.. |
audio
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
dialog
|
Fix small typo in Reimu Stage 2 dialog (#238)
|
2020-06-20 04:38:56 +03:00 |
eventloop
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
menu
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
pch
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
plrmodes
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
projectile_prototypes
|
Add Reimu Hakurei as a playable character (#106)
|
2018-08-11 22:13:48 +03:00 |
renderer
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
resource
|
Fix use-after-free in resource unloading
|
2020-06-17 07:52:54 +03:00 |
rwops
|
Don't redefine standard complex macro; use a new cmplx typedef
|
2019-11-22 05:38:48 +02:00 |
stages
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
util
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
vfs
|
Fix vfs_dir_list_sorted reporting bogus error when dir is empty
|
2020-04-09 20:35:58 +03:00 |
aniplayer.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
aniplayer.h
|
Make animation_get_frame never return transient sprites
|
2020-03-04 22:26:47 +02:00 |
arch_switch.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
arch_switch.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
assert.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
boss.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
boss.h
|
boss: disable hurtbox when dying or fleeing
|
2020-06-01 14:01:00 +03:00 |
cli.c
|
Separate StageInfo-related APIs from game-stage code (#227)
|
2020-05-16 23:41:54 +03:00 |
cli.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
color.c
|
Get rid of custom min() and max() functions
|
2020-05-09 09:16:07 +03:00 |
color.h
|
add attr_returns_allocated for functions that allocate new objects
|
2019-08-04 01:29:41 +03:00 |
common_tasks.c
|
use custom ents for Reimu; cleanup Marisa; etc.
|
2020-04-06 04:34:55 +03:00 |
common_tasks.h
|
use custom ents for Reimu; cleanup Marisa; etc.
|
2020-04-06 04:34:55 +03:00 |
config.c
|
Update email
|
2020-04-02 18:40:55 +02:00 |
config.h
|
Improve high-DPI handling (#213)
|
2020-04-16 19:25:54 +03:00 |
coroutine.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
coroutine.h
|
Add WAIT_EVENT_ONCE(event)
|
2020-04-30 21:49:10 +03:00 |
credits.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
credits.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
dialog.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
dialog.h
|
New dialogue system powered by coroutines
|
2020-03-04 22:26:50 +02:00 |
difficulty.c
|
wip stage 1 progress
|
2020-03-04 21:52:53 +02:00 |
difficulty.h
|
wip stage 1 progress
|
2020-03-04 21:52:53 +02:00 |
drawlayers.inc.h
|
WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
|
2020-03-04 22:26:45 +02:00 |
dynarray.c
|
Add generic type-safe facility for dynamic arrays (#207)
|
2020-04-05 05:51:00 +03:00 |
dynarray.h
|
Add generic type-safe facility for dynamic arrays (#207)
|
2020-04-05 05:51:00 +03:00 |
ending.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
ending.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
enemy.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
enemy.h
|
Remove ENEMY_BOMB
|
2020-04-23 00:28:01 +03:00 |
entity.c
|
Refactor entity system (#214)
|
2020-04-17 10:18:53 +03:00 |
entity.h
|
Refactor entity system (#214)
|
2020-04-17 10:18:53 +03:00 |
events.c
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
events.h
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
framerate.c
|
Get rid of float32 and float64 typedefs
|
2020-05-09 09:25:38 +03:00 |
framerate.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
gamepad.c
|
random cleanup
|
2019-11-08 20:53:43 +02:00 |
gamepad.h
|
Don't redefine standard complex macro; use a new cmplx typedef
|
2019-11-22 05:38:48 +02:00 |
global.c
|
New RNG API, with crude semi-automatic misuse detection
|
2020-03-04 22:26:42 +02:00 |
global.h
|
Revamp screen shake system (#225)
|
2020-05-16 23:42:22 +03:00 |
hashtable.c
|
Implement Robin Hood hashing (#200)
|
2020-03-17 10:09:49 +02:00 |
hashtable.h
|
Implement Robin Hood hashing (#200)
|
2020-03-17 10:09:49 +02:00 |
hashtable.inc.h
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
hashtable_incproxy.inc.h
|
Text rendering rewrite and optimizations; some refactoring (#129)
|
2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
|
Implement Robin Hood hashing (#200)
|
2020-03-17 10:09:49 +02:00 |
hirestime.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
hirestime.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
item.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
item.h
|
Refactor entity system (#214)
|
2020-04-17 10:18:53 +03:00 |
known_entities.h
|
player: remove "focus" property and "focus_circle"
|
2020-04-23 00:17:40 +03:00 |
laser.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
laser.h
|
Refactor entity system (#214)
|
2020-04-17 10:18:53 +03:00 |
list.c
|
Add alist_merge_tail to efficiently merge two lists
|
2020-03-31 22:16:10 +03:00 |
list.h
|
Add alist_merge_tail to efficiently merge two lists
|
2020-03-31 22:16:10 +03:00 |
log.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
log.h
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
main.c
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
meson.build
|
Separate StageInfo-related APIs from game-stage code (#227)
|
2020-05-16 23:41:54 +03:00 |
move.c
|
fixup some post-rebase chaos
|
2020-03-04 22:26:45 +02:00 |
move.h
|
add move_asymptotic_halflife
|
2020-03-04 22:26:52 +02:00 |
objectpool.c
|
use INLINE for some more functions
|
2019-08-03 23:42:58 +03:00 |
objectpool.h
|
add attr_returns_allocated for functions that allocate new objects
|
2019-08-04 01:29:41 +03:00 |
objectpool_fake.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
player.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
player.h
|
Purge some dead code
|
2020-04-28 00:13:15 +03:00 |
plrmodes.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
plrmodes.h
|
Purge some dead code
|
2020-04-28 00:13:15 +03:00 |
portrait.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
portrait.h
|
bunch of portrait and dialog-related shuffling around
|
2020-04-27 22:59:16 +03:00 |
progress.c
|
Fix segfault in progress file loader
|
2020-06-08 02:06:52 +03:00 |
progress.h
|
Don't redefine standard complex macro; use a new cmplx typedef
|
2019-11-22 05:38:48 +02:00 |
projectile.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
projectile.h
|
Rename cmplx32 into cmplxf for better consistency
|
2020-05-09 09:31:20 +03:00 |
projectile_prototypes.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
random.c
|
fix non-developer build with assertions
|
2020-03-08 14:17:26 +02:00 |
random.h
|
Enable rng deprecation warnings
|
2020-05-20 20:47:22 +03:00 |
refs.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
refs.h
|
Initial coroutine/task system implementation
|
2020-03-04 21:50:22 +02:00 |
replay.c
|
Separate StageInfo-related APIs from game-stage code (#227)
|
2020-05-16 23:41:54 +03:00 |
replay.h
|
Player Statistics (#219)
|
2020-04-26 22:27:13 +03:00 |
stage.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
stage.h
|
Revamp screen shake system (#225)
|
2020-05-16 23:42:22 +03:00 |
stagedraw.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
stagedraw.h
|
Add stage_add_static_framebuffer
|
2020-04-25 03:04:33 +03:00 |
stageinfo.c
|
Split stage1 into multiple files (#228)
|
2020-05-18 22:44:11 +03:00 |
stageinfo.h
|
Separate StageInfo-related APIs from game-stage code (#227)
|
2020-05-16 23:41:54 +03:00 |
stageobjects.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
stageobjects.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
stagetext.c
|
Establish more-or-less consistent resource getter functions
|
2020-06-09 04:33:22 +03:00 |
stagetext.h
|
Player Statistics (#219)
|
2020-04-26 22:27:13 +03:00 |
stageutils.c
|
clear up some ancient 3D confusion
|
2020-02-22 08:56:41 +02:00 |
stageutils.h
|
clear up some ancient 3D confusion
|
2020-02-22 08:56:41 +02:00 |
stats.c
|
bunch of portrait and dialog-related shuffling around
|
2020-04-27 22:59:16 +03:00 |
stats.h
|
Player Statistics (#219)
|
2020-04-26 22:27:13 +03:00 |
taisei.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
taisei.manifest
|
Improve high-DPI handling (#213)
|
2020-04-16 19:25:54 +03:00 |
taisei.rc.in
|
windows: detect intel's shitty driver and fall back to ANGLE
|
2019-09-21 16:46:22 +03:00 |
taskmanager.c
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
taskmanager.h
|
Various fixes & improvements for concurrent loading (#235)
|
2020-06-09 03:01:53 +03:00 |
transition.c
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
transition.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
util.h
|
Add generic type-safe facility for dynamic arrays (#207)
|
2020-04-05 05:51:00 +03:00 |
version.c
|
Don't redefine standard complex macro; use a new cmplx typedef
|
2019-11-22 05:38:48 +02:00 |
version.h
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
version_auto.c.in
|
make upkeep script preserve existing copyrights
|
2019-08-03 20:44:22 +03:00 |
video.c
|
fix global postprocessing framebuffers not reacting to resizes
|
2020-04-24 00:11:54 +03:00 |
video.h
|
Improve high-DPI handling (#213)
|
2020-04-16 19:25:54 +03:00 |
video_postprocess.c
|
New system to manage auto-resized framebuffers
|
2019-08-25 02:52:39 +03:00 |
video_postprocess.h
|
Support full-screen custom postprocessing
|
2019-08-09 21:42:04 +03:00 |