536 lines
14 KiB
C
536 lines
14 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "taisei.h"
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#include "events.h"
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#include "config.h"
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#include "global.h"
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#include "video.h"
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#include "gamepad.h"
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static hrtime_t keyrepeat_paused_until;
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static int global_handlers_lock = 0;
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static DYNAMIC_ARRAY(EventHandler) global_handlers;
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static DYNAMIC_ARRAY(SDL_Event) deferred_events;
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uint32_t sdl_first_user_event;
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static void events_register_default_handlers(void);
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static void events_unregister_default_handlers(void);
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#define MAX_ACTIVE_HANDLERS 32
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/*
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* Public API
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*/
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void events_init(void) {
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sdl_first_user_event = SDL_RegisterEvents(NUM_TAISEI_EVENTS);
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if(sdl_first_user_event == (uint32_t)-1) {
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char *s =
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"You have exhausted the SDL userevent pool. "
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"How you managed that is beyond me, but congratulations.";
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log_fatal("%s", s);
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}
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SDL_EventState(SDL_MOUSEMOTION, SDL_DISABLE);
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events_register_default_handlers();
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}
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void events_shutdown(void) {
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events_unregister_default_handlers();
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dynarray_free_data(&deferred_events);
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#ifdef DEBUG
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dynarray_foreach_elem(&global_handlers, EventHandler *h, {
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log_warn("Global event handler was not unregistered: %p", UNION_CAST(EventHandlerProc, void*, h->proc));
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});
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#endif
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dynarray_free_data(&global_handlers);
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}
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static bool events_invoke_handler(SDL_Event *event, EventHandler *handler) {
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assert(handler->proc != NULL);
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assert(global_handlers_lock > 0);
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if(!handler->event_type || handler->event_type == event->type) {
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bool result = handler->proc(event, handler->arg);
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return result;
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}
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return false;
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}
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static inline int prio_index(EventPriority prio) {
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return prio - EPRIO_FIRST;
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}
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void events_register_handler(EventHandler *handler) {
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assert(sdl_first_user_event > 0);
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assert(handler->proc != NULL);
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assert(handler->priority >= EPRIO_FIRST);
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assert(handler->priority <= EPRIO_LAST);
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*dynarray_append(&global_handlers) = *handler;
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// don't bother sorting, since most of the time we will need to re-sort it
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// together with local handlers when polling
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}
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static bool hfilter_remove_pending(const void *pelem, void *ignored) {
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const EventHandler *h = pelem;
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return !h->_private.removal_pending;
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}
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void events_unregister_handler(EventHandlerProc proc) {
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dynarray_foreach_elem(&global_handlers, EventHandler *h, {
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if(h->proc == proc && !h->_private.removal_pending) {
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h->_private.removal_pending = true;
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break;
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}
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});
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if(global_handlers_lock) {
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assert(global_handlers_lock > 0);
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} else {
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dynarray_filter(&global_handlers, hfilter_remove_pending, NULL);
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}
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}
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static void events_apply_flags(EventFlags flags) {
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if(flags & EFLAG_TEXT) {
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if(!SDL_IsTextInputActive()) {
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SDL_StartTextInput();
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}
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} else {
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if(SDL_IsTextInputActive()) {
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SDL_StopTextInput();
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}
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}
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TaiseiEvent type;
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for(type = TE_MENU_FIRST; type <= TE_MENU_LAST; ++type) {
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SDL_EventState(MAKE_TAISEI_EVENT(type), (bool)(flags & EFLAG_MENU));
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}
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for(type = TE_GAME_FIRST; type <= TE_GAME_LAST; ++type) {
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SDL_EventState(MAKE_TAISEI_EVENT(type), (bool)(flags & EFLAG_GAME));
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}
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}
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static int enqueue_event_handlers(int max, EventHandler *queue[max], EventHandler local_handlers[]) {
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// counting sort!
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int cnt = 0;
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int pcount[NUM_EPRIOS] = { 0 };
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EventHandler *temp[max];
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assert(global_handlers.num_elements <= max);
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dynarray_foreach_elem(&global_handlers, EventHandler *h, {
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++pcount[prio_index(h->priority)];
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temp[cnt++] = h;
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});
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if(local_handlers) {
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for(EventHandler *h = local_handlers; h->proc; ++h) {
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int pidx = prio_index(h->priority);
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assert((uint)pidx < ARRAY_SIZE(pcount));
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++pcount[pidx];
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temp[cnt++] = h;
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assert(cnt < max);
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}
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}
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for(int i = 0, total = 0; i < NUM_EPRIOS; ++i) {
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int t = total;
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total += pcount[i];
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pcount[i] = t;
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}
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for(int i = 0; i < cnt; ++i) {
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EventHandler *h = temp[i];
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int p = prio_index(h->priority);
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queue[pcount[p]] = h;
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++pcount[p];
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}
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return cnt;
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}
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static void push_event(SDL_Event *e) {
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/*
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* NOTE: The SDL_PushEvent() function is a wrapper around SDL_PeepEvents that also sets the
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* timestamp field and calls the event filter function and event watchers. We don't use any of
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* that, and setting the timestamp involves an expensive system call, so avoid it.
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*/
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if(UNLIKELY(SDL_PeepEvents(e, 1, SDL_ADDEVENT, 0, 0) <= 0)) {
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log_sdl_error(LOG_ERROR, "SDL_PeepEvents");
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}
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}
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void events_poll(EventHandler *handlers, EventFlags flags) {
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events_apply_flags(flags);
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events_emit(TE_FRAME, 0, NULL, NULL);
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++global_handlers_lock;
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EventHandler *hqueue[MAX_ACTIVE_HANDLERS];
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int hqueue_size = enqueue_event_handlers(ARRAY_SIZE(hqueue), hqueue, handlers);
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for(;;) {
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if(!(flags & EFLAG_NOPUMP)) {
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SDL_PumpEvents();
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}
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SDL_Event events[8];
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int nevents = SDL_PeepEvents(events, ARRAY_SIZE(events), SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
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if(UNLIKELY(nevents < 0)) {
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log_sdl_error(LOG_ERROR, "SDL_PeepEvents");
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}
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if(nevents == 0) {
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break;
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}
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for(SDL_Event *e = events, *end = events + nevents; e < end; ++e) {
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for(int i = 0; i < hqueue_size; ++i) {
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EventHandler *h = NOT_NULL(hqueue[i]);
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if(h->_private.removal_pending) {
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continue;
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}
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if(events_invoke_handler(e, h)) {
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break;
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}
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}
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}
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}
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if(--global_handlers_lock == 0) {
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dynarray_filter(&global_handlers, hfilter_remove_pending, NULL);
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}
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dynarray_foreach_elem(&deferred_events, SDL_Event *evt, {
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push_event(evt);
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});
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deferred_events.num_elements = 0;
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}
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void events_emit(TaiseiEvent type, int32_t code, void *data1, void *data2) {
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assert(TAISEI_EVENT_VALID(type));
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uint32_t sdltype = MAKE_TAISEI_EVENT(type);
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assert(IS_TAISEI_EVENT(sdltype));
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if(!SDL_EventState(sdltype, SDL_QUERY)) {
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return;
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}
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SDL_Event event = { 0 };
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event.type = sdltype;
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event.user.code = code;
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event.user.data1 = data1;
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event.user.data2 = data2;
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push_event(&event);
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}
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void events_defer(SDL_Event *evt) {
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*dynarray_append(&deferred_events) = *evt;
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}
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void events_pause_keyrepeat(void) {
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// workaround for SDL bug
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// https://bugzilla.libsdl.org/show_bug.cgi?id=3287
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keyrepeat_paused_until = time_get() + HRTIME_RESOLUTION / 4;
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}
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/*
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* Default handlers
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*/
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static bool events_handler_quit(SDL_Event *event, void *arg);
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static bool events_handler_config(SDL_Event *event, void *arg);
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static bool events_handler_keyrepeat_workaround(SDL_Event *event, void *arg);
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static bool events_handler_clipboard(SDL_Event *event, void *arg);
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static bool events_handler_hotkeys(SDL_Event *event, void *arg);
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static bool events_handler_key_down(SDL_Event *event, void *arg);
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static bool events_handler_key_up(SDL_Event *event, void *arg);
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attr_unused
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static bool events_handler_debug_winevt(SDL_Event *event, void *arg) {
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// copied from SDL wiki almost verbatim
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if(event->type == SDL_WINDOWEVENT) {
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switch(event->window.event) {
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case SDL_WINDOWEVENT_SHOWN:
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log_info("Window %d shown", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_HIDDEN:
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log_info("Window %d hidden", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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log_info("Window %d exposed", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_MOVED:
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log_info("Window %d moved to %d,%d", event->window.windowID, event->window.data1, event->window.data2);
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break;
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case SDL_WINDOWEVENT_RESIZED:
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log_info("Window %d resized to %dx%d", event->window.windowID, event->window.data1, event->window.data2);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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log_info("Window %d size changed to %dx%d", event->window.windowID, event->window.data1, event->window.data2);
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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log_info("Window %d minimized", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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log_info("Window %d maximized", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_RESTORED:
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log_info("Window %d restored", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_ENTER:
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log_info("Mouse entered window %d", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_LEAVE:
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log_info("Mouse left window %d", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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log_info("Window %d gained keyboard focus", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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log_info("Window %d lost keyboard focus", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_CLOSE:
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log_info("Window %d closed", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_TAKE_FOCUS:
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log_info("Window %d is offered a focus", event->window.windowID);
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break;
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case SDL_WINDOWEVENT_HIT_TEST:
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log_info("Window %d has a special hit test", event->window.windowID);
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break;
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default:
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log_warn("Window %d got unknown event %d", event->window.windowID, event->window.event);
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break;
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}
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}
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return false;
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}
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static EventHandler default_handlers[] = {
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#ifdef DEBUG_WINDOW_EVENTS
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{ .proc = events_handler_debug_winevt, .priority = EPRIO_SYSTEM, .event_type = SDL_WINDOWEVENT },
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#endif
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{ .proc = events_handler_quit, .priority = EPRIO_SYSTEM, .event_type = SDL_QUIT },
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{ .proc = events_handler_config, .priority = EPRIO_SYSTEM, .event_type = 0 },
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{ .proc = events_handler_keyrepeat_workaround, .priority = EPRIO_CAPTURE, .event_type = 0 },
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{ .proc = events_handler_clipboard, .priority = EPRIO_CAPTURE, .event_type = SDL_KEYDOWN },
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{ .proc = events_handler_hotkeys, .priority = EPRIO_HOTKEYS, .event_type = SDL_KEYDOWN },
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{ .proc = events_handler_key_down, .priority = EPRIO_TRANSLATION, .event_type = SDL_KEYDOWN },
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{ .proc = events_handler_key_up, .priority = EPRIO_TRANSLATION, .event_type = SDL_KEYUP },
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{NULL}
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};
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static void events_register_default_handlers(void) {
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for(EventHandler *h = default_handlers; h->proc; ++h) {
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events_register_handler(h);
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}
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}
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static void events_unregister_default_handlers(void) {
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for(EventHandler *h = default_handlers; h->proc; ++h) {
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events_unregister_handler(h->proc);
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}
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}
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static bool events_handler_quit(SDL_Event *event, void *arg) {
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taisei_quit();
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return true;
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}
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static bool events_handler_config(SDL_Event *event, void *arg) {
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if(event->type != MAKE_TAISEI_EVENT(TE_CONFIG_UPDATED)) {
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return false;
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}
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ConfigValue *val = event->user.data1;
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switch(event->user.code) {
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case CONFIG_GAMEPAD_ENABLED:
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// TODO: Refactor gamepad code so that we don't have to do this.
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if(val->i) {
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gamepad_init();
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} else {
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gamepad_shutdown();
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}
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break;
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}
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return false;
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}
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static bool events_handler_keyrepeat_workaround(SDL_Event *event, void *arg) {
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hrtime_t timenow = time_get();
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if(event->type != SDL_KEYDOWN) {
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uint32_t te = TAISEI_EVENT(event->type);
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if(te < TE_MENU_FIRST || te > TE_MENU_LAST) {
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return false;
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}
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}
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if(timenow < keyrepeat_paused_until) {
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log_debug(
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"Prevented a potentially bogus key repeat (%"PRIuTIME" remaining). "
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"This is an SDL bug. See https://bugzilla.libsdl.org/show_bug.cgi?id=3287",
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keyrepeat_paused_until - timenow
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);
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return true;
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}
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return false;
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}
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static bool events_handler_clipboard(SDL_Event *event, void *arg) {
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if(!SDL_IsTextInputActive()) {
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return false;
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}
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if(event->key.keysym.mod & KMOD_CTRL && event->key.keysym.scancode == SDL_SCANCODE_V) {
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if(SDL_HasClipboardText()) {
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memset(event, 0, sizeof(SDL_Event));
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event->type = MAKE_TAISEI_EVENT(TE_CLIPBOARD_PASTE);
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} else {
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return true;
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}
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}
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return false;
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}
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static bool events_handler_key_down(SDL_Event *event, void *arg) {
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SDL_Scancode scan = event->key.keysym.scancode;
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bool repeat = event->key.repeat;
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if(video_get_backend() == VIDEO_BACKEND_EMSCRIPTEN && scan == SDL_SCANCODE_TAB) {
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scan = SDL_SCANCODE_ESCAPE;
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}
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/*
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* Emit menu events
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*/
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struct eventmap_s { int scancode; TaiseiEvent event; } menu_event_map[] = {
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// order matters
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// handle all the hardcoded controls first to prevent accidentally overriding them with unusable ones
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{ SDL_SCANCODE_DOWN, TE_MENU_CURSOR_DOWN },
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{ SDL_SCANCODE_UP, TE_MENU_CURSOR_UP },
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{ SDL_SCANCODE_RIGHT, TE_MENU_CURSOR_RIGHT },
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{ SDL_SCANCODE_LEFT, TE_MENU_CURSOR_LEFT },
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{ SDL_SCANCODE_RETURN, TE_MENU_ACCEPT },
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{ SDL_SCANCODE_ESCAPE, TE_MENU_ABORT },
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{ config_get_int(CONFIG_KEY_DOWN), TE_MENU_CURSOR_DOWN },
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{ config_get_int(CONFIG_KEY_UP), TE_MENU_CURSOR_UP },
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{ config_get_int(CONFIG_KEY_RIGHT), TE_MENU_CURSOR_RIGHT },
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{ config_get_int(CONFIG_KEY_LEFT), TE_MENU_CURSOR_LEFT },
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{ config_get_int(CONFIG_KEY_SHOT), TE_MENU_ACCEPT },
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{ config_get_int(CONFIG_KEY_BOMB), TE_MENU_ABORT },
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{SDL_SCANCODE_UNKNOWN, -1}
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};
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if(!repeat || transition.state == TRANS_IDLE) {
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for(struct eventmap_s *m = menu_event_map; m->scancode != SDL_SCANCODE_UNKNOWN; ++m) {
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if(scan == m->scancode && (!repeat || m->event != TE_MENU_ACCEPT)) {
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events_emit(m->event, 0, (void*)(intptr_t)INDEV_KEYBOARD, NULL);
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break;
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}
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}
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}
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/*
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* Emit game events
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*/
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if(!repeat) {
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if(scan == config_get_int(CONFIG_KEY_PAUSE) || scan == SDL_SCANCODE_ESCAPE) {
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events_emit(TE_GAME_PAUSE, 0, NULL, NULL);
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} else {
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int key = config_key_from_scancode(scan);
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if(key >= 0) {
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events_emit(TE_GAME_KEY_DOWN, key, (void*)(intptr_t)INDEV_KEYBOARD, NULL);
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}
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}
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}
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return false;
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}
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static bool events_handler_key_up(SDL_Event *event, void *arg) {
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SDL_Scancode scan = event->key.keysym.scancode;
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/*
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* Emit game events
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*/
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int key = config_key_from_scancode(scan);
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if(key >= 0) {
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events_emit(TE_GAME_KEY_UP, key, (void*)(intptr_t)INDEV_KEYBOARD, NULL);
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}
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|
|
|
return false;
|
|
}
|
|
|
|
static bool events_handler_hotkeys(SDL_Event *event, void *arg) {
|
|
if(event->key.repeat) {
|
|
return false;
|
|
}
|
|
|
|
SDL_Scancode scan = event->key.keysym.scancode;
|
|
SDL_Keymod mod = event->key.keysym.mod;
|
|
|
|
if(scan == config_get_int(CONFIG_KEY_SCREENSHOT)) {
|
|
video_take_screenshot();
|
|
return true;
|
|
}
|
|
|
|
if((scan == SDL_SCANCODE_RETURN && (mod & KMOD_ALT)) || scan == config_get_int(CONFIG_KEY_FULLSCREEN)) {
|
|
video_set_fullscreen(!video_is_fullscreen());
|
|
return true;
|
|
}
|
|
|
|
if(scan == config_get_int(CONFIG_KEY_TOGGLE_AUDIO)) {
|
|
config_set_int(CONFIG_MUTE_AUDIO, !config_get_int(CONFIG_MUTE_AUDIO));
|
|
return true;
|
|
}
|
|
|
|
if(scan == config_get_int(CONFIG_KEY_RELOAD_RESOURCES)) {
|
|
res_reload_all();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|