taisei/src/plrmodes
2021-02-22 01:03:37 +02:00
..
entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
marisa.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
marisa.h Coroutinize MarisaB (#216) 2020-04-22 22:33:38 +03:00
marisa_a.c MarisaA: fix deprecations 2021-02-22 01:03:37 +02:00
marisa_a.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
marisa_a_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
marisa_b.c reduce out-of-bounds lifetime of player bullets 2021-02-18 20:13:06 +02:00
marisa_b.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
marisa_b_entities.h Coroutinize MarisaB (#216) 2020-04-22 22:33:38 +03:00
meson.build Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
reimu.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
reimu.h use custom ents for Reimu; cleanup Marisa; etc. 2020-04-06 04:34:55 +03:00
reimu_a.c reduce out-of-bounds lifetime of player bullets 2021-02-18 20:13:06 +02:00
reimu_a_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
reimu_b.c reduce out-of-bounds lifetime of player bullets 2021-02-18 20:13:06 +02:00
reimu_b_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
youmu.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
youmu.h Coroutinize YoumuB (#215) 2020-04-21 20:11:09 +03:00
youmu_a.c YoumuA: fix deprecations 2021-02-20 01:54:47 +02:00
youmu_a.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
youmu_a_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00
youmu_b.c reduce out-of-bounds lifetime of player bullets 2021-02-18 20:13:06 +02:00
youmu_b.h make upkeep script preserve existing copyrights 2019-08-03 20:44:22 +03:00
youmu_b_entities.h Refactor entity system (#214) 2020-04-17 10:18:53 +03:00