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if(t > creal(e->args[0]))
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return ACTION_DESTROY;
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if(t < 0)
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return 1;
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TIMER(&t);
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AT(0)
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global.plr.pos = VIEWPORT_W/5.0 + (VIEWPORT_H - 100)*I;
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FROM_TO(8,20,1)
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global.plr.pos = VIEWPORT_W + (VIEWPORT_H - 100)*I - exp(-_i/8.0+log(4*VIEWPORT_W/5.0));
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FROM_TO(30, 60, 10) {
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tsrand_fill(3);
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create_particle1c("youmu_slice", VIEWPORT_W/2.0 - 150 + 100*_i + VIEWPORT_H/2.0*I - 10-10.0*I + 20*afrand(0)+20.0*I*afrand(1), 0, Slice, timeout, 200)->angle = -10.0+20.0*afrand(2);
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}
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FROM_TO(40,200,1)
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if(frand() > 0.7) {
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tsrand_fill(6);
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create_particle2c("blast", VIEWPORT_W*afrand(0) + (VIEWPORT_H+50)*I, rgb(afrand(1),afrand(2),afrand(3)), Shrink, timeout_linear, 80, 3*(1-2.0*afrand(4))-14.0*I+afrand(5)*2.0*I);
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}
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int tpar = 30;
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if(t < 30)
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tpar = t;
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if(t < creal(e->args[0])-60 && frand() > 0.2) {
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tsrand_fill(3);
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create_particle2c("smoke", VIEWPORT_W*afrand(0) + (VIEWPORT_H+100)*I, rgba(0.4,0.4,0.4,afrand(1)*0.2 - 0.2 + 0.6*(tpar/30.0)), PartDraw, spin, 300, -7.0*I+afrand(2)*1.0*I);
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}
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return 1;
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}
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// Opposite Sign
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int myon_particle_rule(Projectile *p, int t) {
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float a = 1.0;
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if(t > 0) {
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double mt = creal(p->args[0]);
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a *= (mt - t) / mt;
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}
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p->clr = mix_colors(
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rgba(0.85, 0.9, 1.0, 1.0),
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rgba(0.5, 0.7, 1.0, a),
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1 - pow(1 - a, 1 + psin((t + global.frames) * 0.1)));
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return timeout_linear(p, t);
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}
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void myon_particle_draw(Projectile *p, int t) {
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// hack to bypass the bullet color shader
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Color clr = p->clr;
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p->clr = 0;
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parse_color_call(clr, glColor4f);
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Shrink(p, t);
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glColor4f(1, 1, 1, 1);
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p->clr = clr;
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}
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void YoumuOppositeMyon(Enemy *e, int t) {
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float a = global.frames * 0.07;
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complex pos = e->pos + 3 * (cos(a) + I * sin(a));
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complex dir = cexp(I*(0.1 * sin(global.frames * 0.05) + carg(global.plr.pos - e->pos)));
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double v = 4 * cabs(global.plr.pos - e->pos) / (VIEWPORT_W * 0.5);
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create_particle2c("flare", pos, 0, myon_particle_draw, myon_particle_rule, 20, v*dir)->type = PlrProj;
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}
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static void youmu_opposite_myon_proj(char *tex, complex pos, double speed, double angle, double aoffs, double upfactor, int dmg) {
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complex dir = cexp(I*(M_PI/2 + aoffs)) * upfactor + cexp(I * (angle + aoffs)) * (1 - upfactor);
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dir = dir / cabs(dir);
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create_projectile1c(tex, pos, 0, linear, speed*dir)->type = PlrProj+dmg;
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}
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int youmu_opposite_myon(Enemy *e, int t) {
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if(t == EVENT_BIRTH)
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e->pos = e->pos0 + global.plr.pos;
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if(t < 0)
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return 1;
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Player *plr = &global.plr;
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float arg = carg(e->pos0);
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float rad = cabs(e->pos0);
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double nfocus = plr->focus / 30.0;
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if(!(plr->inputflags & INFLAG_FOCUS)) {
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if(plr->inputflags && !creal(e->args[0]))
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arg -= (carg(e->pos0)-carg(e->pos-plr->pos))*2;
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//if(global.frames - plr->prevmovetime <= 10 && global.frames == plr->movetime) {
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if(global.frames == plr->movetime) {
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int new = plr->curmove;
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int old = plr->prevmove;
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if(new == INFLAG_UP && old == INFLAG_DOWN) {
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arg = M_PI/2;
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e->args[0] = plr->movetime;
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} else if(new == INFLAG_DOWN && old == INFLAG_UP) {
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arg = 3*M_PI/2;
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e->args[0] = plr->movetime;
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} else if(new == INFLAG_LEFT && old == INFLAG_RIGHT) {
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arg = 0;
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e->args[0] = plr->movetime;
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} else if(new == INFLAG_RIGHT && old == INFLAG_LEFT) {
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arg = M_PI;
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e->args[0] = plr->movetime;
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}
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}
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}
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if(creal(e->args[0]) && plr->movetime != creal(e->args[0]))
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e->args[0] = 0;
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e->pos0 = rad * cexp(I*arg);
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complex target = plr->pos + e->pos0;
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e->pos += cexp(I*carg(target - e->pos)) * min(10, 0.07 * max(0, cabs(target - e->pos) - VIEWPORT_W * 0.5 * nfocus));
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if(should_shoot(true) && !(global.frames % 6) && global.plr.deathtime >= -1) {
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int v1 = -21;
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int v2 = -10;
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double r1 = (psin(global.frames * 2) * 0.5 + 0.5) * 0.1;
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double r2 = (psin(global.frames * 1.2) * 0.5 + 0.5) * 0.1;
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double a = carg(-e->pos0);
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double u = 1 - nfocus;
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int p = plr->power / 100;
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int dmg_center = 160 - 30 * p;
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int dmg_side = 23 + 2 * p;
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if(plr->power >= 100) {
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youmu_opposite_myon_proj("youmu", e->pos, v1, a, r1*1, u, dmg_side);
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youmu_opposite_myon_proj("youmu", e->pos, v1, a, -r1*1, u, dmg_side);
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}
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if(plr->power >= 200) {
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youmu_opposite_myon_proj("hghost", e->pos, v2, a, r2*2, 0, dmg_side);
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youmu_opposite_myon_proj("hghost", e->pos, v2, a, -r2*2, 0, dmg_side);
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}
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if(plr->power >= 300) {
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youmu_opposite_myon_proj("youmu", e->pos, v1, a, r1*3, u, dmg_side);
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youmu_opposite_myon_proj("youmu", e->pos, v1, a, -r1*3, u, dmg_side);
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}
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if(plr->power >= 400) {
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youmu_opposite_myon_proj("hghost", e->pos, v2, a, r2*4, 0, dmg_side);
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youmu_opposite_myon_proj("hghost", e->pos, v2, a, -r2*4, 0, dmg_side);
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}
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youmu_opposite_myon_proj("hghost", e->pos, v2, a, 0, 0, dmg_center);
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}
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return 1;
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}
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int youmu_split(Enemy *e, int t) {
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if(t < 0)
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return 1;
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if(t > creal(e->args[0]))
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return ACTION_DESTROY;
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TIMER(&t);
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FROM_TO(30,200,1) {
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tsrand_fill(2);
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create_particle2c("smoke", VIEWPORT_W/2 + VIEWPORT_H/2*I, rgba(0.4,0.4,0.4,afrand(0)*0.2+0.4), PartDraw, spin, 300, 6*cexp(I*afrand(1)*2*M_PI));
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}
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FROM_TO(100,170,10) {
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tsrand_fill(3);
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create_particle1c("youmu_slice", VIEWPORT_W/2.0 + VIEWPORT_H/2.0*I - 200-200.0*I + 400*afrand(0)+400.0*I*afrand(1), 0, Slice, timeout, 100-_i)->angle = 360.0*afrand(2);
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}
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FROM_TO(0, 220, 1) {
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float talt = atan((t-e->args[0]/2)/30.0)*10+atan(-e->args[0]/2);
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global.plr.pos = VIEWPORT_W/2.0 + (VIEWPORT_H-80)*I + VIEWPORT_W/3.0*sin(talt);
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global.plr.moving = true;
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global.plr.dir = 1.0/(pow(e->args[0]/2-t,2) + 1)*cos(talt) < 0;
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}
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return 1;
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}
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// Youmu Generic
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void youmu_homing_power_shot(Player *plr, int p) {
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int d = -2;
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double spread = 4;
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complex aim = (0.5 + 0.1 * p) + (0.1 - p * 0.025) * I;
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double speed = 10;
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if(plr->power / 100 < p || (global.frames + d * p) % 12) {
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return;
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}
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Projectile **dst = &global.projs;
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Texture *t = get_tex("proj/hghost");
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for(int sign = -1; sign < 2; sign += 2) {
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create_projectile_p(dst, t, plr->pos, 0, youmu_homing_draw_proj, youmu_homing,
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speed * cexp(I*carg(sign*p*spread-speed*I)), aim, 60, VIEWPORT_W*0.5)->type = PlrProj+54;
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}
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}
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void youmu_shot(Player *plr) {
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if(should_shoot(false)) {
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if(!(global.frames % 4))
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play_sound("generic_shot");
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if(!(global.frames % 6)) {
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create_projectile1c("youmu", plr->pos + 10 - I*20, 0, linear, -20.0*I)->type = PlrProj+120;
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create_projectile1c("youmu", plr->pos - 10 - I*20, 0, linear, -20.0*I)->type = PlrProj+120;
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}
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if(plr->shot == YoumuHoming && should_shoot(true)) {
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if(plr->inputflags & INFLAG_FOCUS) {
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int pwr = plr->power / 100;
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if(!(global.frames % (45 - 4 * pwr))) {
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int pcnt = 11 + pwr * 4;
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int pdmg = 120 - 18 * 4 * (1 - pow(1 - pwr / 4.0, 1.5));
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complex aim = 0.75;
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create_projectile4c("youhoming", plr->pos, 0, youmu_trap, -30.0*I, 120, pcnt+pdmg*I, aim)->type = PlrProj+1000;
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}
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} else {
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if(!(global.frames % 6)) {
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create_projectile4c("hghost", plr->pos, 0, youmu_homing, -10.0*I, 0.25 + 0.1*I, 60, VIEWPORT_W*0.5)->type = PlrProj+120;
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}
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for(int p = 1; p <= PLR_MAX_POWER/100; ++p) {
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youmu_homing_power_shot(plr, p);
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}
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}
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}
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}
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if(plr->shot == YoumuOpposite && plr->slaves == NULL)
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create_enemy_p(&plr->slaves, 40.0*I, ENEMY_IMMUNE, YoumuOppositeMyon, youmu_opposite_myon, 0, 0, 0, 0);
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}
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void youmu_bomb(Player *plr) {
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switch(plr->shot) {
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case YoumuOpposite:
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create_enemy_p(&plr->slaves, 40.0*I, ENEMY_BOMB, NULL, youmu_split, 280,0,0,0);
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break;
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case YoumuHoming:
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create_enemy_p(&plr->slaves, 40.0*I, ENEMY_BOMB, YoumuSlash, youmu_slash, 280,0,0,0);
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break;
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}
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}
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void youmu_power(Player *plr, short npow) {
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if(plr->shot == YoumuOpposite && plr->slaves == NULL)
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create_enemy_p(&plr->slaves, 40.0*I, ENEMY_IMMUNE, YoumuOppositeMyon, youmu_opposite_myon, 0, 0, 0, 0);
|
|
}
|
|
|
|
/* Marisa */
|
|
|
|
// Laser Sign
|
|
void MariLaser(Projectile *p, int t) {
|
|
if(REF(p->args[1]) == NULL)
|
|
return;
|
|
|
|
if(cimag(p->pos) - cimag(global.plr.pos) < 90) {
|
|
float s = resources.fbo.fg[0].scale;
|
|
glScissor(0, s * (VIEWPORT_H - cimag(((Enemy *)REF(p->args[1]))->pos)), VIEWPORT_W*s, VIEWPORT_H*s);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
ProjDraw(p, t);
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
int mari_laser(Projectile *p, int t) {
|
|
if(t == EVENT_DEATH) {
|
|
free_ref(p->args[1]);
|
|
return 1;
|
|
}
|
|
|
|
if(REF(p->args[1]) == NULL)
|
|
return ACTION_DESTROY;
|
|
|
|
float angle = creal(p->args[2]);
|
|
float factor = (1-global.plr.focus/30.0) * !!angle;
|
|
complex dir = -cexp(I*((angle+0.125*sin(global.frames/25.0)*(angle > 0? 1 : -1))*factor + M_PI/2));
|
|
p->args[0] = 20*dir;
|
|
linear(p, t);
|
|
|
|
p->pos = ((Enemy *)REF(p->args[1]))->pos + p->pos;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int marisa_laser_slave(Enemy *e, int t) {
|
|
if(should_shoot(true)) {
|
|
if(!(global.frames % 4))
|
|
create_projectile_p(&global.projs, get_tex("proj/marilaser"), 0, 0, MariLaser, mari_laser, 0, add_ref(e),e->args[2],0)->type = PlrProj+e->args[1]*4;
|
|
|
|
if(!(global.frames % 3)) {
|
|
float s = 0.5 + 0.3*sin(global.frames/7.0);
|
|
create_particle3c("marilaser_part0", 0, rgb(1-s,0.5,s), PartDraw, mari_laser, 0, add_ref(e), e->args[2])->type=PlrProj;
|
|
}
|
|
create_particle1c("lasercurve", e->pos, 0, Fade, timeout, 4)->type = PlrProj;
|
|
}
|
|
|
|
e->pos = global.plr.pos + (1 - global.plr.focus/30.0)*e->pos0 + (global.plr.focus/30.0)*e->args[0];
|
|
|
|
return 1;
|
|
}
|
|
|
|
void MariLaserSlave(Enemy *e, int t) {
|
|
glPushMatrix();
|
|
glTranslatef(creal(e->pos), cimag(e->pos), -1);
|
|
glRotatef(global.frames * 3, 0, 0, 1);
|
|
|
|
draw_texture(0,0,"part/lasercurve");
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
// Laser sign bomb (implemented as Enemy)
|
|
|
|
static void draw_masterspark_ring(complex base, int t, float fade) {
|
|
glPushMatrix();
|
|
|
|
glTranslatef(creal(base), cimag(base)-t*t*0.4, 0);
|
|
|
|
float f = sqrt(t/500.0)*1200;
|
|
|
|
glColor4f(1,1,1,fade*20.0/t);
|
|
|
|
Texture *tex = get_tex("masterspark_ring");
|
|
glScalef(f/tex->w, 1-tex->h/f,0);
|
|
draw_texture_p(0,0,tex);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void MasterSpark(Enemy *e, int t) {
|
|
glPushMatrix();
|
|
|
|
float angle = 9 - t/e->args[0]*6.0, fade = 1;
|
|
|
|
if(t < creal(e->args[0]/6))
|
|
fade = t/e->args[0]*6;
|
|
|
|
if(t > creal(e->args[0])/4*3)
|
|
fade = 1-t/e->args[0]*4 + 3;
|
|
|
|
glColor4f(1,0.85,1,fade);
|
|
glTranslatef(creal(global.plr.pos), cimag(global.plr.pos), 0);
|
|
glRotatef(-angle,0,0,1);
|
|
draw_texture(0, -450, "masterspark");
|
|
glColor4f(0.85,1,1,fade);
|
|
glRotatef(angle*2,0,0,1);
|
|
draw_texture(0, -450, "masterspark");
|
|
glColor4f(1,1,1,fade);
|
|
glRotatef(-angle,0,0,1);
|
|
draw_texture(0, -450, "masterspark");
|
|
glPopMatrix();
|
|
|
|
// glColor4f(0.9,1,1,fade*0.8);
|
|
int i;
|
|
for(i = 0; i < 8; i++)
|
|
draw_masterspark_ring(global.plr.pos - 50.0*I, t%20 + 10*i, fade);
|
|
|
|
glColor4f(1,1,1,1);
|
|
}
|
|
|
|
int master_spark(Enemy *e, int t) {
|
|
if(t == EVENT_BIRTH) {
|
|
global.shake_view = 8;
|
|
return 1;
|
|
}
|
|
|
|
if(t > creal(e->args[0])) {
|
|
global.shake_view = 0;
|
|
return ACTION_DESTROY;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Star Sign
|
|
|
|
void MariStar(Projectile *p, int t) {
|
|
glPushMatrix();
|
|
glTranslatef(creal(p->pos), cimag(p->pos), 0);
|
|
glRotatef(t*10, 0, 0, 1);
|
|
|
|
if(p->clr) {
|
|
parse_color_call(p->clr, glColor4f);
|
|
draw_texture_p(0, 0, p->tex);
|
|
glColor4f(1, 1, 1, 1);
|
|
} else {
|
|
draw_texture_p(0, 0, p->tex);
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void MariStarTrail(Projectile *p, int t) {
|
|
float s = 1 - t / creal(p->args[0]);
|
|
|
|
Color clr = derive_color(p->clr, CLRMASK_A, rgba(0, 0, 0, s*0.5));
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glPushMatrix();
|
|
glTranslatef(creal(p->pos), cimag(p->pos), 0);
|
|
glRotatef(t*10, 0, 0, 1);
|
|
glScalef(s, s, 1);
|
|
parse_color_call(clr, glColor4f);
|
|
draw_texture_p(0, 0, p->tex);
|
|
glColor4f(1,1,1,1);
|
|
glPopMatrix();
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
void MariStarBomb(Projectile *p, int t) {
|
|
MariStar(p, t);
|
|
create_particle1c("maristar_orbit", p->pos, 0, GrowFadeAdd, timeout, 40)->type = PlrProj;
|
|
}
|
|
|
|
int marisa_star_projectile(Projectile *p, int t) {
|
|
float c = 0.3 * psin(t * 0.2);
|
|
p->clr = rgb(1 - c, 0.7 + 0.3 * psin(t * 0.1), 0.9 + c/3);
|
|
|
|
int r = accelerated(p, t);
|
|
create_projectile_p(&global.particles, get_tex("proj/maristar"), p->pos, p->clr, MariStarTrail, timeout, 10, 0, 0, 0)->type = PlrProj;
|
|
|
|
if(t == EVENT_DEATH) {
|
|
Projectile *impact = create_projectile_p(&global.particles, get_tex("proj/maristar"), p->pos, p->clr, GrowFadeAdd, timeout, 40, 2, 0, 0);
|
|
impact->type = PlrProj;
|
|
impact->angle = frand() * 2 * M_PI;
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
int marisa_star_slave(Enemy *e, int t) {
|
|
double focus = global.plr.focus/30.0;
|
|
|
|
if(should_shoot(true) && !(global.frames % 15)) {
|
|
complex v = e->args[1] * 2;
|
|
complex a = e->args[2];
|
|
|
|
v = creal(v) * (1 - 5 * focus) + I * cimag(v) * (1 - 2.5 * focus);
|
|
a = creal(a) * focus * -0.0525 + I * cimag(a) * 2;
|
|
|
|
create_projectile_p(&global.projs, get_tex("proj/maristar"), e->pos, rgb(1, 0.5, 1), MariStar, marisa_star_projectile,
|
|
v, a, 0, 0)->type = PlrProj+e->args[3]*15;
|
|
}
|
|
|
|
e->pos = global.plr.pos + (1 - focus)*e->pos0 + focus*e->args[0];
|
|
|
|
return 1;
|
|
}
|
|
|
|
int marisa_star_orbit(Projectile *p, int t) { // a[0]: x' a[1]: x''
|
|
if(t == 0)
|
|
p->pos0 = global.plr.pos;
|
|
if(t < 0)
|
|
return 1;
|
|
|
|
if(t > 300)
|
|
return ACTION_DESTROY;
|
|
|
|
float r = cabs(p->pos0 - p->pos);
|
|
|
|
p->args[1] = (0.5e5-t*t)*cexp(I*carg(p->pos0 - p->pos))/(r*r);
|
|
p->args[0] += p->args[1]*0.2;
|
|
p->pos += p->args[0];
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
// Generic Marisa
|
|
|
|
void marisa_shot(Player *plr) {
|
|
if(should_shoot(false)) {
|
|
if(!(global.frames % 4))
|
|
play_sound("generic_shot");
|
|
|
|
if(!(global.frames % 6)) {
|
|
create_projectile1c("marisa", plr->pos + 10 - 15.0*I, 0, linear, -20.0*I)->type = PlrProj+175;
|
|
create_projectile1c("marisa", plr->pos - 10 - 15.0*I, 0, linear, -20.0*I)->type = PlrProj+175;
|
|
}
|
|
}
|
|
}
|
|
|
|
void marisa_bomb(Player *plr) {
|
|
int i;
|
|
float r, phi;
|
|
switch(plr->shot) {
|
|
case MarisaLaser:
|
|
play_sound("masterspark");
|
|
create_enemy_p(&plr->slaves, 40.0*I, ENEMY_BOMB, MasterSpark, master_spark, 280,0,0,0);
|
|
break;
|
|
case MarisaStar:
|
|
for(i = 0; i < 20; i++) {
|
|
r = frand()*40 + 100;
|
|
phi = frand()*2*M_PI;
|
|
create_particle1c("maristar_orbit", plr->pos + r*cexp(I*phi), 0, MariStarBomb, marisa_star_orbit, I*r*cexp(I*(phi+frand()*0.5))/10)->type=PlrProj;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void marisa_power(Player *plr, short npow) {
|
|
Enemy *e = plr->slaves, *tmp;
|
|
double dmg;
|
|
|
|
if(plr->power / 100 == npow / 100)
|
|
return;
|
|
|
|
while(e != 0) {
|
|
tmp = e;
|
|
e = e->next;
|
|
if(tmp->hp == ENEMY_IMMUNE)
|
|
delete_enemy(&plr->slaves, tmp);
|
|
}
|
|
|
|
switch(plr->shot) {
|
|
case MarisaLaser:
|
|
dmg = 4;
|
|
|
|
if(npow / 100 == 1) {
|
|
create_enemy_p(&plr->slaves, -40.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -40.0*I, dmg, 0, 0);
|
|
}
|
|
|
|
if(npow >= 200) {
|
|
create_enemy_p(&plr->slaves, 25-5.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, 8-40.0*I, dmg, -M_PI/30, 0);
|
|
create_enemy_p(&plr->slaves, -25-5.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -8-40.0*I, dmg, M_PI/30, 0);
|
|
}
|
|
|
|
if(npow / 100 == 3) {
|
|
create_enemy_p(&plr->slaves, -30.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -50.0*I, dmg, 0, 0);
|
|
}
|
|
|
|
if(npow >= 400) {
|
|
create_enemy_p(&plr->slaves, 17-30.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, 4-45.0*I, dmg, M_PI/60, 0);
|
|
create_enemy_p(&plr->slaves, -17-30.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_laser_slave, -4-45.0*I, dmg, -M_PI/60, 0);
|
|
}
|
|
break;
|
|
case MarisaStar:
|
|
dmg = 5;
|
|
|
|
if(npow / 100 == 1) {
|
|
create_enemy_p(&plr->slaves, 40.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0*I, -2.0*I, -0.1*I, dmg);
|
|
}
|
|
|
|
if(npow >= 200) {
|
|
create_enemy_p(&plr->slaves, 30.0*I+15, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0*I+10, -0.3-2.0*I, 1-0.1*I, dmg);
|
|
create_enemy_p(&plr->slaves, 30.0*I-15, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0*I-10, 0.3-2.0*I, -1-0.1*I, dmg);
|
|
}
|
|
|
|
if(npow / 100 == 3) {
|
|
create_enemy_p(&plr->slaves, -30.0*I, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, +30.0*I, -2.0*I, -0.1*I, dmg);
|
|
}
|
|
|
|
if(npow >= 400) {
|
|
create_enemy_p(&plr->slaves, 30, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, 25+30.0*I, -0.6-2.0*I, 2-0.1*I, dmg);
|
|
create_enemy_p(&plr->slaves, -30, ENEMY_IMMUNE, MariLaserSlave, marisa_star_slave, -25+30.0*I, 0.6-2.0*I, -2-0.1*I, dmg);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
int plrmode_repr(char *out, size_t outsize, Character pchar, ShotMode pshot) {
|
|
char *plr, sht;
|
|
|
|
switch(pchar) {
|
|
case Marisa : plr = "marisa" ; break;
|
|
case Youmu : plr = "youmu" ; break;
|
|
default : plr = "wtf" ; break;
|
|
}
|
|
|
|
switch(pshot) {
|
|
case MarisaLaser: sht = 'A' ; break;
|
|
case MarisaStar : sht = 'B' ; break;
|
|
default : sht = '?' ; break;
|
|
}
|
|
|
|
return snprintf(out, outsize, "%s%c", plr, sht);
|
|
}
|
|
|
|
// Inverse of plrmode_repr. Sets cha/shot according to name. Returns 0 iff the name is valid.
|
|
int plrmode_parse(const char *name, Character *cha, ShotMode *shot) {
|
|
if(!strcasecmp(name,"marisaA")) {
|
|
*cha = Marisa; *shot = MarisaLaser;
|
|
} else if(!strcasecmp(name,"marisaB")) {
|
|
*cha = Marisa; *shot = MarisaStar;
|
|
} else if(!strcasecmp(name,"youmuA")) {
|
|
*cha = Youmu; *shot = YoumuOpposite;
|
|
} else if(!strcasecmp(name,"youmuB")) {
|
|
*cha = Youmu; *shot = YoumuHoming;
|
|
} else {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|