[a Work In Progress fork, expect history overwriting]
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Andrew "Akari" Alexeyew f3f597a55b Fixed projectile rules
2012-07-22 14:21:49 +03:00
gfx Merge remote-tracking branch 'upstream/master' into stage3 2012-07-21 22:14:33 +03:00
models Added Stage 4 BG 2012-07-16 18:13:58 +02:00
sfx less annoying item pickup sound 2011-07-09 12:43:35 +02:00
shader Merge remote-tracking branch 'upstream/master' into stage3 2012-07-21 19:43:49 +03:00
src Fixed projectile rules 2012-07-22 14:21:49 +03:00
.gitignore some independence 2011-06-26 20:23:28 +02:00
cmake_uninstall.cmake.in power items. 2011-03-17 21:13:11 +01:00
CMakeLists.txt Removed BORKEDNESS from camera. Models. 2012-07-15 15:55:20 +02:00
config.example Added a screenshot feature, default keybind - p. 2011-07-02 19:36:08 +03:00
COPYING fixed uninitialized resources 2011-07-04 11:39:32 +02:00
FindALUT.cmake sound system added 2011-04-02 12:14:37 +02:00
FindGLEW.cmake use glew and err.h replacement 2011-06-26 16:10:13 +02:00
README Removed GLEW dependency 2012-07-20 13:18:25 +02:00

Taisei

1. Introduction

Taisei is an open clone of the Touhou series. Touhou is a one-man project of
shoot-em-up games set in an isolated world full of Japanese folklore.

2. Installation

Dependencies:
	- SDL, SDL_ttf
	- libpng
	- OpenGL
	- OpenAL, ALUT
	- flex/bison
	- CMake (build system)

To build and install Taisei just follow these steps.

mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=$yourprefix ..
make
make install

This will install game data to $prefix/share/taisei/ and build this path
_statically_ into the executable. This might be a package maintainer's choice.
Alternatively you may want to add -DRELATIVE=TRUE to get a relative structure
like

$prefix/taisei
$prefix/data/
($prefix/config)

RELATIVE is always set when building for Windows.

3. Contact

http://taisei-project.org/

#taisei-project on Freenode